Conor McCarthy
85c165ff39
vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294
vkd3d-shader/dxil: Read DXIL global flags.
2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466
vkd3d-shader: Define more global flags.
2023-10-17 22:18:23 +02:00
Henri Verbeet
47d4097efa
vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob().
2023-10-16 22:36:58 +02:00
Giovanni Mascellani
eaf35c394d
tests: Skip test_atomic_instructions() on WARP.
...
Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860
tests: Skip test_unbounded_resource_arrays() on WARP.
...
Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd
tests: Skip test_execute_indirect() on WARP.
...
The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555
tests: Skip test_get_copyable_footprints() on WARP.
...
There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1
tests: Skip test_null_vbv() on WARP.
...
On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f
tests: Acknowledge some double operations being broken on WARP.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f
tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
...
WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6
tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
...
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Conor McCarthy
e0d0a04b79
vkd3d-shader/dxil: Handle multi-row signature elements.
2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19
vkd3d-shader/dxil: Handle signature element additional tag/value pairs.
2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77
vkd3d-shader/dxil: Read the DXIL input and output signatures.
...
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a
vkd3d-shader/dxil: Validate the entry point info.
2023-10-16 22:36:28 +02:00
Henri Verbeet
e53178f395
tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
...
I.e., top-left origin, and clockwise front-facing. These end up cancelling
each other out when drawing full-screen quads, but that's not necessarily true
for other geometry.
2023-10-16 22:36:22 +02:00
Giovanni Mascellani
1bd8baf420
ci: Run tests using dxcompiler.
...
The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
680a5aaa78
ci: Build the DXIL parser.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
c1de65a99b
tests: Fail if dxcompiler is not available at runtime.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
1ee0cbb627
ci: Build widl for 64 bit.
2023-10-16 22:36:15 +02:00
Francisco Casas
38a7309758
vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd).
2023-10-12 23:27:24 +02:00
Francisco Casas
7960836551
vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
...
It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00
Francisco Casas
432fa8fa8f
vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd).
2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c
vkd3d-shader: Remove unnecessary fallthroughs (clangd).
2023-10-12 23:27:19 +02:00