Henri Verbeet
21e9029177
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
2024-10-22 20:39:31 +02:00
Henri Verbeet
19c493722e
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
2024-10-22 20:39:31 +02:00
Henri Verbeet
e408f1d984
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
2024-10-22 20:39:31 +02:00
Henri Verbeet
f76dd80cba
vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED.
2024-10-22 20:39:31 +02:00
Giovanni Mascellani
8d8e0fd55a
tests: Test mismatching RTV and pixel shader output types.
2024-10-22 20:38:18 +02:00
Giovanni Mascellani
7fbed358c9
ci: Build DXC for release.
...
Otherwise a lot of assertions trigger, even for legitimate uses.
2024-10-22 20:32:51 +02:00
Giovanni Mascellani
dff7c0e7b8
tests: Mark interface packing pipeline creation as todo on MoltenVK.
...
Most Vulkan drivers are happy to compile a pipeline with interstage
interface mismatches, even if the pipeline will be broken. Metal,
and therefore MoltenVK, instead doesn't and errors out immediately.
2024-10-22 20:32:51 +02:00
Giovanni Mascellani
b411086398
tests: Use the appropriate RTV format in minimum-precision.shader_test.
2024-10-22 20:29:25 +02:00
Giovanni Mascellani
987dbe31e3
tests: Use appropriate RTV formats in max-min.shader_test.
2024-10-22 20:29:25 +02:00
Giovanni Mascellani
bc830fa06b
tests: Compute the correct value for condition conjunctions.
...
Currently the value of the last conjunct is returned.
2024-10-22 20:29:25 +02:00
Nikolay Sivov
cf3e251a9f
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 20:28:33 +02:00
Shaun Ren
f54797bae5
vkd3d-shader/hlsl: Support discard for SM1.
2024-10-22 20:27:34 +02:00
Francisco Casas
2a8c1b2823
vkd3d-shader/hlsl: Sort signature elements by register id.
2024-10-22 20:25:40 +02:00
Francisco Casas
51d05c1844
vkd3d-shader/hlsl: Optimize interstage signatures.
2024-10-22 20:15:15 +02:00
Francisco Casas
88dd082160
vkd3d-shader/hlsl: Allow prioritizing smaller writemasks when allocating signature elements.
...
For now this doesn't have effect yet, until semantic allocation is
optimized.
2024-10-22 20:06:15 +02:00
Francisco Casas
d562b03c43
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
...
This is required to properly optimize signatures, because these
semantics must be alligned while being packed:
- Array elements.
- The first fields of structs.
- Major vectors of a matrix.
For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:04:41 +02:00
Francisco Casas
7fd6c29ee8
vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
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For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:03:39 +02:00
Francisco Casas
b65f5fb069
vkd3d-shader/hlsl: Also pass field storage modifiers to output signature elements.
...
The generated pixel shader input signature must be consistent with the
generated vertex shader output signature for the same data type.
Since the interpolation mode affects allocation order, the allocator
needs to know the modifiers for both input and output signature elements.
2024-10-22 19:29:11 +02:00
Francisco Casas
7180a96741
vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers.
2024-10-22 19:23:33 +02:00
Francisco Casas
9ce7b7806f
vkd3d-shader/hlsl: Add mode field to register_allocator allocations.
2024-10-22 19:23:22 +02:00
Francisco Casas
d9b631182e
tests: Add signature reflection test with structs.
2024-10-22 19:15:42 +02:00
Nikolay Sivov
fb2b974466
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 19:14:51 +02:00
Elizabeth Figura
6fd1a1ce7e
tests: Test point sprite.
2024-10-22 19:14:05 +02:00
Elizabeth Figura
a492d64fef
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00