Henri Verbeet
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0c8bc0f42c
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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_B.
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2025-06-23 17:48:07 +02:00 |
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Henri Verbeet
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af8b3f94e7
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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
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2025-06-23 17:48:07 +02:00 |
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Nikolay Sivov
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f135f7fe07
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vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.
This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-06-19 20:36:27 +02:00 |
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Giovanni Mascellani
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46fac7f264
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tests: Add a test for the partial precision destination modifier.
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2025-06-19 19:48:56 +02:00 |
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Giovanni Mascellani
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39603f4bc2
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vkd3d-shader/dxil: Emit 16-bit structured TGSMs as minimum precision.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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5e1c8056ae
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vkd3d-shader/dxil: Emit 16-bit raw TGSMs as minimum precision.
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2025-06-18 15:48:55 +02:00 |
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Henri Verbeet
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9c2643b9f7
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vkd3d-shader/msl: Implement VKD3DSIH_LD2DMS.
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2025-06-11 20:27:54 +02:00 |
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Henri Verbeet
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2d90f51d57
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tests/shader_runner_metal: Implement resource copies.
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2025-06-11 20:27:54 +02:00 |
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Henri Verbeet
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5899d8f54b
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vkd3d-shader/msl: Implement VKD3DSIH_XOR.
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2025-06-11 20:27:54 +02:00 |
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Henri Verbeet
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36a999e09f
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vkd3d-shader/msl: Implement VKD3DSIH_ULT.
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2025-06-11 20:27:54 +02:00 |
|
Henri Verbeet
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6a159a5565
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vkd3d-shader/msl: Implement VKD3DSIH_INEG.
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2025-06-11 20:27:54 +02:00 |
|
Henri Verbeet
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cea7b4e920
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tests/shader_runner: Introduce the "f32" probe format.
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2025-06-10 17:49:13 +02:00 |
|
Henri Verbeet
|
9c987e5a0b
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tests/shader_runner: Introduce the "u32" probe format.
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2025-06-10 17:48:19 +02:00 |
|
Henri Verbeet
|
95cf0a8b2c
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tests/shader_runner: Introduce the "i32" probe format.
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2025-06-10 17:47:32 +02:00 |
|
Henri Verbeet
|
73820756d1
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tests/shader_runner: Introduce the "f64" probe format.
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2025-06-10 17:46:51 +02:00 |
|
Henri Verbeet
|
b09e9159ba
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tests/shader_runner: Introduce the "u64" probe format.
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2025-06-10 17:46:51 +02:00 |
|
Henri Verbeet
|
261cdb0f29
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tests/shader_runner: Rename the "ri64" probe format to "i64".
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2025-06-10 17:46:51 +02:00 |
|
Henri Verbeet
|
7dfa9e8f81
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vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
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2025-06-10 17:45:06 +02:00 |
|
Henri Verbeet
|
f538085e41
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vkd3d-shader/msl: Implement switches.
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2025-06-10 17:45:06 +02:00 |
|
Henri Verbeet
|
79be1d3051
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vkd3d-shader/msl: Implement loops.
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2025-06-10 17:45:06 +02:00 |
|
Henri Verbeet
|
a570932b82
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vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
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2025-06-10 17:45:06 +02:00 |
|
Henri Verbeet
|
a2eb3324d4
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vkd3d-shader/msl: Implement VKD3DSIH_ILT.
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2025-06-10 17:45:06 +02:00 |
|
Giovanni Mascellani
|
8da518f2cd
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tests: Fix the shader model requirements for a ps_5_0 shader.
In practice this is irrelevant, but better get our tests
consistent.
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2025-06-09 16:22:19 +02:00 |
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Giovanni Mascellani
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45ef9fdbe8
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tests: Add a test about discontiguous input swizzles in bytecode format.
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2025-06-09 16:22:19 +02:00 |
|
Henri Verbeet
|
d881356ab2
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vkd3d-shader/msl: Implement VKD3DSIH_IGE.
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2025-06-09 16:20:53 +02:00 |
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