Giovanni Mascellani
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3d23ef6bf8
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vkd3d-shader/ir: Check that COVERAGE registers have dimension VEC4.
Also fix the HLSL compiler and DXIL parser to emit them accordingly.
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2025-07-21 12:21:23 +02:00 |
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Giovanni Mascellani
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ee0447b973
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vkd3d-shader/ir: Check that LOCALTHREADINDEX registers have dimension VEC4.
Also fix the HLSL compiler and DXIL parser to emit them accordingly.
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2025-07-21 12:18:49 +02:00 |
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Henri Verbeet
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db149cd8cf
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vkd3d-shader/ir: Rename VKD3D_DATA_DOUBLE to VSIR_DATA_F64.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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c5c1c03430
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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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d1dcbc26e5
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vkd3d-shader/ir: Rename VKD3D_DATA_HALF to VSIR_DATA_F16.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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0126beb3b2
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vkd3d-shader/ir: Rename enum vkd3d_data_type to vsir_data_type.
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2025-07-21 12:10:43 +02:00 |
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Giovanni Mascellani
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82ef9bf2e5
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vkd3d-shader/ir: Introduce VSIR_OP_UREM.
It is meant to compute the unsigned integer remainder.
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2025-06-25 16:43:34 +02:00 |
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Giovanni Mascellani
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78e0f8412d
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vkd3d-shader/ir: Introduce VSIR_OP_UDIV_SIMPLE.
It is meant to compute the unsigned integer division, without
computing the modulo at the same time.
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2025-06-25 16:40:43 +02:00 |
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Giovanni Mascellani
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ada09d003d
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vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.
It doesn't compute signed remainder any more.
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2025-06-25 16:39:50 +02:00 |
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Giovanni Mascellani
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823a8724de
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vkd3d-shader/ir: Introduce VSIR_OP_IREM.
It is meant to compute the signed integer remainder.
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2025-06-25 16:38:38 +02:00 |
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Henri Verbeet
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d219cccc99
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vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
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2025-06-25 15:53:41 +02:00 |
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Giovanni Mascellani
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4a39db797b
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vkd3d-shader/ir: Introduce VKD3DSIH_IMUL_LOW.
It is meant to compute the lower word of an integer multiplication.
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2025-06-24 15:15:56 +02:00 |
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Conor McCarthy
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d8edf20c2b
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vkd3d-shader/dxil: Convert constant buffer minimum-precision source registers.
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2025-06-23 20:12:31 +02:00 |
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Conor McCarthy
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9d490b83d4
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vkd3d-shader/dxil: Add a null check for the type when validating non-void operands.
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2025-06-19 20:45:28 +02:00 |
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Conor McCarthy
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c3110d2f94
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vkd3d-shader/dxil: Check the destination value is invalid after calling a void function handler.
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2025-06-19 20:45:28 +02:00 |
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Conor McCarthy
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a410c448ce
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vkd3d-shader/dxil: Validate the function return type after calling the handler.
The handler writes the destination value.
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2025-06-19 20:44:54 +02:00 |
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Giovanni Mascellani
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6f092fb84a
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vkd3d-shader/ir: Introduce opcode SIN.
It is meant to compute sine.
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2025-06-19 20:32:50 +02:00 |
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Giovanni Mascellani
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322f2e5496
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vkd3d-shader/ir: Introduce opcode COS.
It is meant to compute cosine, and gradually replace SINCOS, at
least from a certain point in the pipeline on.
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2025-06-19 20:32:41 +02:00 |
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Giovanni Mascellani
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8b78747629
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vkd3d-shader/dxil: Emit 16-bit UNDEFINED and INVALID values as minimum precision registers.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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b05153e6f9
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vkd3d-shader/dxil: Emit 16-bit GROUPSHAREDMEM values as minimum precision registers.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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39603f4bc2
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vkd3d-shader/dxil: Emit 16-bit structured TGSMs as minimum precision.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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5e1c8056ae
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vkd3d-shader/dxil: Emit 16-bit raw TGSMs as minimum precision.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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7c0da1747a
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vkd3d-shader/dxil: Allow constant zero values to be floating point.
This fixes commit 59fb3a7893 , where
the floating point alternative was mistakenly ignored.
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2025-06-16 17:41:20 +02:00 |
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Giovanni Mascellani
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94cbb333f8
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vkd3d-shader/dxil: Emit 16-bit ICB values as minimum precision registers.
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2025-06-11 18:20:23 +02:00 |
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Giovanni Mascellani
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0b5a96d963
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vkd3d-shader/dxil: Emit 16-bit SSA values as minimum precision registers.
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2025-06-11 18:20:23 +02:00 |
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