ins->resource_type is intended for VKD3D_SM5_MODIFIER_RESOURCE_TYPE, which is
not used for DCL instructions. At the same time, the validator checks
semantic.resource_type, and would break on HLSL shaders.
The SPIR-V, GLSL and MSL backends implicitly handle swizzles on
immediate constants, but the TPF and d3d-asm backends assume a default
swizzle. In principle there's no reason those couldn't support swizzles
on immediate constants, but they're a little pointless.
VSIR_DATA_F16 would require VKD3DSGF_FORCE_NATIVE_LOW_PRECISION, but we
don't currently implement that. vkd3d_component_type_from_data_type()
currently ends up doing this mapping for us in the SPIR-V backend, but
that's about to go away.
The following conditional identities are applied:
c ? x : x -> x
false ? x : y -> y; true ? x : y -> x
c ? true : false -> c; c ? false : true -> !c
!c ? x : y -> c ? y : x
Lastly, for expression chains x, y in a conditional expression
c ? x : y,
we evaluate all conditionals in the expression chains with the
condition c, assuming c is true (for x), or false (for y).
The following unary identities are applied:
||x|| -> |x|
|-x| -> |x|
~(~x) -> x
f(g(x)) -> g(x), where f(), g() are floor() or ceil() functions.
-(-x) -> x
!!x -> x
!(x == y) -> x != y, !(x < y) -> x >= y, etc (for integers).