Commit Graph

260 Commits

Author SHA1 Message Date
a8c5f9e667 vkd3d-shader/dxil: Emit register SAMPLEMASK for output sysval SV_Coverage. 2024-11-25 20:47:24 +01:00
1ed8d907b3 vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program. 2024-11-21 19:28:46 +01:00
1f4d17a4a2 vkd3d-shader/dxil: Allow zero domain input control point count. 2024-11-21 14:56:23 +01:00
2996ad6bd2 vkd3d-shader/dxil: Implement DX intrinsic SampleIndex. 2024-11-13 16:18:13 +01:00
32e6a1bb4d vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
ed4d45355a vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
eba8fd4720 vkd3d-shader: Keep track of whether programs have normalised I/O. 2024-10-17 17:34:55 +02:00
90616be301 vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
To account for the change we made in commit
c571a45e65 on the SPIR-V side.
2024-10-15 16:45:28 +02:00
16efb7c0c6 vkd3d-shader: Ignore the patch constant signature when it doesn't make sense. 2024-10-09 13:13:00 +02:00
1256b4f862 vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace(). 2024-10-08 22:04:59 +02:00
3428ed7a64 vkd3d-shader/dxil: Emit double arithmetic operations when appropriate. 2024-10-08 22:04:32 +02:00
cf92d9f398 vkd3d-shader/ir: Store the thread group size in struct vsir_program. 2024-10-08 22:03:05 +02:00
da7c9694f1 vkd3d-shader/dxil: Emit SAMPLER, UAV and RESOURCE registers with only 2 indices.
DXIL handles are used to represent descriptors. Currently they are
translated to registers of the appropriate type (depending on the
descriptor type) and three indices. The first two indices are used
to represent the descriptor itself (through its signature and array
index), and are filled when the handle itself is created. The last
index is used with constant buffers to address the data inside the
buffer itself, and it goes unused with other descriptor types.

As currently implemented, however, registers for descriptors other
than constant buffers are still created with three indices, even if
the last one is useless and set to -1. In the interest of creating
more sensible VSIR code, this is now removed: DXIL handles are
created with just two indices; a third one is added when accessing
constant buffers, and nothing is changed for other descriptor types.
2024-10-03 19:08:33 +02:00
6822f1fe6c vkd3d-shader/dxil: Trace the program when validation fails after parsing. 2024-09-30 20:48:43 +02:00
7404fa5285 vkd3d-shader/dxil: Emit RESOURCE and UAV registers with data type UNUSED. 2024-09-30 20:05:39 +02:00
2bf517782d vkd3d-shader/dxil: Load forward-referenced sources as value/type pairs in sm6_parser_emit_store(). 2024-09-30 19:58:06 +02:00
6a86e1a8d9 vkd3d-shader/dxil: Load forward-referenced comparands as value/type pairs in sm6_parser_emit_cmpxchg(). 2024-09-30 19:57:55 +02:00
8d85ea2dc5 vkd3d-shader: Get rid of the RESOURCE data type. 2024-09-26 17:42:16 +02:00
e58726310b vkd3d-shader: Get rid of the UAV data type. 2024-09-26 17:42:16 +02:00
afa2fd527c vkd3d-shader/dxil: Release memory on exceptional paths when parsing DXIL code. (Valgrind) 2024-09-26 17:41:21 +02:00
5ad83a05ff vkd3d-shader/dxil: Release memory on exceptional paths in sm6_parser_read_signature(). (Valgrind) 2024-09-26 01:05:35 +02:00
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
d1b8a7e745 vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:17:41 +02:00