Henri Verbeet
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007792c33b
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vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.
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2025-09-19 12:47:15 +02:00 |
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Henri Verbeet
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8eebc71c13
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vkd3d-shader/ir: Require signed operands for IMAX instructions.
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2025-09-18 11:30:19 +02:00 |
|
Henri Verbeet
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31eb152917
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vkd3d-shader/ir: Require signed operands for ISHR instructions.
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2025-09-18 11:26:52 +02:00 |
|
Henri Verbeet
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d09f1502ba
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tests/hlsl: Add a missing "}" to trigonometry.shader_test.
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2025-09-17 12:34:56 +02:00 |
|
Elizabeth Figura
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32e64cafa5
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vkd3d-shader/d3dbc: Lower TEXCOORD instructions.
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2025-09-17 11:37:49 +02:00 |
|
Elizabeth Figura
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5706834b37
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vkd3d-shader/d3dbc: Lower TEX instructions.
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2025-09-17 11:28:48 +02:00 |
|
Henri Verbeet
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89641d3d42
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vkd3d-shader/ir: Require signed source operands for ITOF instructions.
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2025-09-16 15:46:23 +02:00 |
|
Henri Verbeet
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e569245e1f
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vkd3d-shader/hlsl: Implement constant folding of 'round' expressions.
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2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
5a8a2bb15f
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tests/hlsl: Add a constant folding test for round().
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2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
23ee29a953
|
vkd3d-shader/hlsl: Implement constant folding of 'reinterpret' expressions.
As encountered in tests/hlsl/frexp.shader_test.
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2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
e330ad2ac7
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vkd3d-shader/hlsl: Implement constant folding of 'cos' expressions.
As encountered in tests/hlsl/trigonometry.shader_test.
|
2025-09-09 14:59:01 +02:00 |
|
Shaun Ren
|
d8ea8894ab
|
vkd3d-shader/hlsl: Support SM1 non-floating point CMP expressions.
|
2025-09-04 13:58:57 +02:00 |
|
Shaun Ren
|
df5ccd3ff0
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tests/hlsl: Test ternary operations with integral vector operands.
|
2025-09-04 13:57:48 +02:00 |
|
Victor Chiletto
|
8698874628
|
vkd3d-shader/hlsl: Emit vsir structured loads.
|
2025-09-04 13:39:03 +02:00 |
|
Shaun Ren
|
1083b31dfd
|
vkd3d-shader/hlsl: Implement texCUBEbias().
|
2025-09-03 12:01:34 +02:00 |
|
Shaun Ren
|
b9545f7422
|
tests/hlsl: Add sample bias tests for cube textures.
|
2025-09-03 12:01:18 +02:00 |
|
Henri Verbeet
|
b9b9920593
|
vkd3d-shader/glsl: Implement support for VKD3DSPR_SAMPLEMASK registers.
|
2025-09-01 15:15:32 +02:00 |
|
Henri Verbeet
|
05b58c9963
|
vkd3d-shader/glsl: Handle SV_INSTANCE_ID inputs.
|
2025-09-01 15:15:32 +02:00 |
|
Henri Verbeet
|
9b375b3dae
|
vkd3d-shader/glsl: Implement VSIR_OP_UREM.
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2025-09-01 15:15:32 +02:00 |
|
Henri Verbeet
|
d30c992039
|
vkd3d-shader/glsl: Implement VSIR_OP_UDIV_SIMPLE.
|
2025-08-28 20:06:32 +02:00 |
|
Henri Verbeet
|
86656b7544
|
vkd3d-shader/glsl: Implement VSIR_OP_SIN.
|
2025-08-28 20:06:32 +02:00 |
|
Henri Verbeet
|
ed438c1350
|
vkd3d-shader/glsl: Implement VSIR_OP_COS.
|
2025-08-28 20:06:32 +02:00 |
|
Henri Verbeet
|
9609903770
|
vkd3d-shader/glsl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
|
2025-08-28 20:06:32 +02:00 |
|
Henri Verbeet
|
4c91f4aa9e
|
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_ld().
|
2025-08-28 20:06:32 +02:00 |
|
Henri Verbeet
|
a1edfc4008
|
vkd3d-shader/msl: Implement compute shaders.
|
2025-08-28 20:05:53 +02:00 |
|