Elizabeth Figura
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34dbd60e01
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vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
This will be used for temps. After moving temp allocation to vsir, some of these
will be VKD3DSPR_SSA, and some will not.
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2025-06-23 17:28:40 +02:00 |
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Conor McCarthy
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9d490b83d4
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vkd3d-shader/dxil: Add a null check for the type when validating non-void operands.
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2025-06-19 20:45:28 +02:00 |
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Conor McCarthy
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c3110d2f94
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vkd3d-shader/dxil: Check the destination value is invalid after calling a void function handler.
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2025-06-19 20:45:28 +02:00 |
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Conor McCarthy
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a410c448ce
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vkd3d-shader/dxil: Validate the function return type after calling the handler.
The handler writes the destination value.
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2025-06-19 20:44:54 +02:00 |
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Nikolay Sivov
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f135f7fe07
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vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.
This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-06-19 20:36:27 +02:00 |
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Giovanni Mascellani
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93e1a8c784
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vkd3d-shader/ir: Lower tpf SINCOS to the new COS and SIN instructions.
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2025-06-19 20:33:09 +02:00 |
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Giovanni Mascellani
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37c2f709d1
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vkd3d-shader/ir: Lower d3dbc SINCOS to the new COS and SIN instructions.
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2025-06-19 20:32:55 +02:00 |
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Giovanni Mascellani
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6f092fb84a
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vkd3d-shader/ir: Introduce opcode SIN.
It is meant to compute sine.
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2025-06-19 20:32:50 +02:00 |
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Giovanni Mascellani
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322f2e5496
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vkd3d-shader/ir: Introduce opcode COS.
It is meant to compute cosine, and gradually replace SINCOS, at
least from a certain point in the pipeline on.
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2025-06-19 20:32:41 +02:00 |
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Giovanni Mascellani
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b7fbd3c0f0
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vkd3d-shader/ir: Validate data types for SIGNNEG source modifiers.
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2025-06-19 20:11:41 +02:00 |
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Giovanni Mascellani
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3689d3076c
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vkd3d-shader/ir: Validate data types for SIGN source modifiers.
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2025-06-19 20:10:21 +02:00 |
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Giovanni Mascellani
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e1ca552173
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vkd3d-shader/ir: Validate data types for BIASNEG source modifiers.
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2025-06-19 20:08:52 +02:00 |
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Giovanni Mascellani
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b2e1c3b90a
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vkd3d-shader/ir: Validate data types for BIAS source modifiers.
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2025-06-19 20:06:35 +02:00 |
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Giovanni Mascellani
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eb3383b04e
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vkd3d-shader/ir: Validate data types for NEG source modifiers.
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2025-06-19 20:03:17 +02:00 |
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Giovanni Mascellani
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4da83fe83b
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vkd3d-shader/ir: Validate ATAN instructions.
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2025-06-19 19:28:42 +02:00 |
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Giovanni Mascellani
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813021e60b
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vkd3d-shader/ir: Validate ASIN instructions.
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2025-06-19 19:28:42 +02:00 |
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Giovanni Mascellani
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16e142465c
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vkd3d-shader/ir: Validate AND instructions.
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2025-06-19 19:28:41 +02:00 |
|
Giovanni Mascellani
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0edd654c9e
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vkd3d-shader/ir: Validate ADD instructions.
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2025-06-19 19:24:36 +02:00 |
|
Giovanni Mascellani
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475e16b87f
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vkd3d-shader/ir: Validate ACOS instructions.
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2025-06-19 19:24:36 +02:00 |
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Giovanni Mascellani
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65e896fd60
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vkd3d-shader/ir: Validate ABS instructions.
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2025-06-19 19:24:06 +02:00 |
|
Henri Verbeet
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d572f4ac1f
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vkd3d: Use the DXBC checksum to construct a shader source name.
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2025-06-18 15:50:18 +02:00 |
|
Henri Verbeet
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cef3e07e3d
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vkd3d-shader/spirv: Emit an OpSource instruction with the source name.
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2025-06-18 15:50:18 +02:00 |
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Giovanni Mascellani
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8b78747629
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vkd3d-shader/dxil: Emit 16-bit UNDEFINED and INVALID values as minimum precision registers.
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2025-06-18 15:48:55 +02:00 |
|
Giovanni Mascellani
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b05153e6f9
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vkd3d-shader/dxil: Emit 16-bit GROUPSHAREDMEM values as minimum precision registers.
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2025-06-18 15:48:55 +02:00 |
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Giovanni Mascellani
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39603f4bc2
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vkd3d-shader/dxil: Emit 16-bit structured TGSMs as minimum precision.
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2025-06-18 15:48:55 +02:00 |
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