vkd3d-shader/ir: Validate AND instructions.

This commit is contained in:
Giovanni Mascellani
2024-09-14 17:57:29 +02:00
committed by Henri Verbeet
parent 0edd654c9e
commit 16e142465c
Notes: Henri Verbeet 2025-06-19 20:51:26 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1108

View File

@@ -9284,31 +9284,60 @@ static void vsir_validate_hull_shader_phase(struct validation_context *ctx,
ctx->dcl_temps_found = false;
}
static void vsir_validate_float_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
static void vsir_validate_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction, const bool types[VKD3D_DATA_COUNT])
{
enum vkd3d_data_type dst_data_type;
unsigned int i;
if (instruction->dst_count < 1)
return;
if (instruction->dst[0].reg.data_type != VKD3D_DATA_FLOAT)
dst_data_type = instruction->dst[0].reg.data_type;
if (dst_data_type >= VKD3D_DATA_COUNT)
return;
if (!types[dst_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for elementwise operation \"%s\" (%#x).",
instruction->dst[0].reg.data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
dst_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
for (i = 0; i < instruction->src_count; ++i)
{
if (instruction->src[i].reg.data_type != instruction->dst[0].reg.data_type)
if (instruction->src[i].reg.data_type != dst_data_type)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Data type %#x for operand %u doesn't match the destination data type %#x "
"for elementwise operation \"%s\" (%#x).",
instruction->src[i].reg.data_type, i, instruction->dst[0].reg.data_type,
instruction->src[i].reg.data_type, i, dst_data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
}
}
static void vsir_validate_float_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_FLOAT] = true,
};
vsir_validate_elementwise_operation(ctx, instruction, types);
}
static void vsir_validate_logic_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_UINT] = true,
[VKD3D_DATA_UINT64] = true,
[VKD3D_DATA_BOOL] = true,
};
vsir_validate_elementwise_operation(ctx, instruction, types);
}
static void vsir_validate_branch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
size_t i;
@@ -9997,6 +10026,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_ABS] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_ACOS] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_ADD] = {1, 2, vsir_validate_float_elementwise_operation},
[VKD3DSIH_AND] = {1, 2, vsir_validate_logic_elementwise_operation},
[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
[VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},