Józef Kucia
18b285328e
libs/vkd3d-shader: Add version argument to vkd3d_shader_serialize_root_signature().
2017-10-10 16:57:36 +02:00
Józef Kucia
4629cbdf8a
libs/vkd3d: Implement D3D12SerializeRootSignature().
2017-10-10 16:02:09 +02:00
Józef Kucia
6b43a5fe38
libs/vkd3d-shader: Implement root signature serialization.
2017-10-10 16:02:09 +02:00
Józef Kucia
5a020d6673
libs/vkd3d-shader: Implement shader visibility for descriptors.
2017-09-22 16:42:07 +02:00
Józef Kucia
dfab65e568
include: Avoid cpp_quote() for function prototypes.
2017-09-18 15:40:42 +02:00
Józef Kucia
554d07df06
libs/vkd3d: Warn about unmet feature level 11_0 requirements.
...
This isn't necessarily exhaustive.
2017-09-14 15:38:19 +02:00
Józef Kucia
2ea8ffb554
libs/vkd3d: Avoid vkCmdCopyQueryPoolResults() for not issued queries.
...
The Vulkan spec states:
* "If the query does not become available in a finite amount of time
(e.g. due to not issuing a query since the last reset), a
VK_ERROR_DEVICE_LOST error may occur."
* "If queries will never finish (e.g. due to being reset but not
issued), then vkGetQueryPoolResults may not return in finite time."
2017-09-14 14:57:09 +02:00
Józef Kucia
b19fe74284
libs/vkd3d-shader: Export shader signature parsing.
2017-09-11 22:35:16 +02:00
Józef Kucia
09658e3b9b
build: Use __builtin_popcount() if available.
2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a
libs/vkd3d: Add UAV counter support for compute pipelines.
...
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.
The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
5ef6f71996
libs/vkd3d-shader: Emit declarations for UAV counters.
2017-09-07 17:15:54 +02:00
Józef Kucia
7416c83ae2
libs/vkd3d-shader: Rename vkd3d_descriptor_type to vkd3d_shader_descriptor_type.
2017-09-07 17:15:54 +02:00
Józef Kucia
efdf2ec691
libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
...
This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia
9eee65c3ab
libs/vkd3d: Validate root signature size.
2017-09-05 11:53:55 +02:00
Henri Verbeet
0c08d5630c
include: Get rid of some superfluous semicolons.
2017-09-04 16:46:55 +02:00
Józef Kucia
5bdc928908
libs/vkd3d-shader: Export shader scan function.
...
For UAV counters support in libvkd3d.
2017-09-01 11:27:58 +02:00
Henri Verbeet
3019a3e8f1
libs/vkd3d: Support both native and Win32 wchar_t.
2017-08-29 16:36:05 +02:00
Henri Verbeet
eedac9bdc7
include: Rename DXGI_FORMAT_FORCE_DWORD to DXGI_FORMAT_FORCE_UINT.
2017-08-28 20:36:32 +02:00
Sven Hesse
0379783c29
include: Add struct D3D12_QUERY_DATA_PIPELINE_STATISTICS.
2017-08-28 15:11:30 +02:00
Józef Kucia
f5515c46df
libs/vkd3d: Create default sampler for each root signature.
...
We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
e3d6bac31b
libs/vkd3d-shader: Introduce vkd3d_shader_interface structure.
2017-08-16 13:11:52 +02:00
Józef Kucia
6c237a91f6
include: Add IDXGIFactory4.
2017-08-15 12:24:44 +02:00
Sven Hesse
c1c7163216
include: Add D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT.
2017-08-09 14:48:14 +02:00
Józef Kucia
2665cbe522
libs/vkd3d: Duplicate Vulkan descriptors for SRVs and UAVs.
...
Vulkan has different descriptor types for buffers and textures.
Therefore, we do not know the exact Vulkan descriptor type for D3D12 SRV
and UAV descriptors up front. This information can be extracted from
shaders when creating PSOs but creating incompatible Vulkan descriptor
set layouts for PSOs with the same root signature would introduce a lot
of complexity.
In order to preserve compatibility between resource bindings for PSOs
with the same root signature we duplicate Vulkan descriptors for SRVs
and UAVs (a buffer view and an image view descriptor). This strategy may
be reasonable for small root signatures.
2017-08-08 17:09:35 +02:00
Józef Kucia
0859b94833
libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().
2017-08-04 17:06:33 +02:00
Józef Kucia
d75966ab9e
libs/vkd3d: Assign non-overlapping push constant ranges for root constants.
2017-08-01 10:51:45 +02:00
Józef Kucia
92fcb9ffa2
libs/vkd3d-shader: Add support for push constants.
2017-07-27 15:24:38 +02:00
Józef Kucia
edd1e9602d
libs/vkd3d-shader: Implement arbitrary mappings from D3D shader register to Vulkan descriptors.
...
An arbitrary mapping can be passed to vkd3d_shader_compile_dxbc().
2017-07-26 13:45:25 +02:00
Henri Verbeet
e9fe4da01e
include: Respect NOMINMAX.
2017-07-18 19:15:00 +02:00
Józef Kucia
f4f803c7bb
libs/vkd3d: Add initial implementation for d3d12_device_GetCopyableFootprints().
2017-07-13 11:56:30 +02:00
Józef Kucia
8a455b6043
include: Add texture filtering macros.
2017-07-12 13:10:44 +02:00
Józef Kucia
2bbba87ea0
include: Avoid redefining DXGI_ERROR constants.
...
Fixes build for crosstests.
MinGW-w64 defines DXGI_ERRORs in winerror.h.
2017-07-11 17:23:02 +02:00
Henri Verbeet
893d2e8444
include: Add D3D12_FEATURE_DATA_FORMAT_SUPPORT.
2017-07-11 13:52:54 +02:00
Henri Verbeet
fdd2b456fb
include: Add D3D12_FEATURE_DATA_D3D12_OPTIONS.
2017-07-11 13:51:13 +02:00
Henri Verbeet
728f4e6686
include: Add missing D3D12_FILTER enum elements.
2017-07-11 13:50:59 +02:00
Henri Verbeet
45b0fa3346
include: Add the ID3D12QueryHeap interface.
2017-07-11 13:19:41 +02:00
Henri Verbeet
2ebba52bef
include: Provide enum flag operators for D3D12_DSV_FLAGS.
2017-07-11 13:13:59 +02:00
Henri Verbeet
f68c1b13be
include: Add texture dimension constants.
2017-07-11 12:24:25 +02:00
Henri Verbeet
c633a87dba
include: Add missing DXGI formats.
2017-07-11 12:24:25 +02:00
Henri Verbeet
e732713f10
include: Add D3D12_DISPATCH_ARGUMENTS.
2017-07-11 12:24:25 +02:00
Henri Verbeet
634a5aa19f
include: Add D3D12_DRAW_INDEXED_ARGUMENTS.
2017-07-11 12:24:21 +02:00
Henri Verbeet
12831d2125
include: Add D3D12_DRAW_ARGUMENTS.
2017-07-11 12:21:19 +02:00
Henri Verbeet
941eefb1c0
include: Provide enum flag operators for D3D12_CLEAR_FLAGS.
2017-07-11 12:21:19 +02:00
Henri Verbeet
d61b6a3545
include: Add the missing "values" parameter to ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat().
2017-07-11 12:21:15 +02:00
Henri Verbeet
99d2ba411e
include: Add the missing ClearUnorderedAccessViewUint() method to the ID3D12GraphicsCommandList interface.
2017-07-11 12:21:11 +02:00
Henri Verbeet
21d853ac3b
include: Add D3D12_SHADER_COMPONENT_MAPPING.
2017-07-10 16:57:10 +02:00
Henri Verbeet
dec9b864ef
include: Provide enum flag operators for D3D12_RESOURCE_STATES.
2017-07-10 16:57:10 +02:00
Henri Verbeet
7a203b0e5f
include: Provide enum flag operators for D3D12_RESOURCE_FLAGS.
2017-07-10 16:57:06 +02:00
Henri Verbeet
7bdc8c3b25
include: Introduce dxgiformat.idl.
2017-07-10 16:32:01 +02:00
Józef Kucia
8f6af1125d
libs/vkd3d-shader: Get rid of VKD3D_SHADER_FLIP_Y compiler option.
...
We use negative viewport height to flip Y.
2017-06-27 22:21:43 +02:00