Henri Verbeet
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3cc404759d
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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_LOD.
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2025-06-24 15:32:59 +02:00 |
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Giovanni Mascellani
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99db7270f0
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vkd3d-shader/ir: Validate DSY_FINE instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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cbd508fce6
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vkd3d-shader/ir: Validate DSY_COARSE instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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7acebfc978
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vkd3d-shader/ir: Validate DSY instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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6bf25800c2
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vkd3d-shader/ir: Validate DSX_FINE instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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95e095992d
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vkd3d-shader/ir: Validate DSX_COARSE instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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96bb2953cc
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vkd3d-shader/ir: Validate DSX instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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ad320776a1
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vkd3d-shader/ir: Validate DRCP instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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19c2734d31
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vkd3d-shader/ir: Validate DNE instructions.
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2025-06-24 15:31:39 +02:00 |
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Giovanni Mascellani
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bcaa1d50b0
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vkd3d-shader/ir: Validate data types for destination shifts.
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2025-06-24 15:28:00 +02:00 |
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Giovanni Mascellani
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1862c28b90
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vkd3d-shader/ir: Validate data types for SATURATE destination modifiers.
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2025-06-24 15:27:48 +02:00 |
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Giovanni Mascellani
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318d7466a8
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vkd3d-shader/ir: Validate data types for NOT source modifiers.
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2025-06-24 15:27:38 +02:00 |
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Giovanni Mascellani
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65c23999e8
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vkd3d-shader/ir: Validate data types for ABSNEG source modifiers.
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2025-06-24 15:27:29 +02:00 |
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Giovanni Mascellani
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0252e2e660
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vkd3d-shader/ir: Validate data types for ABS source modifiers.
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2025-06-24 15:27:02 +02:00 |
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Henri Verbeet
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85dcbf7a51
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demos/teapot: Add on-screen help.
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2025-06-24 15:24:16 +02:00 |
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Giovanni Mascellani
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31581b0002
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vkd3d-shader/ir: Lower IMUL and UMUL to IMUL_LOW.
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2025-06-24 15:21:13 +02:00 |
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Giovanni Mascellani
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4a39db797b
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vkd3d-shader/ir: Introduce VKD3DSIH_IMUL_LOW.
It is meant to compute the lower word of an integer multiplication.
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2025-06-24 15:15:56 +02:00 |
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Shaun Ren
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f3dec58423
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vkd3d-shader/hlsl: Ignore the 'groupshared' modifier for non-compute shaders.
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2025-06-24 14:54:25 +02:00 |
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Shaun Ren
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4ede2f1365
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vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles.
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2025-06-24 14:51:34 +02:00 |
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Shaun Ren
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84a0a8ae86
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vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node().
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2025-06-24 14:50:43 +02:00 |
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Shaun Ren
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3bf232e841
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vkd3d-shader/hlsl: Only dump store writemasks for single register types.
This fixes a segfault on matrix stores in dump_ir_store().
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2025-06-24 14:50:21 +02:00 |
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Conor McCarthy
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d8edf20c2b
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vkd3d-shader/dxil: Convert constant buffer minimum-precision source registers.
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2025-06-23 20:12:31 +02:00 |
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Conor McCarthy
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dda2ec1814
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vkd3d-shader/ir: Allow constant buffer loads to have a minimum precision.
DXIL constant buffer loads can have precision modifiers.
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2025-06-23 20:07:53 +02:00 |
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Shaun Ren
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b8cbe03308
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vkd3d-shader/hlsl: Remove a leftover TODO message.
The max output size check for stream outputs is done via
validate_max_output_size().
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2025-06-23 18:29:27 +02:00 |
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Nikolay Sivov
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ba5d5a8091
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vkd3d-shader/fx: Fix the order of the "MaterialDiffuse" and "MaterialAmbient" state entries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-06-23 18:28:41 +02:00 |
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