Giovanni Mascellani
7202e6e2f3
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
cd74461d6d
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
...
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
2024-10-08 22:05:38 +02:00
Giovanni Mascellani
1256b4f862
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
2024-10-08 22:04:59 +02:00
Henri Verbeet
cf92d9f398
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
2024-10-08 22:03:05 +02:00
Evan Tang
c571a45e65
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
...
This loses information about which source elements they want, making
"o.yzw = reg.xxyz" compile to "o = reg.xxy" instead of "o = reg.xyz".
2024-10-07 17:36:11 +02:00
Evan Tang
b5ccc0e705
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
2024-10-07 17:34:54 +02:00
Giovanni Mascellani
0e50825b83
vkd3d-shader/ir: Validate indices for UAV registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
3ab68c1e46
vkd3d-shader/ir: Validate indices for RESOURCE registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
ab23038367
vkd3d-shader/ir: Validate indices for SAMPLER registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
7e9dc8da97
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
99aebb1b31
vkd3d-shader/ir: Validate index count for RASTOUT registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
19d35d89cd
vkd3d-shader/ir: Validate index count for DEPTHOUTLE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
6259832680
vkd3d-shader/ir: Validate index count for DEPTHOUTGE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
c3757e6930
vkd3d-shader/ir: Validate index count for DEPTHOUT registers.
2024-10-02 22:12:47 +02:00
Elizabeth Figura
4400315c4b
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
2024-10-02 21:49:54 +02:00
Elizabeth Figura
85b8503995
vkd3d-shader/ir: Remove newlines from some vkd3d_shader_error() calls.
2024-10-02 21:49:54 +02:00
Giovanni Mascellani
5c2b057b56
vkd3d-shader/ir: Validate UAV registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
b7b5b0cff8
vkd3d-shader/ir: Validate RESOURCE registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
a0b98c1610
vkd3d-shader/ir: Validate SAMPLER registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
828e5f1249
vkd3d-shader/ir: Disallow RESOURCE registers in destination parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
674ad7d655
vkd3d-shader/ir: Disallow SAMPLER registers in destination parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
6de741e5e7
vkd3d-shader/ir: Do not allow NULL registers in source parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
8d85ea2dc5
vkd3d-shader: Get rid of the RESOURCE data type.
2024-09-26 17:42:16 +02:00
Giovanni Mascellani
2934f820a9
vkd3d-shader: Get rid of the SAMPLER data type.
2024-09-26 17:42:16 +02:00
Henri Verbeet
f37be27bdc
vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
...
Perhaps the existing code is safe in practice, but doing the check
properly avoids having to make that determination.
2024-09-24 13:39:43 +02:00