tests/shader-runner: Emit descriptor ranges for consecutive resources.

Shader models >= 5.1 support descriptor indexing, and emit arrayed
resource declarations.
This commit is contained in:
Conor McCarthy 2024-01-30 12:01:57 +10:00 committed by Alexandre Julliard
parent efddcc9a99
commit 805a4bc1e8
Notes: Alexandre Julliard 2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
3 changed files with 27 additions and 10 deletions

View File

@ -111,7 +111,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (312, 312, 312, 111)

View File

@ -34,7 +34,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (41.0, 41.0, 41.0, 1089.0)

View File

@ -241,7 +241,9 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
D3D12_ROOT_PARAMETER root_params[17], *root_param;
D3D12_STATIC_SAMPLER_DESC static_samplers[7];
struct d3d12_resource *base_resource = NULL;
ID3D12RootSignature *root_signature;
unsigned int slot;
HRESULT hr;
size_t i;
@ -274,6 +276,14 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
case RESOURCE_TYPE_BUFFER_UAV:
range = &resource->descriptor_range;
if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1)
{
++base_resource->descriptor_range.NumDescriptors;
resource->descriptor_range.NumDescriptors = 0;
++slot;
continue;
}
resource->root_index = root_signature_desc.NumParameters++;
root_param = &root_params[resource->root_index];
root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
@ -289,6 +299,9 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
range->BaseShaderRegister = resource->r.slot;
range->RegisterSpace = 0;
range->OffsetInDescriptorsFromTableStart = 0;
base_resource = resource;
slot = resource->r.slot;
break;
case RESOURCE_TYPE_RENDER_TARGET:
@ -376,14 +389,16 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
switch (resource->r.type)
{
case RESOURCE_TYPE_TEXTURE:
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
if (resource->descriptor_range.NumDescriptors)
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
if (resource->descriptor_range.NumDescriptors)
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
case RESOURCE_TYPE_RENDER_TARGET:
@ -517,14 +532,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_TEXTURE:
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
if (resource->descriptor_range.NumDescriptors)
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
if (resource->descriptor_range.NumDescriptors)
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
case RESOURCE_TYPE_VERTEX_BUFFER: