vkd3d-shader/d3dbc: Lower 1.4 TEXLD.

This commit is contained in:
Elizabeth Figura
2025-08-04 21:50:28 -05:00
committed by Henri Verbeet
parent 9c605c942c
commit 731b94f6f9
Notes: Henri Verbeet 2025-08-07 20:51:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1670
3 changed files with 64 additions and 1 deletions

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@@ -216,6 +216,7 @@ vkd3d_shader_tests = \
tests/hlsl/pow.shader_test \
tests/hlsl/precise-modifier.shader_test \
tests/hlsl/primitive-id.shader_test \
tests/hlsl/ps1-sampler.shader_test \
tests/hlsl/rasteriser-ordered-views.shader_test \
tests/hlsl/rcp.shader_test \
tests/hlsl/reflect.shader_test \

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@@ -1387,6 +1387,36 @@ static enum vkd3d_result vsir_program_lower_sm4_sincos(struct vsir_program *prog
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_lower_texld_sm1(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, struct vkd3d_shader_message_context *message_context)
{
unsigned int idx = ins->src[0].reg.idx[0].offset;
struct vkd3d_shader_src_param *srcs;
/* texld DST, t# -> sample DST, t#, resource#, sampler# */
if (ins->src[0].modifiers)
{
vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: texld source modifier.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
return VKD3D_ERROR_OUT_OF_MEMORY;
/* Note we run before I/O normalization. */
srcs[0] = ins->src[0];
vsir_src_param_init_resource(&srcs[1], idx, idx);
vsir_src_param_init_sampler(&srcs[2], idx, idx);
ins->opcode = VSIR_OP_SAMPLE;
ins->src = srcs;
ins->src_count = 3;
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_lower_texldp(struct vsir_program *program,
struct vsir_program_iterator *it, unsigned int *tmp_idx)
{
@@ -1620,7 +1650,9 @@ static enum vkd3d_result vsir_program_lower_d3dbc_instructions(struct vsir_progr
switch (ins->opcode)
{
case VSIR_OP_TEXLD:
if (ins->flags == VKD3DSI_TEXLD_PROJECT)
if (program->shader_version.major == 1)
ret = vsir_program_lower_texld_sm1(program, ins, message_context);
else if (ins->flags == VKD3DSI_TEXLD_PROJECT)
ret = vsir_program_lower_texldp(program, &it, &tmp_idx);
else
ret = vsir_program_lower_texld(program, ins, message_context);

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@@ -0,0 +1,30 @@
[require]
shader model < 3.0
[sampler 0]
filter point point point
address wrap wrap wrap
[srv 0]
size (2d, 2, 2)
1.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0
1.0 0.0 1.0 0.0 1.0 1.0 1.0 0.0
[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord)
{
tex = pos + 0.75;
}
[pixel shader d3dbc-hex]
% TODO: Convert to assembly or HLSL.
ffff0104 % ps_1_4
00000042 800f0000 b0e40000 % texld r0, t0
0000ffff % end
[test]
draw quad
probe (320, 240) f32(1, 1, 1, 0)
probe (480, 240) f32(1, 0, 1, 0)
probe (320, 360) f32(1, 1, 0, 0)
probe (480, 360) f32(1, 0, 0, 0)