Commit Graph

554 Commits

Author SHA1 Message Date
Giovanni Mascellani
bc351f4b70 tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00
Henri Verbeet
90616be301 vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
To account for the change we made in commit
c571a45e65 on the SPIR-V side.
2024-10-15 16:45:28 +02:00
Henri Verbeet
2d848cf001 tests: Add a basic shader model 6 interface packing test as well. 2024-10-15 16:45:28 +02:00
Nikolay Sivov
5fb3a91276 vkd3d-shader/hlsl: Implement the modf() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-15 16:43:33 +02:00
Henri Verbeet
9dd42d15dd build: Actually run interface-packing.shader_test and tessellation-patch-vars.shader_test. 2024-10-14 19:40:13 +02:00
Elizabeth Figura
cd249a47b8 tests: Test FFP point size clamping. 2024-10-10 22:44:33 +02:00
Elizabeth Figura
ec53e325b6 tests: Test FFP point size. 2024-10-10 22:30:35 +02:00
Elizabeth Figura
6ee17cf77e vkd3d-shader/spirv: Implement shader point size. 2024-10-10 22:14:45 +02:00
Elizabeth Figura
a29a4288d2 tests: Add a test for shader point size output. 2024-10-10 21:50:30 +02:00
Henri Verbeet
bf71b13797 vkd3d-shader/glsl: Implement support for compute shaders. 2024-10-10 20:00:45 +02:00
Henri Verbeet
fb17ba18ae vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED. 2024-10-10 20:00:45 +02:00
Henri Verbeet
aba45d0386 vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE. 2024-10-09 13:14:31 +02:00
Henri Verbeet
bc4aacd21e vkd3d-shader/glsl: Implement VKD3DSIH_ULT. 2024-10-09 13:14:31 +02:00
Henri Verbeet
27eb3c07ad vkd3d-shader/glsl: Implement switches. 2024-10-09 13:14:31 +02:00
Henri Verbeet
93f1af721f vkd3d-shader/glsl: Implement loops. 2024-10-09 13:14:31 +02:00
Henri Verbeet
790f35533b vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs. 2024-10-09 13:14:31 +02:00
Henri Verbeet
fc8384462f vkd3d-shader/glsl: Implement VKD3DSIH_IMAX. 2024-10-08 22:01:56 +02:00
Henri Verbeet
c2a42214ff vkd3d-shader/glsl: Implement VKD3DSIH_INEG. 2024-10-08 22:01:56 +02:00
Henri Verbeet
e55bc76fd2 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs. 2024-10-08 22:01:56 +02:00
Henri Verbeet
0acebd6e09 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs. 2024-10-08 22:01:56 +02:00
Henri Verbeet
95a46fb0f0 vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders. 2024-10-08 22:01:56 +02:00
Evan Tang
102cfdab36 tests: Add a test for writing patch constants during tessellation. 2024-10-07 17:44:29 +02:00
Evan Tang
3342d307a8 tests: Add a test for shader interstage register packing. 2024-10-07 17:39:45 +02:00
Henri Verbeet
e7c4867359 vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers. 2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da vkd3d-shader/glsl: Implement VKD3DSIH_IADD. 2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887 vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs. 2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs. 2024-10-07 17:31:20 +02:00
Henri Verbeet
79455041f0 vkd3d-shader/glsl: Implement VKD3DSIH_EQO. 2024-10-07 17:31:19 +02:00
Nikolay Sivov
565698711b tests: Add a test for uniform array indexing. 2024-10-07 17:30:41 +02:00
Francisco Casas
0b989c9f37 vkd3d-shader/hlsl: Fix the conditions to discard default values.
Otherwise default_values for strings are lost.

Thanks to Nikolay Sivov for pointing this out.
2024-10-07 17:28:07 +02:00
Henri Verbeet
25232f2b2b vkd3d-shader/glsl: Implement VKD3DSIH_IMUL. 2024-10-03 19:20:14 +02:00
Henri Verbeet
4dec4e9959 vkd3d-shader/glsl: Implement VKD3DSIH_ILT. 2024-10-03 19:18:15 +02:00
Henri Verbeet
68492e704f vkd3d-shader/glsl: Implement VKD3DSIH_IGE. 2024-10-03 19:15:48 +02:00
Henri Verbeet
cf6a3ad676 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE. 2024-10-03 19:15:48 +02:00
Henri Verbeet
eb10f0897e vkd3d-shader/glsl: Implement VKD3DSIH_LD. 2024-10-03 19:14:43 +02:00
Henri Verbeet
fc4c9b7a95 vkd3d-shader/glsl: Implement VKD3DSIH_USHR. 2024-10-02 22:30:58 +02:00
Henri Verbeet
babbf11d52 vkd3d-shader/glsl: Implement VKD3DSIH_ISHR. 2024-10-02 22:30:58 +02:00
Henri Verbeet
7f1c78f8e2 vkd3d-shader/glsl: Implement VKD3DSIH_ISHL. 2024-10-02 22:30:58 +02:00
Henri Verbeet
f501b8c661 vkd3d-shader/glsl: Implement VKD3DSIH_MAD. 2024-10-02 22:30:58 +02:00
Henri Verbeet
4103e76245 vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers. 2024-10-02 22:30:58 +02:00
Nikolay Sivov
79aa75e98f vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
Francisco Casas
caa2a9d314 vkd3d-shader/hlsl: Parse sampler_state. 2024-10-02 22:07:34 +02:00
Francisco Casas
125bf74ef3 tests: Test sampler_state keyword syntax. 2024-10-02 22:07:34 +02:00
Nikolay Sivov
994e994231 vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:46 +02:00
Nikolay Sivov
849d4b3b2b tests: Add some tests for state value assignments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:04:44 +02:00
Elizabeth Figura
3b1760134f tests: Test clip planes. 2024-10-02 21:49:54 +02:00
Henri Verbeet
3452d126a8 vkd3d-shader/glsl: Implement VKD3DSIH_ELSE. 2024-10-01 17:29:48 +02:00
Henri Verbeet
01ba2ba6db vkd3d-shader/glsl: Implement VKD3DSIH_NOT. 2024-10-01 17:29:48 +02:00
Henri Verbeet
1812258f37 vkd3d-shader/glsl: Implement VKD3DSIH_RSQ. 2024-10-01 17:29:48 +02:00
Henri Verbeet
5cf8562124 vkd3d-shader/glsl: Implement VKD3DSIH_MIN. 2024-10-01 17:29:48 +02:00