Commit Graph

5053 Commits

Author SHA1 Message Date
Henri Verbeet
d66f61cd5f vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
334f60c281 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
db37be2a70 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
886c1fdcc4 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_Release(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
84234a8875 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
201fab7d5d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_decref(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
a9582a7355 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
6f7aec58ea vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_resource_destroyed(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
30a00160e2 vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
06eb8e5f8c vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_Release(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
fd385ab994 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Giovanni Mascellani
cc72a8d311 vkd3d-shader/spirv: Free binary SPIR-V code (Valgrind). 2024-02-01 00:08:28 +01:00
Giovanni Mascellani
8b11b4b37a vkd3d-compiler: Free compilation options (Valgrind). 2024-02-01 00:08:28 +01:00
Giovanni Mascellani
896fc0c2ce vkd3d-compiler: Exit the main function through a common code path. 2024-02-01 00:08:28 +01:00
Henri Verbeet
d38221bd68 vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params(). 2024-02-01 00:08:22 +01:00
Henri Verbeet
ced8543952 vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob(). 2024-02-01 00:08:18 +01:00
Henri Verbeet
fef30dac2c vkd3d-shader/d3dbc: Do not fail parsing the shader when undeclared inputs are encountered.
These can be disassembled by D3DDisassemble() just fine, and perhaps
more importantly, shader model 1 vertex shaders do not require dcl_
instructions in Direct3D 8.
2024-01-29 22:33:46 +01:00
Henri Verbeet
8c6f5b847b vkd3d-utils: Implement D3DDisassemble().
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Henri Verbeet
4fd4ecc020 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_device_Release(). 2024-01-29 22:33:40 +01:00
Henri Verbeet
7d7833f3c0 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef(). 2024-01-29 22:33:40 +01:00
Henri Verbeet
f61891954e vkd3d: Use vkd3d_atomic_decrement_u32() in vkd3d_instance_decref(). 2024-01-29 22:33:40 +01:00
Henri Verbeet
042e269791 vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_instance_incref(). 2024-01-29 22:33:40 +01:00
Giovanni Mascellani
edc406d297 vkd3d-shader/ir: Check that SSA registers are used with compatible data types.
Specifically, accesses are always 32 bit or always 64 bit.
2024-01-29 22:33:34 +01:00
Giovanni Mascellani
1f536238a8 vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Giovanni Mascellani
5ec1825eb3 include/vkd3d-shader: Generate swizzles without a function call.
So they can be used when a constant expression is expected, for instance
on case labels.
2024-01-29 22:33:31 +01:00
Giovanni Mascellani
2b93aae069 vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
There are only three cases, and while the code is longer it is also
hopefully easier to read. Moreover, an error message is casted if
we're doing something unexpected.
2024-01-29 22:33:30 +01:00
Francisco Casas
13f713f74b vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4. 2024-01-29 22:33:27 +01:00
Francisco Casas
c7f7636534 vkd3d-shader/hlsl: Make register(cX) reservations work for SM1. 2024-01-29 22:33:25 +01:00
Francisco Casas
4791c7c23b tests: Test register(cX) reservations. 2024-01-29 22:33:25 +01:00
Francisco Casas
d7d4c9bc90 tests: Rename register-reservations.shader_test to register-reservations-resources.shader_test. 2024-01-29 22:33:25 +01:00
Conor McCarthy
92f0b37133 vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions. 2024-01-29 22:33:22 +01:00
Conor McCarthy
3bbe374ca8 vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
IBFE and UBFE are not emitted for HLSL sources which perform bitfield
extractions, e.g. loading a value from a struct containing bitfields, or
the equivalent done with bit shifts. These instructions are probably
only emitted by the TPF -> DXIL converter, which makes them hard to test.
2024-01-29 22:33:20 +01:00
Giovanni Mascellani
026c502f31 vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.
A map between the blocks before and after the pass is built and then
used to fix the PHI nodes.
2024-01-29 22:33:17 +01:00
Giovanni Mascellani
378109051c vkd3d-shader/ir: Lower monolithic switches to selection ladders.
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.

The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Giovanni Mascellani
b97edee03d vkd3d-shader/spirv: Emit an error if merge information is missing.
Instead of crashing.
2024-01-29 22:33:14 +01:00
Conor McCarthy
e08c0cfc4f vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad. 2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors. 2024-01-29 22:33:09 +01:00
Giovanni Mascellani
fd7d23f64b tests: Mark a strip cut test as buggy in MoltenVK.
Metal, and therefore MoltenVK, doesn't support disabling primitive
restart.
2024-01-25 22:25:05 +01:00
Giovanni Mascellani
c5469c85e8 tests: Mark a depth sampling test as buggy on MoltenVK.
MoltenVK seems to be unable to handle tight inequalities (i.e.,
0.5 <= 0.5) properly on 16 bit depth resources.
2024-01-25 22:25:03 +01:00
Giovanni Mascellani
b6c1e6dcdf tests: Mark the tessellation pipeline as buggy on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
74a14dad28 tests: Mark geometry shaders as buggy on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
586ebeafec tests: Mark ReadFromSubresource() and WriteToSubresource() as todo on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
17f3f2914e tests: Mark a test related to instanced draws as buggy on MoltenVK.
I haven't been able to understand what's happening here exactly,
but it doesn't look like we're generating bad Vulkan calls.
2024-01-25 22:25:01 +01:00
Henri Verbeet
3295f0d16e vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
13ba36bb43 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
0ff20e6b8d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
cdb559c39d vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
298dce541d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef(). 2024-01-25 22:24:55 +01:00