Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						4a5411aa6e 
					 
					
						
						
							
							vkd3d-shader/hlsl: Return a uint1 from GetRenderTargetSampleCount().  
						
						
						
						
					 
					
						2025-05-12 15:29:23 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						4cdea712d0 
					 
					
						
						
							
							tests/hlsl: Show that GetRenderTargetSampleCount() returns a vector.  
						
						
						
						
					 
					
						2025-05-12 15:28:49 +02:00 
						 
				 
			
				
					
						
							
							
								Feifan He 
							
						 
					 
					
						
						
							
						
						b0646cb427 
					 
					
						
						
							
							tests/shader_runner: Introduce a Metal shader runner.  
						
						
						
						
					 
					
						2024-10-31 16:47:26 +01:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						19c23ca6f2 
					 
					
						
						
							
							tests/shader_runner: Replace spaces with dashes in format names.  
						
						... 
						
						
						
						Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint". 
						
						
					 
					
						2024-08-22 16:01:37 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						71a3d55e8c 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.  
						
						
						
						
					 
					
						2024-07-11 00:33:57 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						d3ba810c98 
					 
					
						
						
							
							tests: Stop probing all pixels when drawing a uniform colour.  
						
						... 
						
						
						
						This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0). 
						
						
					 
					
						2024-06-13 23:55:31 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						62a512c4f8 
					 
					
						
						
							
							tests/shader_runner: Get rid of some redundant "| glsl" conditions.  
						
						... 
						
						
						
						We don't run shader model 6 GLSL tests. 
						
						
					 
					
						2024-05-02 22:19:30 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						99996ed5b5 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.  
						
						
						
						
					 
					
						2024-04-17 22:51:34 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						fe5e821cca 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.  
						
						
						
						
					 
					
						2024-04-17 22:51:32 +02:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						696fc12061 
					 
					
						
						
							
							tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().  
						
						
						
						
					 
					
						2024-04-17 22:51:30 +02:00