Commit Graph

574 Commits

Author SHA1 Message Date
Giovanni Mascellani
9867d48c3a vkd3d-shader/ir: Use the iterator in vsir_program_lower_ifc(). 2025-07-17 14:04:28 +02:00
Giovanni Mascellani
2d848b5bc0 vkd3d-shader/ir: Introduce an abstraction to iterate through vsir instructions. 2025-07-17 14:04:00 +02:00
Giovanni Mascellani
ba545669cd vkd3d-shader/ir: Validate ISHR operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
126ff8e4f5 vkd3d-shader/ir: Validate ISHL operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
94d999bd8a vkd3d-shader/ir: Validate IREM operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
636e9a91bb vkd3d-shader/ir: Validate INEG operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
7d92142fe0 vkd3d-shader/ir: Validate INE operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
d288d3c088 vkd3d-shader/ir: Validate IMIN operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
2a62b7035c vkd3d-shader/ir: Validate IMAX operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
5fc8baabfb vkd3d-shader/ir: Validate IMAD operations. 2025-07-16 18:07:26 +02:00
Giovanni Mascellani
56247130c1 vkd3d-shader/ir: Validate UAV flags in vsir programs. 2025-07-16 17:44:13 +02:00
Giovanni Mascellani
32bf71ba96 vkd3d-shader/ir: Validate descriptor flags in vsir programs. 2025-07-16 17:34:35 +02:00
Giovanni Mascellani
15561c1e56 vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases(). 2025-07-14 18:25:24 +02:00
Giovanni Mascellani
44ca7b7b1b vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
2025-07-14 18:19:23 +02:00
Giovanni Mascellani
ad1aa739c2 vkd3d-shader/ir: Collect the hull shader phase flattener code together. 2025-07-14 18:19:23 +02:00
Giovanni Mascellani
ed464a4f4c vkd3d-shader/ir: Validate ILT instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
715d23ebbb vkd3d-shader/ir: Validate IGE instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
9f455667eb vkd3d-shader/ir: Validate IEQ instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
c29e8188ff vkd3d-shader/ir: Validate IADD instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
4d1fabd350 vkd3d-shader/ir: Validate HTAN instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
e954f75862 vkd3d-shader/ir: Validate HSIN instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
5dd452a5c7 vkd3d-shader/ir: Validate HCOS instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
98b0ca544a vkd3d-shader/ir: Test the data type when validating comparison operations.
I had forgot that bit.
2025-07-14 18:06:55 +02:00
Henri Verbeet
22ebccfeb7 vkd3d-shader/ir: Create SSA values with the corresponding dimension in vsir_program_lower_udiv(). 2025-06-26 16:08:32 +02:00
Henri Verbeet
043f6f21b0 vkd3d-shader/ir: Create SSA values with the corresponding dimension in vsir_program_lower_sm4_sincos().
For example, in the final test from trigonometry.shader_test, we have:

    sincos r1.x <v4:float>, null <float>, l(3.00000000e+01) <s:float>

which currently gets turned into

    mov sr0.xyzw <v4:float>, l(3.00000000e+01) <s:float>
    sin r1.x <v4:float>, sr0.xyzw <v4:float>

That doesn't seem ideal, and should possibly be rejected by the
validator, but ends up working out well enough for the SPIR-V backend.
It's a bit more problematic to deal with for the GLSL backend.
2025-06-26 16:02:38 +02:00