Commit Graph

1052 Commits

Author SHA1 Message Date
Giovanni Mascellani
a6c6ba6eda tests/hlsl: Check the result for attribute evaluation tests more sharply.
Those tests are meant to check that each single sample computes the
right value during a multi-sampled rendering operation. Checking whether
the result is correct after multi-sample resolution isn't enough,
because errors at different samples belonging to the same pixel might
have cancelled out.

Instead, for each shader invocation we compute the expected result and
return the absolute value of the difference between the expected and
computed value. This way errors at different samples cannot cancel out,
but add up.
2025-10-16 14:16:43 +02:00
Elizabeth Figura
507990d3c5 vkd3d-shader/d3dbc: Fix writing vertex input semantics. 2025-10-15 12:55:16 +02:00
Elizabeth Figura
cb514ef6e0 tests: Test a shader with many semantics. 2025-10-15 12:54:52 +02:00
Henri Verbeet
e7f258c622 vkd3d-shader/d3dbc: Get the resource/sampler index from the destination operand in vsir_program_lower_texld_sm1(). 2025-10-15 12:45:39 +02:00
Henri Verbeet
1b491a657c tests: Test that ps_1_4 texld samples from the sampler corresponding to the destination operand. 2025-10-15 12:45:39 +02:00
Conor McCarthy
1c23976660 vkd3d-shader/ir: Fix the addition swizzle in vsir_program_lower_precise_mad().
The swizzle from vsir_swizzle_from_writemask() is for use with a
contiguous write mask starting at bit zero, but we need the final write
mask to match that of the original MAD instruction.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58746
2025-10-15 12:41:49 +02:00
Conor McCarthy
f9d12e5596 tests/hlsl: Add a precise MAD test where the first component is not x. 2025-10-15 12:41:49 +02:00
Henri Verbeet
a2ce610cc9 vkd3d-shader/glsl: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in shader_glsl_vprint_assignment(). 2025-10-15 12:41:49 +02:00
Conor McCarthy
1586c2294a vkd3d-shader/spirv: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in spirv_get_type_id(). 2025-10-15 12:41:49 +02:00
Henri Verbeet
f02c0e9be8 tests/hlsl: Add tests for unorm and snorm buffer SRVs. 2025-10-15 12:41:49 +02:00
Henri Verbeet
9b98761909 vkd3d-shader/msl: Implement VSIR_OP_IREM. 2025-10-14 15:49:18 +02:00
Henri Verbeet
b6acac49f1 vkd3d-shader/msl: Implement VSIR_OP_UREM. 2025-10-14 15:49:18 +02:00
Henri Verbeet
69879129f8 vkd3d-shader/msl: Implement VSIR_OP_IDIV. 2025-10-14 15:49:18 +02:00
Henri Verbeet
90758b7ca8 vkd3d-shader/msl: Implement VSIR_OP_UDIV_SIMPLE. 2025-10-14 15:49:18 +02:00
Henri Verbeet
9de229925d vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
This achieves two things:
  - The GLSL backend no longer needs to handle this by itself. Likwise, the
    MSL backend won't have to either.
  - We no longer handle division by zero for DXIL UDiv and URem instructions,
    which leave this undefined.
2025-10-13 19:00:05 +02:00
Henri Verbeet
7aa6f4f8b6 tests: Replace the test_shader_instructions() "ps_udiv" test with a shader runner test. 2025-10-13 19:00:05 +02:00
Elizabeth Figura
539a5be370 vkd3d-shader: Introduce an interface to specify 1.x texture dimensions. 2025-10-13 18:40:44 +02:00
Henri Verbeet
c522db8ce8 tests/shader_runner: Handle the "rgba" probe format as an alias for "f32". 2025-10-07 13:12:36 +02:00
Elizabeth Figura
c8b2aca23d vkd3d-shader/hlsl: Make ConstructGSWithSO an intrinsic function.
It's not a keyword.
2025-10-07 13:10:26 +02:00
Shaun Ren
d5770cd347 vkd3d-shader/hlsl: Add support for the centroid interpolation mode in SM1. 2025-10-06 15:18:50 +02:00
Shaun Ren
44582a930c vkd3d-shader/hlsl: Handle the "_centroid" modifier suffix in semantic names. 2025-10-06 15:18:48 +02:00
Shaun Ren
5e4ee62cad tests/hlsl: Add tests for centroid interpolation in SM1. 2025-10-06 15:13:26 +02:00
Nikolay Sivov
de2653e3d3 tests/hlsl: Add some tests for special semantic name suffixes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-10-06 15:11:40 +02:00
Giovanni Mascellani
e524c36916 vkd3d-shader/msl: Implement VKD3DSPR_THREADGROUPID. 2025-10-03 00:44:45 +02:00
Giovanni Mascellani
f15e5ac228 vkd3d-shader/msl: Implement VKD3DSPR_LOCALTHREADID. 2025-10-03 00:44:45 +02:00