tests/shader_runner_metal: Get rid of some stray semicolons.

This commit is contained in:
Henri Verbeet 2024-11-15 19:27:45 +01:00
parent 0dc07f5cce
commit c246c8db79
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243

View File

@ -38,33 +38,33 @@ static struct resource *metal_runner_create_resource(struct shader_runner *r, co
init_resource(resource, params);
return resource;
};
}
static void metal_runner_destroy_resource(struct shader_runner *r, struct resource *res)
{
free(res);
};
}
static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
{
return false;
};
}
static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
{
return;
};
}
static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
unsigned int vertex_count, unsigned int instance_count)
{
return false;
};
}
static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
{
return false;
};
}
static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
{