Nikolay Sivov
f525399545
vkd3d-shader/fx: Read instruction arguments in full before printing them.
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The binary format stores destination argument after sources. Each
argument takes either 3 tokens or 5 tokens, when indexed. For simplicity
read them all first, and print destination first.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-06-11 20:04:27 +02:00
Nikolay Sivov
d6a4084321
vkd3d-shader/fx: Use a version-neutral name for the opcode table.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-06-11 18:25:42 +02:00
Nikolay Sivov
47b9316a86
vkd3d-shader/fx: Give fxlvm-specific constants a version-neutral name.
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Those are reusable for fx_2_0 preshaders.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-06-11 18:21:30 +02:00
Giovanni Mascellani
94cbb333f8
vkd3d-shader/dxil: Emit 16-bit ICB values as minimum precision registers.
2025-06-11 18:20:23 +02:00
Giovanni Mascellani
0b5a96d963
vkd3d-shader/dxil: Emit 16-bit SSA values as minimum precision registers.
2025-06-11 18:20:23 +02:00
Giovanni Mascellani
73940cde73
vkd3d-shader/dxil: Emit 16-bit IDXTEMP values as minimum precision registers.
2025-06-11 18:20:23 +02:00
Giovanni Mascellani
5e86d5c21b
vkd3d-shader/dxil: Emit 16-bit arrays as minimum precision types.
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The type is not explicitly annotated as minimum precision, because
no backend currently cares about that bit anyway. We're still
relying on the fact that in SM 6.0 16-bit types are always
understood as minimum precision.
2025-06-11 18:20:20 +02:00
Giovanni Mascellani
1d780e1a6b
vkd3d-shader/dxil: Emit 16-bit CONSTANT values as minimum precision registers.
2025-06-11 18:10:12 +02:00
Henri Verbeet
7dfa9e8f81
vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
2025-06-10 17:45:06 +02:00
Henri Verbeet
f538085e41
vkd3d-shader/msl: Implement switches.
2025-06-10 17:45:06 +02:00
Henri Verbeet
79be1d3051
vkd3d-shader/msl: Implement loops.
2025-06-10 17:45:06 +02:00
Henri Verbeet
a570932b82
vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
2025-06-10 17:45:06 +02:00
Henri Verbeet
a2eb3324d4
vkd3d-shader/msl: Implement VKD3DSIH_ILT.
2025-06-10 17:45:06 +02:00
Henri Verbeet
83ed825e5a
vkd3d-shader/ir: Use vsir_opcode_get_name() in vsir_program_lower_instructions().
2025-06-10 17:44:18 +02:00
Henri Verbeet
c8e6d35e17
vkd3d-shader/glsl: Use vsir_opcode_get_name() in shader_glsl_unhandled().
2025-06-10 17:44:18 +02:00
Henri Verbeet
66c0530a05
vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in d3dbc_write_vsir_instruction().
2025-06-10 17:44:18 +02:00
Henri Verbeet
6a06929f6b
vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in shader_sm1_get_opcode_info_from_vsir_instruction().
2025-06-10 17:44:18 +02:00
Henri Verbeet
1214359022
vkd3d-shader/ir: Introduce vsir_opcode_get_name().
2025-06-10 17:44:18 +02:00
Giovanni Mascellani
1b389f29c5
vkd3d-shader/dxil: Remove field "reg" from struct sm6_value.
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The VSIR register is now always generated dynamically and we
don't have to carry it around.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
20d8ba7f8d
vkd3d-shader/dxil: Introduce sm6_value_get_constant_float().
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Similarly to sm6_value_get_constant_uint() and
sm6_value_get_constant_uint64().
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
873043226c
vkd3d-shader/dxil: Rewrite sm6_parser_init_ssa_value() in terms of the SM6 value.
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Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
59fb3a7893
vkd3d-shader/dxil: Rewrite sm6_value_is_constant_zero() in terms of the SM6 value.
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Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
31e4cbba2e
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint64() in terms of the SM6 value.
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Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
2e3f99e61e
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint() in terms of the SM6 value.
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Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
f4f2617584
vkd3d-shader/dxil: Rewrite sm6_value_is_ssa() in terms of the value type.
2025-06-10 17:40:17 +02:00