Henri Verbeet
5bbd44c063
vkd3d-shader: Implement scanning compute shader thread group size information.
...
Metal doesn't allow the thread group size to be specified by shaders,
instead requiring it to be specified by the dispatch API.
2025-08-21 16:02:44 +02:00
Shaun Ren
320c3c9652
vkd3d-shader/hlsl: Fold some general conditional identities.
...
The following conditional identities are applied:
c ? x : x -> x
false ? x : y -> y; true ? x : y -> x
c ? true : false -> c; c ? false : true -> !c
!c ? x : y -> c ? y : x
Lastly, for expression chains x, y in a conditional expression
c ? x : y,
we evaluate all conditionals in the expression chains with the
condition c, assuming c is true (for x), or false (for y).
2025-08-21 16:00:51 +02:00
Shaun Ren
245430002a
vkd3d-shader/hlsl: Fold some general unary identities.
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The following unary identities are applied:
||x|| -> |x|
|-x| -> |x|
~(~x) -> x
f(g(x)) -> g(x), where f(), g() are floor() or ceil() functions.
-(-x) -> x
!!x -> x
!(x == y) -> x != y, !(x < y) -> x >= y, etc (for integers).
2025-08-21 16:00:46 +02:00
Petrichor Park
d964d55b4a
vkd3d-shader/hlsl: Implement the frexp() intrinsic.
2025-08-21 15:29:27 +02:00
Petrichor Park
ea6104cf5e
tests/hlsl: Add some tests for the frexp() intrinsic.
2025-08-21 15:29:27 +02:00
Petrichor Park
0b8abe754a
tests: Normalise NAN values in compare_float() and compare_double().
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I.e., ignore the mantissa/payload of NAN values.
2025-08-21 15:29:27 +02:00
Henri Verbeet
a083748626
tests/shader_runner: Use read_f64() to parse "uniform" directives.
2025-08-21 15:29:27 +02:00
Henri Verbeet
31136ead05
tests/shader_runner: Use read_f32() to parse "uniform" directives.
2025-08-21 15:29:27 +02:00
Henri Verbeet
f732fb7889
Release 1.17.
2025-08-21 12:52:13 +02:00
Brendan Shanks
44fffee5e1
tests: Add dxcompiler.h to .gitignore.
2025-08-14 10:34:44 +02:00
Elizabeth Figura
f9bb84e5ef
vkd3d-shader/d3dbc: Lower TEXCRD.
2025-08-07 19:30:29 +02:00
Elizabeth Figura
731b94f6f9
vkd3d-shader/d3dbc: Lower 1.4 TEXLD.
2025-08-07 19:05:25 +02:00
Henri Verbeet
ce20f9d4b2
tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.
2025-08-06 12:04:16 +02:00
Henri Verbeet
47a183c75b
tests/d3d12: Check whether the d3d12 device supports geometry shaders.
2025-08-06 12:04:16 +02:00
Shaun Ren
4bb880f9ed
vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables.
2025-08-05 16:33:08 +02:00
Shaun Ren
8d0d8d106b
vkd3d-shader/hlsl: Support stores to raw groupshared variables.
2025-08-05 16:32:34 +02:00
Victor Chiletto
161d463f3c
tests/hlsl: Add a few extra structured buffer matrix load + swizzle tests.
2025-08-05 14:25:44 +02:00
Henri Verbeet
721859005f
tests: Strip reflection data from dxbc-tpf-hex shaders.
2025-08-04 15:00:02 +02:00
Henri Verbeet
243207701b
tests/shader_runner: Parse hex blobs as a list of 32-bit integers.
2025-08-04 15:00:02 +02:00
Giovanni Mascellani
3817df1164
tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
2025-08-04 14:34:23 +02:00
Giovanni Mascellani
d898923b1c
tests/shader_runner_metal: Allow checking shader model 5.1 too.
2025-08-04 14:34:23 +02:00
Conor McCarthy
691dd49e49
vkd3d-shader/dxil: Handle SV_PrimitiveId outputs.
2025-08-04 11:54:46 +02:00
Conor McCarthy
1293db7536
tests/hlsl: Add a test for SV_PrimitiveId inputs and outputs.
2025-08-04 11:54:46 +02:00
Conor McCarthy
b9fe19701c
vkd3d-shader/dxil: Handle SV_ViewportArrayIndex.
2025-07-31 14:55:33 +02:00
Conor McCarthy
cd8cea6913
tests: Replace test_ps_viewport_index() with a shader runner test.
...
Mainly to allow testing the functionality in question with DXIL shaders
as well.
2025-07-31 14:55:33 +02:00