Commit Graph

7408 Commits

Author SHA1 Message Date
Giovanni Mascellani
3186d66596 tests/hlsl: Do not test dst() on integer arguments with SM6.
That seems to hit a DXC bug we're not interested into.
2025-04-16 16:36:58 +02:00
Giovanni Mascellani
9db9f3bdaf tests/hlsl: Do not test 16-bit out-of-bound varyings. 2025-04-16 16:35:23 +02:00
Giovanni Mascellani
26656808e6 tests/hlsl: Remove a test in which a function reads an "out" argument.
The code doesn't make sense in the first place, even if it's
accepted by the compiler, so it makes sense that the behaviour
is undefined. And indeed the behaviour is different on AMD (4 is
returned), NVIDIA (QNaN is returned) and WARP (device is removed).
2025-04-16 16:30:19 +02:00
Giovanni Mascellani
df1aecb7bd tests/hlsl: Do not test 16-bit out-of-bound UAV writes. 2025-04-16 16:28:42 +02:00
Giovanni Mascellani
0ac661f571 tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.
They do not behave consistently between AMD, NVIDIA and WARP, so
there is little point enforcing a specific behaviour.
2025-04-16 16:25:26 +02:00
Giovanni Mascellani
64bd2af015 tests/shader_runner_d3d9: Request the adapter specified on the command line. 2025-04-16 16:24:39 +02:00
Francisco Casas
9378d51b18 vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union. 2025-04-16 16:22:42 +02:00
Francisco Casas
77941b131e vkd3d-shader/hlsl: Add switch_case destructors to the parser. 2025-04-16 16:21:51 +02:00
Francisco Casas
ff5f9cbcb6 vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser. 2025-04-16 16:21:45 +02:00
Francisco Casas
f3ba7a84f4 vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.
Currently program errors might result on instructions that use
ctx->error_instr as src. In case we hit YYABORT while parsing another
part of the HLSL source, we have to make sure that the block that
contains the instruction is properly cleaned up, or we might hit the

    vkd3d:590273:err:hlsl_free_instr Failed assertion: list_empty(&node->uses)

assertion when hlsl_ctx_cleanup() is called after the YYABORT.

Consider the following shader:

    float4 main() : sv_target
    {
        // Statement A
        int p = foo;      // initializer argument is ERROR.
        // Statement B
        undeclared_fun(); // triggers YYABORT.
    }

Statement A will src the ctx->error_instr because of the undeclared
identifier and Statement B will trigger an YYABORT because of the
undeclared function.
2025-04-16 16:01:35 +02:00
Francisco Casas
128688a573 vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks. 2025-04-16 16:00:18 +02:00
Francisco Casas
58706474ec vkd3d-shader/hlsl: Make struct_declaration_without_vars return void. 2025-04-16 15:58:40 +02:00
Giovanni Mascellani
922cb47a4b vkd3d-shader/ir: Validate descriptor counts in vsir programs. 2025-04-16 15:56:59 +02:00
Giovanni Mascellani
be94a37e23 vkd3d-shader/ir: Validate descriptor resource data types in vsir programs. 2025-04-16 15:52:46 +02:00
Giovanni Mascellani
01f47e00f2 vkd3d-shader/ir: Validate descriptor resource types in vsir programs. 2025-04-16 15:49:32 +02:00
Giovanni Mascellani
0da80c1f25 vkd3d-shader/ir: Validate descriptor types in vsir programs. 2025-04-16 15:46:20 +02:00
Giovanni Mascellani
869e6ef583 vkd3d-shader: Describe the resource data types of samplers as NONE.
It used to be UINT before, but it doesn't make any sense.
2025-04-16 15:42:31 +02:00
Giovanni Mascellani
f02ea94c42 vkd3d-shader/d3d-asm: Trace register names for I/O declarations. 2025-04-14 21:57:27 +02:00
Giovanni Mascellani
0417f4f162 vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code. 2025-04-14 21:57:15 +02:00
Giovanni Mascellani
bac6949365 vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type(). 2025-04-14 21:55:26 +02:00
Giovanni Mascellani
fd16bba29d vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_resource_type(). 2025-04-14 21:55:26 +02:00
Henri Verbeet
f4e10ea9d5 vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code. 2025-04-14 21:55:26 +02:00
Giovanni Mascellani
24e61cf74e vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1. 2025-04-14 21:55:26 +02:00
Giovanni Mascellani
4412a83655 tests: Create structured buffers with the appropriate stride.
The stride didn't match the structure size used in the shader.

This didn't seem to be a problem on AMD and WARP, but it was
on NVIDIA on Windows. Specifically, it seems that the buffer
is read using the shader structure size (so most tests pass),
but bounds are checked using the buffer stride, so a test
returned zero simply because an out-of-bounds read was detected.
2025-04-14 15:56:01 +02:00
Giovanni Mascellani
85e848289b tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.
Unless the D3D11_FEATURE_DATA_D3D11_OPTIONS2.MapOnDefaultTextures
feature is supported, textures with default usage cannot be read by the
CPU; and there isn't a need to either, since we're going through a
staging texture anyway.

This worked on AMD and WARP, but failed on NVIDIA on Windows.
2025-04-14 15:54:27 +02:00