Francisco Casas
7b017d933b
vkd3d-shader: Update the vsir_program_iterator_insert_before() comment.
...
"ins_it" is not really optional.
2025-10-14 15:45:30 +02:00
Giovanni Mascellani
b5b5c67b34
vkd3d-shader/ir: Lower ABSNEG modifiers to instructions.
2025-10-13 19:25:51 +02:00
Giovanni Mascellani
968eb7467c
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.
...
The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
2025-10-13 19:13:05 +02:00
Giovanni Mascellani
ca23db5bae
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the doubly exponential case.
2025-10-13 19:13:01 +02:00
Giovanni Mascellani
b2d47693b4
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the exponential case.
2025-10-13 19:12:56 +02:00
Giovanni Mascellani
786ffe69f7
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the linear case.
2025-10-13 19:12:51 +02:00
Giovanni Mascellani
eb1210f517
vkd3d-shader/ir: Lower NEG modifiers to instructions.
2025-10-13 19:07:01 +02:00
Giovanni Mascellani
79736ae6ff
vkd3d-shader/ir: Introduce VSIR_OP_NEG to represent floating-point negation.
2025-10-13 19:06:34 +02:00
Henri Verbeet
62fa65066f
tests/shader_runner: Use format names if available in trace_format_cap().
2025-10-13 19:04:19 +02:00
Henri Verbeet
9de229925d
vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
...
This achieves two things:
- The GLSL backend no longer needs to handle this by itself. Likwise, the
MSL backend won't have to either.
- We no longer handle division by zero for DXIL UDiv and URem instructions,
which leave this undefined.
2025-10-13 19:00:05 +02:00
Henri Verbeet
433adab6ad
vkd3d-shader/glsl: Handle integer operands in shader_glsl_movc().
...
We don't use these yet, but we're about to.
2025-10-13 19:00:05 +02:00
Henri Verbeet
7aa6f4f8b6
tests: Replace the test_shader_instructions() "ps_udiv" test with a shader runner test.
2025-10-13 19:00:05 +02:00
Henri Verbeet
90cbe25d1e
vkd3d-shader/spirv: Do not handle division by zero for VSIR_OP_IDIV or VSIR_OP_IREM.
...
These correspond to the DXIL SDiv and SRem instructions, for which division by
zero is undefined. Division by zero is also undefined for DXIL UDiv and URem;
addressing those is slightly more involved.
2025-10-13 19:00:05 +02:00
Elizabeth Figura
dd55b15865
vkd3d-shader/ir: Implement an initial vsir copy propagation pass.
2025-10-13 18:55:42 +02:00
Elizabeth Figura
cfe51e84df
vkd3d-shader/glsl: Wrap gl_GlobalInvocationID in an uvec4.
...
Callers to shader_glsl_print_register_name() expect this. In particular, this
fixes translation of instructions such as
store_uav_typed u0.xyzw, vThreadID.xyxx, l(2.00000000e+00)
which is currently translated as the invalid
imageStore(cs_image_0, ivec4(gl_GlobalInvocationID).xy, vec4(uintBitsToFloat(0x40000000u), 0, 0, 0));
2025-10-13 18:51:24 +02:00
Elizabeth Figura
0bb8272f26
vkd3d-shader: Introduce an interface to specify sm1 shadow samplers.
2025-10-13 18:40:52 +02:00
Elizabeth Figura
539a5be370
vkd3d-shader: Introduce an interface to specify 1.x texture dimensions.
2025-10-13 18:40:44 +02:00
Elizabeth Figura
937b80f3f2
vkd3d-shader: Remove the no longer used flat_constant_count field from struct vsir_program.
2025-10-13 18:40:25 +02:00
Elizabeth Figura
2be9c880ff
vkd3d-shader: Remove sm1-specific descriptor scanning logic.
2025-10-13 18:25:05 +02:00
Elizabeth Figura
db41ba557b
vkd3d-shader/hlsl: Create vsir descriptor info in hlsl_parse().
2025-10-13 18:25:05 +02:00
Elizabeth Figura
8d8132b2c7
vkd3d-shader/d3dbc: Create vsir descriptor information in the parser.
2025-10-13 18:14:41 +02:00
Giovanni Mascellani
781bb10ed0
vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in sm6_parser_emit_dcl_primitive_topology().
2025-10-09 15:52:10 +02:00
Giovanni Mascellani
6a9147b66b
vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in sm6_parser_emit_dcl_count().
2025-10-09 15:52:03 +02:00
Giovanni Mascellani
0a9fd13b25
vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in struct sm6_cmp_info.
2025-10-09 15:51:55 +02:00
Giovanni Mascellani
0a3d2f877d
vkd3d-shader/dxil: Rename "handler_idx" to "opcode" in sm6_parser_emit_dx_dot().
2025-10-09 15:51:48 +02:00