Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						82ef9bf2e5 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce VSIR_OP_UREM.  
						
						... 
						
						
						
						It is meant to compute the unsigned integer remainder. 
						
						
					 
					
						2025-06-25 16:43:34 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						78e0f8412d 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce VSIR_OP_UDIV_SIMPLE.  
						
						... 
						
						
						
						It is meant to compute the unsigned integer division, without
computing the modulo at the same time. 
						
						
					 
					
						2025-06-25 16:40:43 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						ada09d003d 
					 
					
						
						
							
							vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.  
						
						... 
						
						
						
						It doesn't compute signed remainder any more. 
						
						
					 
					
						2025-06-25 16:39:50 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						823a8724de 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce VSIR_OP_IREM.  
						
						... 
						
						
						
						It is meant to compute the signed integer remainder. 
						
						
					 
					
						2025-06-25 16:38:38 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						d219cccc99 
					 
					
						
						
							
							vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.  
						
						
						
						
					 
					
						2025-06-25 15:53:41 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						4a39db797b 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce VKD3DSIH_IMUL_LOW.  
						
						... 
						
						
						
						It is meant to compute the lower word of an integer multiplication. 
						
						
					 
					
						2025-06-24 15:15:56 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						d8edf20c2b 
					 
					
						
						
							
							vkd3d-shader/dxil: Convert constant buffer minimum-precision source registers.  
						
						
						
						
					 
					
						2025-06-23 20:12:31 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						9d490b83d4 
					 
					
						
						
							
							vkd3d-shader/dxil: Add a null check for the type when validating non-void operands.  
						
						
						
						
					 
					
						2025-06-19 20:45:28 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						c3110d2f94 
					 
					
						
						
							
							vkd3d-shader/dxil: Check the destination value is invalid after calling a void function handler.  
						
						
						
						
					 
					
						2025-06-19 20:45:28 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						a410c448ce 
					 
					
						
						
							
							vkd3d-shader/dxil: Validate the function return type after calling the handler.  
						
						... 
						
						
						
						The handler writes the destination value. 
						
						
					 
					
						2025-06-19 20:44:54 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						6f092fb84a 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce opcode SIN.  
						
						... 
						
						
						
						It is meant to compute sine. 
						
						
					 
					
						2025-06-19 20:32:50 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						322f2e5496 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce opcode COS.  
						
						... 
						
						
						
						It is meant to compute cosine, and gradually replace SINCOS, at
least from a certain point in the pipeline on. 
						
						
					 
					
						2025-06-19 20:32:41 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						8b78747629 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit UNDEFINED and INVALID values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-18 15:48:55 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						b05153e6f9 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit GROUPSHAREDMEM values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-18 15:48:55 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						39603f4bc2 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit structured TGSMs as minimum precision.  
						
						
						
						
					 
					
						2025-06-18 15:48:55 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						5e1c8056ae 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit raw TGSMs as minimum precision.  
						
						
						
						
					 
					
						2025-06-18 15:48:55 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						7c0da1747a 
					 
					
						
						
							
							vkd3d-shader/dxil: Allow constant zero values to be floating point.  
						
						... 
						
						
						
						This fixes commit 59fb3a7893 
						
						
					 
					
						2025-06-16 17:41:20 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						94cbb333f8 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit ICB values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-11 18:20:23 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						0b5a96d963 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit SSA values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-11 18:20:23 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						73940cde73 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit IDXTEMP values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-11 18:20:23 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						5e86d5c21b 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit arrays as minimum precision types.  
						
						... 
						
						
						
						The type is not explicitly annotated as minimum precision, because
no backend currently cares about that bit anyway. We're still
relying on the fact that in SM 6.0 16-bit types are always
understood as minimum precision. 
						
						
					 
					
						2025-06-11 18:20:20 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						1d780e1a6b 
					 
					
						
						
							
							vkd3d-shader/dxil: Emit 16-bit CONSTANT values as minimum precision registers.  
						
						
						
						
					 
					
						2025-06-11 18:10:12 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						1b389f29c5 
					 
					
						
						
							
							vkd3d-shader/dxil: Remove field "reg" from struct sm6_value.  
						
						... 
						
						
						
						The VSIR register is now always generated dynamically and we
don't have to carry it around. 
						
						
					 
					
						2025-06-10 17:40:17 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						20d8ba7f8d 
					 
					
						
						
							
							vkd3d-shader/dxil: Introduce sm6_value_get_constant_float().  
						
						... 
						
						
						
						Similarly to sm6_value_get_constant_uint() and
sm6_value_get_constant_uint64(). 
						
						
					 
					
						2025-06-10 17:40:17 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						873043226c 
					 
					
						
						
							
							vkd3d-shader/dxil: Rewrite sm6_parser_init_ssa_value() in terms of the SM6 value.  
						
						... 
						
						
						
						Instead of using the VSIR register. 
						
						
					 
					
						2025-06-10 17:40:17 +02:00