Commit Graph

676 Commits

Author SHA1 Message Date
Elizabeth Figura
bcb2acbdab vkd3d-shader/hlsl: Set the destination data type to UINT in sm4_generate_vsir_cast_from_bool().
Validation checks that the source and destination types are both integer.
2025-06-25 15:46:27 +02:00
Elizabeth Figura
a1eb53df3c vkd3d-shader/hlsl: Set the data type in sm4_generate_vsir_reg_from_deref(). 2025-06-25 15:43:15 +02:00
Elizabeth Figura
ecb19b33ba vkd3d-shader/hlsl: Output sm1 semantics with unique register_index values.
Match the register_index values from the d3dbc reader.
2025-06-25 15:43:15 +02:00
Elizabeth Figura
41cacba5ce vkd3d-shader/hlsl: Convert descriptor registers to pre-5.1 form in the TPF writer.
Rather than in the HLSL writer. This way we output vsir consistent with the vsir
we read, and the vsir that the backends expect [bringing us one step closer to
being able to feed the HLSL frontend directly into the individual backends.]
2025-06-25 15:42:51 +02:00
Shaun Ren
b8cbe03308 vkd3d-shader/hlsl: Remove a leftover TODO message.
The max output size check for stream outputs is done via
validate_max_output_size().
2025-06-23 18:29:27 +02:00
Francisco Casas
2e0cbff3a0 vkd3d-shader/hlsl: Allocate return variables before other outputs.
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:

// Output signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position              0   xyzw        0      POS   float   xyzw
// texcoord                 0   xy          1     NONE   float   xy

and the pixel input signature should be:

// Input signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord                 0   xy          0     NONE   float   xy

so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00
Elizabeth Figura
d5237ec1cc vkd3d-shader/hlsl: Output SSA registers where possible. 2025-06-23 17:44:11 +02:00
Elizabeth Figura
34dbd60e01 vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
This will be used for temps. After moving temp allocation to vsir, some of these
will be VKD3DSPR_SSA, and some will not.
2025-06-23 17:28:40 +02:00
Elizabeth Figura
9552dab5aa vkd3d-shader: Use the correct union members for raw and structured resources. 2025-06-04 12:10:39 +02:00
Shaun Ren
2b257caea9 vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1.
This matches the behaviour of fxc/d3dcompiler.
2025-06-02 20:53:00 +02:00
Elizabeth Figura
847c008b49 vkd3d-shader/ir: Split TEX into two separate vsir opcodes.
The two have the same d3dbc opcode, but have different names and different semantics.
2025-06-02 20:13:52 +02:00
Henri Verbeet
7929ba9747 vkd3d-shader: Move vkd3d_siv_from_sysval_indexed() to hlsl_codegen.c. 2025-06-02 20:10:46 +02:00
Shaun Ren
d5dcf31123 vkd3d-shader/hlsl: Store stream index in struct hlsl_semantic.
In addition, support stream indices in tpf_write_signature().
2025-06-02 19:59:22 +02:00
Shaun Ren
d368d18527 vkd3d-shader/hlsl: Generate vsir instructions for indexed output streams in geometry shaders. 2025-06-02 19:53:25 +02:00
Shaun Ren
7da7ccaf45 vkd3d-shader/hlsl: Emit dcl_stream instructions for SM5 geometry shaders. 2025-06-02 19:53:25 +02:00
Henri Verbeet
e17a98f870 vkd3d-shader: Remove some newlines from vkd3d-shader error messages. 2025-05-27 17:12:13 +02:00
Shaun Ren
a4e43402e5 vkd3d-shader/hlsl: Support void pass-through hull shader control point functions. 2025-05-24 21:13:00 +02:00
Shaun Ren
e7b2ca28ab vkd3d-shader/hlsl: Fix the register string for patch arrays in debug_register(). 2025-05-24 21:03:56 +02:00
Shaun Ren
a58b1f7011 vkd3d-shader/hlsl: Implement output semantics for geometry shaders. 2025-05-24 20:38:36 +02:00
Elizabeth Figura
e16176672a vkd3d-shader/hlsl: Validate "numthreads" attribute values. 2025-05-14 14:56:42 +02:00
Elizabeth Figura
cdc74a9377 vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
Fixes: 18ca7affad
2025-05-14 14:12:19 +02:00
Shaun Ren
5b06fe83df vkd3d-shader/hlsl: Generate vsir instructions for stream output operations. 2025-05-05 14:54:07 +02:00
Shaun Ren
c8c1e270e0 vkd3d-shader/hlsl: Validate maximum output size in geometry shaders. 2025-05-05 14:43:53 +02:00
Shaun Ren
729a3ac089 vkd3d-shader/hlsl: Append output copies for stream output Append() invocations. 2025-05-05 14:30:16 +02:00
Shaun Ren
34b4b34f2c vkd3d-shader/hlsl: Use a block in append_output_copy*(). 2025-05-05 14:30:16 +02:00