Commit Graph

538 Commits

Author SHA1 Message Date
Giovanni Mascellani
922cb47a4b vkd3d-shader/ir: Validate descriptor counts in vsir programs. 2025-04-16 15:56:59 +02:00
Giovanni Mascellani
01f47e00f2 vkd3d-shader/ir: Validate descriptor resource types in vsir programs. 2025-04-16 15:49:32 +02:00
Giovanni Mascellani
0da80c1f25 vkd3d-shader/ir: Validate descriptor types in vsir programs. 2025-04-16 15:46:20 +02:00
Giovanni Mascellani
0417f4f162 vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code. 2025-04-14 21:57:15 +02:00
Henri Verbeet
f4e10ea9d5 vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code. 2025-04-14 21:55:26 +02:00
Giovanni Mascellani
24e61cf74e vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1. 2025-04-14 21:55:26 +02:00
Elizabeth Figura
d91d552a5e vkd3d-shader/ir: Introduce a vsir_dst_param_init_null() helper. 2025-04-14 15:32:12 +02:00
Elizabeth Figura
7331c70e9e vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.
To match the sysval we set when reading them.
2025-04-14 15:29:19 +02:00
Feifan He
ba7a9a0b29 vkd3d-shader/msl: Implement VKD3DSIH_LD.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2025-04-14 15:27:02 +02:00
Giovanni Mascellani
10d8760134 vkd3d-shader/ir: Validate register id and index for RESOURCE registers. 2025-04-02 19:06:43 +02:00
Shaun Ren
bd055fac1c vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program. 2025-03-18 15:46:02 +01:00
Shaun Ren
8af3173955 vkd3d-shader/hlsl: Support input primitive arrays in geometry shaders. 2025-03-18 15:40:11 +01:00
Giovanni Mascellani
2377db33db vkd3d-shader: Represent descriptor information in the vsir program. 2025-03-18 15:38:01 +01:00
Nikolay Sivov
fb5d53bf57 vkd3d-shader/fx: Add a helper to escape printed strings.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:46:18 +01:00
Shaun Ren
b650e7a503 vkd3d-shader/hlsl: Validate stream output object declarations.
Valid stream output objects must be single-element containing a
PointStream/LineStream/TriangleStream object.

Moreover, stream output objects cannot be declared globally.
2025-03-12 21:12:56 +01:00
Shaun Ren
870c68dd27 vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders. 2025-03-12 21:11:46 +01:00
Shaun Ren
e880b11626 vkd3d-shader/hlsl: Parse the maxvertexcount attribute. 2025-03-12 20:42:15 +01:00
Nikolay Sivov
553e37314a vkd3d-shader/fx: Print string object entries for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-10 15:14:32 +01:00
Henri Verbeet
a6fda3e65d vkd3d-shader/fx: Output error messages for invalid sizes. 2025-03-06 17:19:28 +01:00
Henri Verbeet
fe4143ad19 vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
2025-02-24 15:10:08 +01:00
Henri Verbeet
f5d702b09a vkd3d-shader/dxbc: Validate component types in shader_parse_signature(). 2025-02-24 15:10:08 +01:00
Henri Verbeet
b8d740ebfc vkd3d-shader/dxbc: Output messages for invalid semantic name references in shader_parse_signature(). 2025-02-24 15:10:08 +01:00
Shaun Ren
f127f0849e vkd3d-shader/hlsl: Generate vsir signature entries for patch variables. 2025-02-03 16:04:21 +01:00
Shaun Ren
f064a4022a vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types. 2025-01-29 17:45:46 +01:00
Elizabeth Figura
3c53293028 vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.
This simplifies the IR.
2024-12-18 17:30:16 +01:00