Commit Graph

2130 Commits

Author SHA1 Message Date
Anna (navi) Figueiredo Gomes
9f3bbab2f0 vkd3d-shader/hlsl: Implement cast from bool to int for SM1. 2024-11-21 19:28:46 +01:00
Shaun Ren
843fc980b5 tests/shader_runner_gl: Implement tessellation support. 2024-11-21 19:27:51 +01:00
Shaun Ren
12ac1dd46b tests/shader_runner_vulkan: Enable patch list topology support. 2024-11-21 15:11:02 +01:00
Victor Chiletto
3669763835 tests: Add more function overloading tests. 2024-11-21 14:52:17 +01:00
Henri Verbeet
5c00766eff Release 1.14. 2024-11-21 12:35:55 +01:00
Feifan He
1efc0ac740 tests/shader_runner_metal: Implement draws. 2024-11-20 14:40:10 +01:00
Feifan He
14991f2e17 tests/shader_runner_metal: Create Metal constant buffers. 2024-11-20 14:40:10 +01:00
Feifan He
176e35b6cc tests/shader_runner_metal: Implement render target readback. 2024-11-20 14:40:10 +01:00
Feifan He
f0a864c8a2 tests/shader_runner_metal: Create Metal vertex buffers. 2024-11-20 14:40:10 +01:00
Feifan He
6d6cd8021e tests/shader_runner_metal: Create Metal render targets. 2024-11-20 14:40:10 +01:00
Feifan He
5a679a1af3 tests/shader_runner_metal: Create vertex descriptors. 2024-11-20 14:40:10 +01:00
Feifan He
40cccaccea tests/shader_runner_metal: Implement graphics shader compilation. 2024-11-20 14:40:10 +01:00
Henri Verbeet
c246c8db79 tests/shader_runner_metal: Get rid of some stray semicolons. 2024-11-20 14:40:10 +01:00
Giovanni Mascellani
4c9821e5d5 tests: Mark a conditional rendering test as buggy on llvmpipe.
Similarly to RADV, this is a kind of perverted situation: in
principle Vulkan doesn't allow vkCmdResolveImage() to be
executed conditionally (i.e., it is unaffected by conditional
execution), which means that vkd3d cannot implement conditional
rendering for ResolveSubresource(), hence the todo. However,
like RADV, llvmpipe apparently violates the specification and
still executes the image resolution command conditionally. So
that's a llvmpipe bug, even if one that helps us doing the right
thing.
2024-11-13 16:19:06 +01:00
Henri Verbeet
92fa68cb07 tests/shader_runner: Slightly simplify dxc handling. 2024-11-13 16:18:36 +01:00
Conor McCarthy
2996ad6bd2 vkd3d-shader/dxil: Implement DX intrinsic SampleIndex. 2024-11-13 16:18:13 +01:00
Giovanni Mascellani
c34dc81753 tests: Remove some todo markings on MoltenVK in interface-packing.shader_test.
I have to admit I'm not even sure of why most of those got marked
as todo in the first place. Running again now tests on commit
dff7c0e7b8 doesn't show all those
failures.
2024-11-11 15:55:11 +01:00
Giovanni Mascellani
a89ceb6590 tests/shader_runner_vulkan: Avoid using ok() for shader compilation failues in create_graphics_pipeline().
Using ok() may result in todo's succeeding when create_shader_stage()
succeeds, but vkCreateGraphicsPipelines() fails. There's not much point
in using ok() here in the first place though, because ultimately the
draw operation is going to fail when shader compilation failed.
2024-11-11 15:54:21 +01:00
Giovanni Mascellani
94900131a8 tests: Mark a couple of tests in register-reservations-numeric.shader_test as todo with MSL. 2024-11-11 15:25:02 +01:00
Henri Verbeet
756b98f093 vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS. 2024-11-06 22:57:12 +01:00
Henri Verbeet
ca42adbf6b vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs. 2024-11-06 22:56:02 +01:00
Henri Verbeet
3dbaf11f8c vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample(). 2024-11-06 22:55:36 +01:00
Henri Verbeet
6ae4da02c9 vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO. 2024-11-06 22:53:55 +01:00
Henri Verbeet
466d849c72 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs. 2024-11-06 22:53:31 +01:00
Giovanni Mascellani
026624a266 tests: Work around a Metal bug in switch.shader_test.
The Metal bug was reported to Apple as FB15617433. Since we don't
care specifically about that bug, I'm just tweaking the test so that
it doesn't hit that bad path any more.
2024-11-06 22:15:09 +01:00