Giovanni Mascellani
cd230078a7
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_raw_buffer_load().
2025-12-04 20:11:14 +01:00
Giovanni Mascellani
203fc6d773
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_buffer_load().
2025-12-04 20:08:43 +01:00
Giovanni Mascellani
e0ef0c4a67
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_barrier().
2025-12-04 19:41:59 +01:00
Giovanni Mascellani
1941be3cc5
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_atomic_binop().
2025-12-04 19:31:46 +01:00
Giovanni Mascellani
8d0f82c45a
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_unary().
2025-12-04 19:31:45 +01:00
Henri Verbeet
9ddb815127
vkd3d-shader/ir: Rename struct vkd3d_shader_src_param to struct vsir_src_operand.
2025-12-04 19:22:30 +01:00
Henri Verbeet
59c8c1b8fa
vkd3d-shader/ir: Rename struct vkd3d_shader_dst_param to struct vsir_dst_operand.
2025-12-04 19:21:37 +01:00
Giovanni Mascellani
90196f7d01
vkd3d-shader/dxil: Remove sm6_parser_emit_unhandled().
...
It's currently useless, when there is a failure we drop out of
sm6_parser_function_init() before even checking what the current
instruction or value looks like.
2025-12-03 15:23:10 +01:00
Giovanni Mascellani
f64432d4ec
vkd3d-shader/dxil: Take the record from the function emission state in sm6_parser_emit_call().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
c2ff59e80b
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_br().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
2855f2d605
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_br().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
83ebe58984
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_binop().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
5d51d89ef1
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_binop().
2025-12-03 15:15:59 +01:00
Henri Verbeet
e0c23624f2
vkd3d-shader/ir: Lower VSIR_OP_LRP instructions.
2025-12-02 14:29:01 +01:00
Giovanni Mascellani
1e4764d555
vkd3d-shader/dxil: Parse the f32 denormalization mode.
2025-12-02 14:26:16 +01:00
Giovanni Mascellani
193cf51a59
vkd3d-shader/dxil: Set the attribute group count to zero if allocation fails.
2025-12-02 14:04:24 +01:00
Giovanni Mascellani
90a38d6c0e
vkd3d-shader/dxil: Parse parameter attribute records.
2025-12-02 14:02:18 +01:00
Giovanni Mascellani
3058958d8b
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
eeb3592379
vkd3d-shader/dxil: Handle allocation failure in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
9457dc9c75
vkd3d-shader/dxil: Take the record from the function emission state in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
26f9644fb6
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_alloca().
...
I think the main argument for preallocating instructions and
passing them to helpers is that this simplifies error handling.
However it seems that the simplification is close to negligible,
while the current solution makes it harder to use the iterator
abstraction layer for the instruction array, and it also makes
the code harder to read and check.
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
3b9fbe3e4a
vkd3d-shader/dxil: Pass function emission state to sm6_parser_emit_alloca().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
6a3f360a2b
vkd3d-shader/dxil: Move the function emission state outside the opcode switch.
2025-12-02 13:39:44 +01:00
Henri Verbeet
fdfb74b20b
vkd3d-shader/ir: Lower VSIR_OP_NRM instructions.
2025-11-27 21:59:34 +01:00
Henri Verbeet
1007ba40b5
vkd3d-shader: Introduce vkd3d_shader_string_from_message_context().
...
It's main advantage over vkd3d_shader_message_context_copy_messages() is
that it can't fail. The original issue this addresses is that
vkd3d_shader_compile() should free its output when
vkd3d_shader_message_context_copy_messages() fails, as spotted by
Giovanni; that likely would have applied to a number of the other uses
of vkd3d_shader_message_context_copy_messages() as well.
2025-11-26 16:05:42 +01:00