3139 Commits

Author SHA1 Message Date
Nikolay Sivov
d945d5e78c vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:29 +02:00
Anna (navi) Figueiredo Gomes
80b2a2eb55 vkd3d-shader/ir: Periodically flush buffers when tracing blocks.
Avoids overflowing the output buffer for the trace in cases where the
output is too long, which raises an exception.
2024-08-12 14:19:13 +02:00
Nikolay Sivov
b0ca3627bf vkd3d-shader/fx: Turn assignments to arrays to element assignments for certain states. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
25e1c3e374 vkd3d-shader/fx: Explicitly handle bool values in state entries. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
c81223d086 vkd3d-shader/fx: Handle states of a BlendState object. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
2affc8f5c5 vkd3d-shader/fx: Run full set of constants passes on state block entries values. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
f1e65ecc83 vkd3d-shader/fx: Enable writing BlendState variables. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
91e88fac2e vkd3d-shader/hlsl: Add parser support for BlendState type. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
1be0d99b76 vkd3d-shader/fx: Check destination array index when checking for duplicate state entries. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
b23874dad6 vkd3d-shader/hlsl: Add parser support for GeometryShader type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-08 23:42:37 +02:00
Nikolay Sivov
de48960b33 vkd3d-shader/fx: Add support for the OMSetRenderTargets() state. 2024-08-08 23:42:37 +02:00
Nikolay Sivov
c565a60b9e vkd3d-shader/fx: Add an array size field to the states description table. 2024-08-08 23:42:37 +02:00
Nikolay Sivov
d55a709992 vkd3d-shader/fx: Use more descriptive names for FX-specific types. 2024-08-08 23:42:37 +02:00
Nikolay Sivov
9fb23b9090 vkd3d-shader/fx: Handle "Texture" field of the sampler state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-08 23:42:37 +02:00
Giovanni Mascellani
8b6ab9627d vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_private.h. 2024-08-08 23:39:23 +02:00
Giovanni Mascellani
27bceec965 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c. 2024-08-08 23:39:23 +02:00
Giovanni Mascellani
0294aa62f3 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c. 2024-08-08 23:38:02 +02:00
Giovanni Mascellani
d5126b4d98 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c. 2024-08-08 23:36:23 +02:00
Victor Chiletto
8c3a5e5458 vkd3d-shader/hlsl: Implement f16tof32 intrinsic. 2024-08-08 23:35:02 +02:00
Victor Chiletto
693e89c74e vkd3d-shader/hlsl: Push a new scope when compiling internal functions.
This allows for typedef usage without interfering with user code.
Thanks Zeb for the suggestion.
2024-08-08 23:35:02 +02:00
Francisco Casas
016be7e591 vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1. 2024-08-08 23:33:33 +02:00
Francisco Casas
87f01f5205 vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
hlsl_ir_store instructions don't use writemasks for whole matrices.
2024-08-08 23:32:03 +02:00
Francisco Casas
9f515a9daa vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.

This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Francisco Casas
eb2d320596 vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
We are currently using &offset_node->loc when offset_node is NULL.

A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
Francisco Casas
e8354ac499 vkd3d-shader/hlsl: Parse string type. 2024-08-07 15:53:07 +02:00