Commit Graph

9 Commits

Author SHA1 Message Date
Feifan He
b0646cb427 tests/shader_runner: Introduce a Metal shader runner. 2024-10-31 16:47:26 +01:00
Atharva Nimbalkar
2fc35da940 vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants. 2024-09-20 17:16:33 +02:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Francisco Casas
22c47e57f5 tests/shader-runner: Introduce "if" qualifier.
When the "if" qualifier is added to a directive, the directive is
skipped if the shader->minimum_shader_model is not included in the
range.

This can be used on the "probe" directives for tests that have different
expected results on different shader models, without having to resort to
[require] blocks.
2024-02-13 22:51:22 +01:00
Francisco Casas
1c73513425 tests: Use the vulkan runner to run SM1 compilation tests.
At the current moment this is a little odd because for SM1 [test]
directives are skipped, and the [shader] directives are not executed by
the shader_runner_vulkan.c:compile_shader() but by the general
shader_runner.c:compile_shader(). So in principle it is a little weird
that we go through the vulkan runner.

But fret not, because in the future we plan to make the parser agnostic
to the language of the tests, so we will get rid of the general
shader_runner.c:compile_shader() function and instead call a
runner->compile_shader() function, defined for each runner. Granted,
most of these may call a generic implementation that uses native
compiler in Windows, and vkd3d-shader on Linux, but it would be more
conceptually correct.
2024-01-24 22:37:44 +01:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
6d1ba83856 vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Zebediah Figura
0d2f2e1860 tests: Move HLSL tests to a subdirectory. 2023-06-28 21:40:32 +02:00