Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.
Mathematical operations must be used instead.
Do not rely on a draw or dispatch command to do this.
This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
So as to avoid clashing with the preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>