Henri Verbeet
f95fc28851
vkd3d-shader/hlsl: Return a vsir program from hlsl_compile_shader().
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This largely brings the HLSL frontend in line with the other frontends.
2025-08-07 20:40:01 +02:00
Henri Verbeet
85603dc9c6
vkd3d-shader/hlsl: Initialise the vsir program in hlsl_compile_shader().
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Mostly in preparation for returning a vsir program from
hlsl_compile_shader() in the next commit.
2025-08-07 20:37:41 +02:00
Henri Verbeet
e7be5aa9fd
vkd3d-shader/hlsl: Pass a vkd3d_shader_source_list pointer to hlsl_ctx_init().
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Instead of storing the list inside struct hlsl_ctx. The source file
names in the list are used by the location information that the HLSL
frontend produces, and end up being referenced by the vsir program. If
we want the vsir program to be able to outlive the hlsl_ctx, its
location information can't reference data owned by the hlsl_ctx.
2025-08-07 20:33:24 +02:00
Henri Verbeet
7c37fc6a8b
vkd3d-shader: Introduce struct vkd3d_shader_source_list.
2025-08-07 20:33:24 +02:00
Shaun Ren
4bb880f9ed
vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables.
2025-08-05 16:33:08 +02:00
Shaun Ren
8d0d8d106b
vkd3d-shader/hlsl: Support stores to raw groupshared variables.
2025-08-05 16:32:34 +02:00
Victor Chiletto
e718546ee5
vkd3d-shader/hlsl: Transform hlsl_ir_index into structured buffers into field specific hlsl_ir_resource_loads.
2025-08-05 14:25:50 +02:00
Victor Chiletto
5dbf859029
vkd3d-shader/hlsl: Parse SRV structured buffers.
2025-08-05 14:25:50 +02:00
Henri Verbeet
dbaecb3f36
vkd3d-shader/hlsl: Introduce hlsl_compile_effect().
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The goal being to allow hlsl_compile_shader() to return a vsir program.
2025-07-29 13:14:30 +02:00
Henri Verbeet
eaebef4265
vkd3d-shader/hlsl: Emit vsir from hlsl_emit_bytecode().
2025-07-28 16:10:15 +02:00
Henri Verbeet
a4c25b81c5
vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().
2025-07-23 17:25:19 +02:00
Anna (navi) Figueiredo Gomes
a7266284ee
vkd3d-shader/hlsl: Move hlsl_ir_function_decl->extern_vars to a local variable.
2025-07-23 16:56:06 +02:00
Francisco Casas
844f33025e
vkd3d-shader/hlsl: Dump processed function bodies.
2025-07-23 16:31:59 +02:00
Shaun Ren
84a0a8ae86
vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node().
2025-06-24 14:50:43 +02:00
Shaun Ren
3bf232e841
vkd3d-shader/hlsl: Only dump store writemasks for single register types.
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This fixes a segfault on matrix stores in dump_ir_store().
2025-06-24 14:50:21 +02:00
Elizabeth Figura
288020bce8
vkd3d-shader/ir: Allocate SSA registers to temps.
2025-06-23 17:39:12 +02:00
Nikolay Sivov
f135f7fe07
vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.
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This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-06-19 20:36:27 +02:00
Elizabeth Figura
a06b9f6646
vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types.
2025-05-14 14:55:59 +02:00
Elizabeth Figura
cdc74a9377
vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
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Fixes: 18ca7affad
2025-05-14 14:12:19 +02:00
Anna (navi) Figueiredo Gomes
820430001f
vkd3d-shader/hlsl: Use the source data type in clone_interlocked().
2025-05-12 15:31:09 +02:00
Francisco Casas
758a4bef09
vkd3d-shader/hlsl: Parse barriers.
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And introduce hlsl_ir_sync to represent them.
2025-05-05 14:15:14 +02:00
Shaun Ren
2a89b23ede
vkd3d-shader/hlsl: Validate and record stream output objects.
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Validation should only be done for stream outputs that are used.
2025-04-23 18:01:06 +02:00
Shaun Ren
d620ad4942
vkd3d-shader/hlsl: Introduce HLSL_REGSET_STREAM_OUTPUTS regset.
2025-04-23 17:54:54 +02:00
Shaun Ren
8059608af9
vkd3d-shader/hlsl: Parse the RestartStrip() method for stream outputs.
2025-04-23 17:54:54 +02:00
Shaun Ren
9525eb2f0c
vkd3d-shader/hlsl: Parse the Append() method for stream outputs.
2025-04-23 17:54:54 +02:00