Józef Kucia
3742d2381f
tests: Use single shared implementation of wait_queue_idle().
2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942
libs/vkd3d: Implement d3d12_command_queue_Signal().
2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278
libs/vkd3d: Wait for GPU fences in worker thread.
...
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857
libs/vkd3d: Create fence worker thread per device.
2016-10-08 14:31:57 +02:00
Józef Kucia
858e0c79f1
include: Add public header for libvkd3d-utils.
2016-10-07 13:26:39 +02:00
Józef Kucia
c7d123b122
libs/vkd3d: Move event objects implementation to libvkd3d-utils.
...
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00
Józef Kucia
0c1432e671
libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
2016-10-07 13:26:39 +02:00
Józef Kucia
ef6a3d78a2
libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
2016-10-07 13:26:39 +02:00
Józef Kucia
544c2668ca
libs/vkd3d: Introduce vkd3d_create_device().
...
We need to pass additional parameters to libvkd3d during initialization.
2016-10-07 13:26:39 +02:00
Józef Kucia
12ea3309f0
libs/vkd3d-utils: Add library.
2016-10-07 13:26:39 +02:00
Józef Kucia
49cac8005c
libs/vkd3d-common: Add convenience library for shared code.
2016-10-07 13:26:39 +02:00
Józef Kucia
c558118f70
libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
2016-10-05 19:01:57 +02:00
Józef Kucia
b224b6372c
libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
2016-10-05 18:40:25 +02:00
Józef Kucia
a763bef615
libs/vkd3d: Do not leak "passes".
2016-10-05 18:40:25 +02:00
Józef Kucia
1cabd851b8
libs/vkd3d: Do not leak "framebuffers".
2016-10-05 18:40:25 +02:00
Henri Verbeet
3fe56457f9
libs/vkd3d: Set the initial pipeline state on command list creation/reset.
2016-10-05 17:53:52 +02:00
Henri Verbeet
4c517454b6
libs/vkd3d: Debug output should go to stderr.
2016-10-05 17:53:36 +02:00
Henri Verbeet
b7d594349f
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
...
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
2016-10-05 17:53:19 +02:00
Henri Verbeet
fb6071d108
libs/vkd3d: Delay destroying render passes until the command list is destroyed.
...
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
2016-10-05 17:52:45 +02:00
Józef Kucia
ee3c147f82
tests: Add test for signalling fences on CPU.
2016-10-05 15:56:27 +02:00
Józef Kucia
8ab2ebdd22
libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().
2016-10-05 15:56:27 +02:00
Józef Kucia
733f720ee4
libs/vkd3d: Add simple replacement for event objects.
...
This naming convention for exported functions is used to be consistent
with other D3D12* functions().
2016-10-05 15:56:27 +02:00
Józef Kucia
a5e13cf53e
libs/vkd3d: Implement d3d12_fence_Signal().
2016-10-05 15:56:27 +02:00
Józef Kucia
da02d21e8e
build: Check for pthreads.
2016-10-05 15:56:27 +02:00
Józef Kucia
8e2d4dc70f
libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion().
2016-10-05 11:34:07 +02:00
Józef Kucia
663f2b4ae1
build: Require MinGW-w64 for crossbuilds.
...
Since dc7504c7fc
we require "-municode"
support from cross compilers. Older MinGW32 doesn't support this option.
2016-10-05 11:34:07 +02:00
Henri Verbeet
42c1e0c0fb
libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects().
2016-09-30 13:35:07 +02:00
Henri Verbeet
c7f6dc53b3
libs/vkd3d: Implement d3d12_command_list_RSSetViewports().
2016-09-30 13:34:50 +02:00
Henri Verbeet
ad811fb418
libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView().
2016-09-30 13:34:33 +02:00
Henri Verbeet
1b8be72657
libs/vkd3d: Implement d3d12_device_CreateRenderTargetView().
2016-09-30 13:34:17 +02:00
Henri Verbeet
3cc207c28e
libs/vkd3d: Implement d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart().
2016-09-30 13:34:00 +02:00
Henri Verbeet
9262f87249
libs/vkd3d: Allocate CPU memory for descriptors.
2016-09-30 13:33:28 +02:00
Henri Verbeet
cd37442fd0
tests: ...but keep regular builds working.
2016-09-30 10:00:11 +02:00
Henri Verbeet
dc7504c7fc
build: Unicode crossbuilds.
2016-09-30 09:41:12 +02:00
Henri Verbeet
adb31f94c2
build: Debug info and warnings for crossbuilds.
2016-09-30 09:41:08 +02:00
Józef Kucia
a961ca8f8f
build: Add silent mode support for custom rules.
2016-09-29 12:57:01 +02:00
Henri Verbeet
7db62fe3d8
libs/vkd3d: Implement d3d12_command_queue_ExecuteCommandLists().
2016-09-29 11:54:44 +02:00
Józef Kucia
b4305f94f0
libs/vkd3d: Fix typo in FIXME() message.
2016-09-29 10:46:42 +02:00
Józef Kucia
e2a72ee610
include: Fix typos.
2016-09-29 10:46:42 +02:00
Józef Kucia
4e802d763c
tests: Add test for creating ID3D12Fence.
2016-09-28 15:24:03 +02:00
Józef Kucia
31f1d703a9
libs/vkd3d: Add ID3D12Fence interface stub.
2016-09-28 15:24:03 +02:00
Józef Kucia
30a19692af
build: Rewrite checks for MinGW using polymorphic shell variables.
2016-09-28 15:24:03 +02:00
Józef Kucia
f931d3ad66
build: Move checks for __sync functions to separate macros.
2016-09-28 15:24:03 +02:00
Józef Kucia
d8ff91a9f8
build: Reindent check-cflags.m4.
2016-09-28 15:24:03 +02:00
Józef Kucia
a42d85ea21
build: Prefer AS_IF macro rather than shell if statement.
2016-09-28 15:24:03 +02:00
Józef Kucia
9eb2d6bafc
build: Use "vkd3d" prefix for autoconf variables.
2016-09-28 15:24:03 +02:00
Henri Verbeet
5f91e2ded9
libs/vkd3d: Implement d3d12_resource_GetGPUVirtualAddress().
2016-09-28 15:05:13 +02:00
Henri Verbeet
8bb1a260d5
configure: Enable silent build rules by default.
2016-09-28 15:03:46 +02:00
Henri Verbeet
10969526a6
configure: WIDL is precious.
2016-09-28 15:03:38 +02:00
Henri Verbeet
baa3f71009
tests: Fix crosstests.
...
The inline wrappers for AsyncIMultiQI in mingw-w64 (mingw-w64-common 3.2.0-2)
are broken and fail to compile. Define WIDL_C_INLINE_WRAPPERS after including
vkd3d_windows.h to avoid them.
2016-09-28 15:00:03 +02:00