Henri Verbeet
e7f258c622
vkd3d-shader/d3dbc: Get the resource/sampler index from the destination operand in vsir_program_lower_texld_sm1().
2025-10-15 12:45:39 +02:00
Henri Verbeet
0e7eae00ba
vkd3d-shader/d3dbc: Trace the vsir program before applying any transformations.
...
Specifically, before running vsir_program_lower_d3dbc().
2025-10-15 12:45:39 +02:00
Conor McCarthy
997d445724
vkd3d-shader/ir: Fix the FTOU swizzle for MOVA in vsir_program_normalize_addr().
2025-10-15 12:41:49 +02:00
Conor McCarthy
13e631779d
vkd3d-shader/ir: Use an SSA intermediate in vsir_program_lower_precise_mad().
2025-10-15 12:41:49 +02:00
Conor McCarthy
1c23976660
vkd3d-shader/ir: Fix the addition swizzle in vsir_program_lower_precise_mad().
...
The swizzle from vsir_swizzle_from_writemask() is for use with a
contiguous write mask starting at bit zero, but we need the final write
mask to match that of the original MAD instruction.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58746
2025-10-15 12:41:49 +02:00
Henri Verbeet
a2ce610cc9
vkd3d-shader/glsl: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in shader_glsl_vprint_assignment().
2025-10-15 12:41:49 +02:00
Conor McCarthy
3943f9aca6
vkd3d-shader/spirv: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in image_format_for_image_read().
...
Typed UAVs can be declared snorm or unorm.
2025-10-15 12:41:49 +02:00
Conor McCarthy
1586c2294a
vkd3d-shader/spirv: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in spirv_get_type_id().
2025-10-15 12:41:49 +02:00
Henri Verbeet
808191eb8e
vkd3d-shader/spirv: Emit an error for unhandled types in spirv_get_type_id().
2025-10-15 12:41:49 +02:00
Giovanni Mascellani
8b8ee542d7
vkd3d-shader/ir: Lower SATURATE modifiers to instructions.
2025-10-14 16:21:05 +02:00
Giovanni Mascellani
835044dd8e
vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1].
2025-10-14 15:53:26 +02:00
Henri Verbeet
9b98761909
vkd3d-shader/msl: Implement VSIR_OP_IREM.
2025-10-14 15:49:18 +02:00
Henri Verbeet
c89fd93859
vkd3d-shader/ir: Require signed operands for IREM instructions.
2025-10-14 15:49:18 +02:00
Henri Verbeet
b6acac49f1
vkd3d-shader/msl: Implement VSIR_OP_UREM.
2025-10-14 15:49:18 +02:00
Henri Verbeet
69879129f8
vkd3d-shader/msl: Implement VSIR_OP_IDIV.
2025-10-14 15:49:18 +02:00
Henri Verbeet
320bdd6759
vkd3d-shader/ir: Validate IDIV instructions.
2025-10-14 15:49:18 +02:00
Henri Verbeet
90758b7ca8
vkd3d-shader/msl: Implement VSIR_OP_UDIV_SIMPLE.
2025-10-14 15:49:18 +02:00
Henri Verbeet
11e5b83e79
vkd3d-shader/spirv: Handle VSIR_DATA_MIXED in spirv_get_type_id().
...
For example, a HLSL shader like this:
tbuffer t0
{
float4 data;
};
float4 main() : sv_target
{
return data;
}
would be compiled to the following:
ps_4_0
dcl_resource_buffer (mixed,mixed,mixed,mixed) t0
dcl_output o0.xyzw
dcl_temps 1
ld r0.xyzw, l(0, 0, 0, 0), t0.xyzw
mov o0.xyzw, r0.xyzw
ret
VSIR_DATA_MIXED used to be mapped to VKD3D_SHADER_COMPONENT_UINT by
vkd3d_component_type_from_data_type(), but we no longer use that.
Found by Giovanni Mascellani.
2025-10-14 15:48:36 +02:00
Anna (navi) Figueiredo Gomes
c73afe94f1
vkd3d-shader/hlsl: Remove the duplicate HLSL_IR_STRING_CONSTANT branch from evaluate_static_expression().
2025-10-14 15:47:05 +02:00
Francisco Casas
7b017d933b
vkd3d-shader: Update the vsir_program_iterator_insert_before() comment.
...
"ins_it" is not really optional.
2025-10-14 15:45:30 +02:00
Giovanni Mascellani
b5b5c67b34
vkd3d-shader/ir: Lower ABSNEG modifiers to instructions.
2025-10-13 19:25:51 +02:00
Giovanni Mascellani
968eb7467c
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.
...
The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
2025-10-13 19:13:05 +02:00
Giovanni Mascellani
ca23db5bae
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the doubly exponential case.
2025-10-13 19:13:01 +02:00
Giovanni Mascellani
b2d47693b4
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the exponential case.
2025-10-13 19:12:56 +02:00
Giovanni Mascellani
786ffe69f7
vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the linear case.
2025-10-13 19:12:51 +02:00