Commit Graph

234 Commits

Author SHA1 Message Date
f5d702b09a vkd3d-shader/dxbc: Validate component types in shader_parse_signature(). 2025-02-24 15:10:08 +01:00
b8d740ebfc vkd3d-shader/dxbc: Output messages for invalid semantic name references in shader_parse_signature(). 2025-02-24 15:10:08 +01:00
3bcdb85ddc vkd3d-shader/dxbc: Set the "elements_capacity" field as well in shader_parse_signature().
Leaving it as 0 mostly ends up doing the right thing in practice, but isn't
quite right.
2025-02-24 15:10:08 +01:00
4e28d1c658 vkd3d-shader/dxbc: Do not extract I/O signatures for DXIL shaders.
The DXIL parser doesn't need them.
2025-02-20 15:57:26 +01:00
d9c4a257c2 vkd3d-shader/dxbc: Parse the SFI0 ROV requirement. 2024-12-09 16:09:16 +01:00
cd74461d6d vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
2024-10-08 22:05:38 +02:00
1a0d6a4db4 vkd3d-shader: Use a hash to build the filename when dumping shaders.
This way the same shader is always dumped to the same path and when
launching the same program over and over we avoid both creating new
copies of the same file each time and overwriting different dumped
shaders.
2024-08-29 19:14:27 +02:00
4094e5dbeb vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c. 2024-07-30 16:32:59 +02:00
b5ac6ac636 vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
For tpf shader this would previously be a pointer into the original
shader code, and for d3dbc shaders we'd use static strings.
Unfortunately the dxil parser creates shader signatures where these
are pointers to metadata strings, and those go away when we call
sm6_parser_cleanup().

We could conceivably store a flag in the shader signature to indicate
whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature()
should free the "semantic_name" field. It'd be a little ugly, and seems
unlikely to be worth it, but I'd be willing to be convinced.
2024-05-23 23:12:06 +02:00
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
56dc0c9842 vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing. 2024-03-11 22:09:30 +01:00
75bc68962d vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum. 2024-03-11 22:08:55 +01:00
bf628f0c74 vkd3d-shader/ir: Store block names in struct vsir_program. 2024-01-23 20:27:35 +01:00
37d9dba512 vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc. 2024-01-17 22:28:38 +01:00
3e2ace8d33 vkd3d-shader/dxbc: Use sizeof(uint32_t) instead of sizeof(DWORD) in calls to require_space(). 2024-01-11 23:05:56 +01:00
69350e1ff0 vkd3d-shader/dxbc: Pass an unsigned int count to shader_parse_root_parameters1(). 2024-01-11 23:05:54 +01:00
04acc52496 vkd3d-shader/dxbc: Pass a size_t offset to shader_get_string(). 2024-01-11 23:05:52 +01:00
9dd5b2840f vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1(). 2024-01-11 23:04:54 +01:00
cabf9996f9 vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants. 2023-12-11 23:18:42 +01:00
078cf6a240 vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
8648ca0e77 vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
5984b4e455 vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
1615e5a76b vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name. 2023-09-21 19:16:29 +02:00
cb96482500 vkd3d-shader: Add a separate field for the target location of a signature element.
We want to be able to remap input signatures based on the signature index, but
signature normalization both reorders the signature, and requires the old
register index, so add a new field for this.
2023-08-03 21:20:39 +09:00
dfb2a316e6 vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure. 2023-07-04 22:39:43 +02:00