4137ea5ab7
vkd3d-shader/hlsl: Validate stream output parameters in geometry shaders.
2025-03-12 21:13:59 +01:00
870c68dd27
vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.
2025-03-12 21:11:46 +01:00
e880b11626
vkd3d-shader/hlsl: Parse the maxvertexcount attribute.
2025-03-12 20:42:15 +01:00
7be7e589a9
vkd3d-shader/hlsl: Lower TRUNC expressions for SM1.
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Basically, separate lower_casts_to_int() into the lowering of the CAST
and the lowering of the TRUNC, so that TRUNCs that are not part of a
cast are lowered as well.
2025-03-12 18:26:23 +01:00
7ab7b2ab8b
vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.
...
We implement a transformation that propagates loads with a single
non-constant index in its deref path. Consider a load of the form
var[[a0][a1]...[i]...[an]], where ak are integral constants, and i is
an arbitrary non-constant node. If, for all j, the following holds:
var[[a0][a1]...[j]...[an]] = x[[c0*j + d0][c1*j + d1]...[cm*j + dm]],
where ck, dk are constants, then we can replace the load with
x[[c0*i + d0]...[cm*i + dm]]. This pass is implemented by
copy_propagation_replace_with_deref().
2025-03-12 18:16:59 +01:00
2bc7fa568f
vkd3d-shader/hlsl: Introduce component_index_from_deref_path_node().
2025-03-12 17:19:56 +01:00
2368ff6637
vkd3d-shader/hlsl: Introduce simplify_exprs().
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Also invoke simplify_exprs() after replace_deref_path_with_offset().
2025-03-12 17:18:52 +01:00
c6f18c9394
vkd3d-shader/hlsl: Support indirect addressing of uniforms in sm4_generate_vsir_reg_from_deref().
2025-03-12 17:14:52 +01:00
f6c35144e4
vkd3d-shader/hlsl: Support patch arrays in hlsl_reg_from_deref().
2025-03-12 17:10:32 +01:00
261b5120f6
vkd3d-shader/hlsl: Allow non-constant indices in register_deref_usage().
2025-03-12 17:10:32 +01:00
1c2434f4d3
vkd3d-shader/hlsl: Allow uint1-typed deref path nodes.
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When derefs with non-constant indices are copy-propagated, it is
possible to end up with uint1-typed path nodes.
Also, introduce hlsl_is_vec1().
2025-03-12 17:09:35 +01:00
8f28956108
vkd3d-shader/hlsl: Fix writing the sincos extra constants.
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Fixes: 4ed16108f0
2025-03-10 15:17:19 +01:00
d075c3c274
vkd3d-shader/hlsl: Fix temp allocation for ps 1.x.
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Iterate over the extern vars, not the parameters. The synthesized inputs and
output don't go in the function parameters.
Fixes: 8b57a612d7
2025-03-10 15:17:19 +01:00
62196b2bf1
vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.
2025-03-10 14:56:11 +01:00
20aa37237d
vkd3d-shader/hlsl: Add a hlsl_block_add_jump() helper.
2025-03-10 14:56:11 +01:00
18ca7affad
vkd3d-shader/hlsl: Make min16uint into a first-class type.
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And properly implement translation into some binary enumerations.
2025-03-06 17:15:15 +01:00
16be9181a0
vkd3d-shader/hlsl: Pass the correct type to base_type_get_semantic_equivalent().
2025-03-06 17:15:15 +01:00
3cf4a4e95e
vkd3d-shader/hlsl: Use common hlsl_type_is_integer() and hlsl_base_type_is_integer() helpers.
2025-03-06 17:15:15 +01:00
c2ca6b6bdf
vkd3d-shader/hlsl: Emit the minimum-precision global flag when minimum-precision semantics are used.
...
There are other things we need to check, but this is a start.
2025-03-06 17:15:15 +01:00
055625448b
vkd3d-shader/hlsl: Add a hlsl_block_add_simple_load() helper.
2025-03-05 14:12:12 +01:00
d52df527ba
vkd3d-shader/hlsl: Add a hlsl_block_add_load_index() helper.
2025-03-05 14:12:12 +01:00
7b486fe239
vkd3d-shader/hlsl: Return an error expr from hlsl_add_load_component() on allocation failure.
2025-03-05 14:12:12 +01:00
009f5765df
vkd3d-shader/hlsl: Return void from hlsl_block_add_store_component().
2025-03-05 14:12:12 +01:00
9e3ac35669
vkd3d-shader/hlsl: Pass the target block to hlsl_new_store_component().
2025-03-05 14:12:12 +01:00
e76c596d56
vkd3d-shader/hlsl: Add a hlsl_block_add_simple_store() helper.
2025-03-03 17:48:03 +01:00