Commit Graph

465 Commits

Author SHA1 Message Date
Henri Verbeet
f95fc28851 vkd3d-shader/hlsl: Return a vsir program from hlsl_compile_shader().
This largely brings the HLSL frontend in line with the other frontends.
2025-08-07 20:40:01 +02:00
Henri Verbeet
85603dc9c6 vkd3d-shader/hlsl: Initialise the vsir program in hlsl_compile_shader().
Mostly in preparation for returning a vsir program from
hlsl_compile_shader() in the next commit.
2025-08-07 20:37:41 +02:00
Henri Verbeet
e7be5aa9fd vkd3d-shader/hlsl: Pass a vkd3d_shader_source_list pointer to hlsl_ctx_init().
Instead of storing the list inside struct hlsl_ctx. The source file
names in the list are used by the location information that the HLSL
frontend produces, and end up being referenced by the vsir program. If
we want the vsir program to be able to outlive the hlsl_ctx, its
location information can't reference data owned by the hlsl_ctx.
2025-08-07 20:33:24 +02:00
Henri Verbeet
7c37fc6a8b vkd3d-shader: Introduce struct vkd3d_shader_source_list. 2025-08-07 20:33:24 +02:00
Shaun Ren
4bb880f9ed vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables. 2025-08-05 16:33:08 +02:00
Shaun Ren
8d0d8d106b vkd3d-shader/hlsl: Support stores to raw groupshared variables. 2025-08-05 16:32:34 +02:00
Victor Chiletto
e718546ee5 vkd3d-shader/hlsl: Transform hlsl_ir_index into structured buffers into field specific hlsl_ir_resource_loads. 2025-08-05 14:25:50 +02:00
Victor Chiletto
5dbf859029 vkd3d-shader/hlsl: Parse SRV structured buffers. 2025-08-05 14:25:50 +02:00
Henri Verbeet
dbaecb3f36 vkd3d-shader/hlsl: Introduce hlsl_compile_effect().
The goal being to allow hlsl_compile_shader() to return a vsir program.
2025-07-29 13:14:30 +02:00
Henri Verbeet
eaebef4265 vkd3d-shader/hlsl: Emit vsir from hlsl_emit_bytecode(). 2025-07-28 16:10:15 +02:00
Henri Verbeet
a4c25b81c5 vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader(). 2025-07-23 17:25:19 +02:00
Anna (navi) Figueiredo Gomes
a7266284ee vkd3d-shader/hlsl: Move hlsl_ir_function_decl->extern_vars to a local variable. 2025-07-23 16:56:06 +02:00
Francisco Casas
844f33025e vkd3d-shader/hlsl: Dump processed function bodies. 2025-07-23 16:31:59 +02:00
Shaun Ren
84a0a8ae86 vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node(). 2025-06-24 14:50:43 +02:00
Shaun Ren
3bf232e841 vkd3d-shader/hlsl: Only dump store writemasks for single register types.
This fixes a segfault on matrix stores in dump_ir_store().
2025-06-24 14:50:21 +02:00
Elizabeth Figura
288020bce8 vkd3d-shader/ir: Allocate SSA registers to temps. 2025-06-23 17:39:12 +02:00
Nikolay Sivov
f135f7fe07 vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.
This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-19 20:36:27 +02:00
Elizabeth Figura
a06b9f6646 vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types. 2025-05-14 14:55:59 +02:00
Elizabeth Figura
cdc74a9377 vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
Fixes: 18ca7affad
2025-05-14 14:12:19 +02:00
Anna (navi) Figueiredo Gomes
820430001f vkd3d-shader/hlsl: Use the source data type in clone_interlocked(). 2025-05-12 15:31:09 +02:00
Francisco Casas
758a4bef09 vkd3d-shader/hlsl: Parse barriers.
And introduce hlsl_ir_sync to represent them.
2025-05-05 14:15:14 +02:00
Shaun Ren
2a89b23ede vkd3d-shader/hlsl: Validate and record stream output objects.
Validation should only be done for stream outputs that are used.
2025-04-23 18:01:06 +02:00
Shaun Ren
d620ad4942 vkd3d-shader/hlsl: Introduce HLSL_REGSET_STREAM_OUTPUTS regset. 2025-04-23 17:54:54 +02:00
Shaun Ren
8059608af9 vkd3d-shader/hlsl: Parse the RestartStrip() method for stream outputs. 2025-04-23 17:54:54 +02:00
Shaun Ren
9525eb2f0c vkd3d-shader/hlsl: Parse the Append() method for stream outputs. 2025-04-23 17:54:54 +02:00