mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
1787 lines
63 KiB
C
1787 lines
63 KiB
C
/*
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* Copyright 2008-2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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void dxbc_writer_init(struct dxbc_writer *dxbc)
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{
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memset(dxbc, 0, sizeof(*dxbc));
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}
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void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size)
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{
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struct vkd3d_shader_dxbc_section_desc *section;
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assert(dxbc->section_count < ARRAY_SIZE(dxbc->sections));
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section = &dxbc->sections[dxbc->section_count++];
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section->tag = tag;
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section->data.code = data;
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section->data.size = size;
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}
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int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections,
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struct vkd3d_shader_code *dxbc, char **messages)
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{
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size_t size_position, offsets_position, checksum_position, i;
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struct vkd3d_bytecode_buffer buffer = {0};
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uint32_t checksum[4];
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TRACE("section_count %zu, sections %p, dxbc %p, messages %p.\n", section_count, sections, dxbc, messages);
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if (messages)
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*messages = NULL;
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put_u32(&buffer, TAG_DXBC);
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checksum_position = bytecode_get_size(&buffer);
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for (i = 0; i < 4; ++i)
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put_u32(&buffer, 0);
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put_u32(&buffer, 1); /* version */
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size_position = put_u32(&buffer, 0);
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put_u32(&buffer, section_count);
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offsets_position = bytecode_get_size(&buffer);
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for (i = 0; i < section_count; ++i)
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put_u32(&buffer, 0);
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for (i = 0; i < section_count; ++i)
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{
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set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_align(&buffer));
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put_u32(&buffer, sections[i].tag);
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put_u32(&buffer, sections[i].data.size);
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bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
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}
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set_u32(&buffer, size_position, bytecode_get_size(&buffer));
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vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
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for (i = 0; i < 4; ++i)
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set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
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if (!buffer.status)
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{
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dxbc->code = buffer.data;
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dxbc->size = buffer.size;
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}
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return buffer.status;
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}
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
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{
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return vkd3d_shader_serialize_dxbc(dxbc->section_count, dxbc->sections, out, NULL);
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}
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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{
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return !count || (data_size - offset) / count >= size;
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}
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static uint32_t read_u32(const char **ptr)
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{
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unsigned int ret;
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memcpy(&ret, *ptr, sizeof(ret));
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*ptr += sizeof(ret);
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return ret;
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}
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static float read_float(const char **ptr)
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{
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union
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{
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uint32_t i;
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float f;
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} u;
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STATIC_ASSERT(sizeof(float) == sizeof(uint32_t));
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u.i = read_u32(ptr);
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return u.f;
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}
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static void skip_dword_unknown(const char **ptr, unsigned int count)
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{
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unsigned int i;
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uint32_t d;
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if (!count)
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return;
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WARN("Skipping %u unknown DWORDs:\n", count);
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for (i = 0; i < count; ++i)
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{
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d = read_u32(ptr);
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WARN("\t0x%08x\n", d);
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}
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}
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static const char *shader_get_string(const char *data, size_t data_size, size_t offset)
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{
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size_t len, max_len;
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if (offset >= data_size)
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{
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WARN("Invalid offset %#zx (data size %#zx).\n", offset, data_size);
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return NULL;
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}
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max_len = data_size - offset;
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len = strnlen(data + offset, max_len);
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if (len == max_len)
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return NULL;
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return data + offset;
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}
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static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context,
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const char *source_name, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc)
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{
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const struct vkd3d_shader_location location = {.source_name = source_name};
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struct vkd3d_shader_dxbc_section_desc *sections, *section;
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uint32_t checksum[4], calculated_checksum[4];
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const char *data = dxbc->code;
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size_t data_size = dxbc->size;
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const char *ptr = data;
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uint32_t chunk_count;
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uint32_t total_size;
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uint32_t version;
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unsigned int i;
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uint32_t tag;
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if (data_size < VKD3D_DXBC_HEADER_SIZE)
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{
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WARN("Invalid data size %zu.\n", data_size);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
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"DXBC size %zu is smaller than the DXBC header size.", data_size);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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tag = read_u32(&ptr);
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TRACE("tag: %#x.\n", tag);
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic.");
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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checksum[0] = read_u32(&ptr);
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checksum[1] = read_u32(&ptr);
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checksum[2] = read_u32(&ptr);
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checksum[3] = read_u32(&ptr);
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if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
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{
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vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
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if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
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{
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WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
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"calculated checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
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checksum[0], checksum[1], checksum[2], checksum[3],
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calculated_checksum[0], calculated_checksum[1],
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calculated_checksum[2], calculated_checksum[3]);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM,
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"Invalid DXBC checksum.");
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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version = read_u32(&ptr);
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TRACE("version: %#x.\n", version);
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if (version != 0x00000001)
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{
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WARN("Got unexpected DXBC version %#x.\n", version);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION,
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"DXBC version %#x is not supported.", version);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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total_size = read_u32(&ptr);
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TRACE("total size: %#x\n", total_size);
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chunk_count = read_u32(&ptr);
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TRACE("chunk count: %#x\n", chunk_count);
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if (!(sections = vkd3d_calloc(chunk_count, sizeof(*sections))))
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{
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY, "Out of memory.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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for (i = 0; i < chunk_count; ++i)
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{
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uint32_t chunk_tag, chunk_size;
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const char *chunk_ptr;
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uint32_t chunk_offset;
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chunk_offset = read_u32(&ptr);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(uint32_t), data_size))
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{
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WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET,
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"DXBC chunk %u has invalid offset %#x (data size %#zx).", i, chunk_offset, data_size);
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vkd3d_free(sections);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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chunk_ptr = data + chunk_offset;
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chunk_tag = read_u32(&chunk_ptr);
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chunk_size = read_u32(&chunk_ptr);
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if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
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{
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WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n",
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chunk_size, data_size, chunk_offset);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
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"DXBC chunk %u has invalid size %#x (data size %#zx, chunk offset %#x).",
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i, chunk_offset, data_size, chunk_offset);
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vkd3d_free(sections);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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section = §ions[i];
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section->tag = chunk_tag;
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section->data.code = chunk_ptr;
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section->data.size = chunk_size;
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}
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desc->tag = tag;
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memcpy(desc->checksum, checksum, sizeof(checksum));
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desc->version = version;
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desc->size = total_size;
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desc->section_count = chunk_count;
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desc->sections = sections;
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return VKD3D_OK;
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}
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void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
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{
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TRACE("dxbc %p.\n", dxbc);
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vkd3d_free(dxbc->sections);
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}
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static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section,
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struct vkd3d_shader_message_context *message_context, void *ctx), void *ctx)
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{
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struct vkd3d_shader_dxbc_desc desc;
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unsigned int i;
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int ret;
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if ((ret = parse_dxbc(dxbc, message_context, source_name, 0, &desc)) < 0)
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return ret;
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for (i = 0; i < desc.section_count; ++i)
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{
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if ((ret = section_handler(&desc.sections[i], message_context, ctx)) < 0)
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break;
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}
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vkd3d_shader_free_dxbc(&desc);
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return ret;
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}
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int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
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uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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TRACE("dxbc {%p, %zu}, flags %#x, desc %p, messages %p.\n", dxbc->code, dxbc->size, flags, desc, messages);
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if (messages)
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*messages = NULL;
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
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ret = parse_dxbc(dxbc, &message_context, NULL, flags, desc);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages) && ret >= 0)
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{
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vkd3d_shader_free_dxbc(desc);
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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}
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vkd3d_shader_message_context_cleanup(&message_context);
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if (ret < 0)
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memset(desc, 0, sizeof(*desc));
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return ret;
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}
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/* Shader Model 6 shaders use these special values in the output signature,
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* but Shader Model 4/5 just use VKD3D_SHADER_SV_NONE. Normalize to SM6. */
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static enum vkd3d_shader_sysval_semantic map_fragment_output_sysval(const char *name)
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{
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if (!ascii_strcasecmp(name, "sv_target"))
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return VKD3D_SHADER_SV_TARGET;
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if (!ascii_strcasecmp(name, "sv_depth"))
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return VKD3D_SHADER_SV_DEPTH;
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if (!ascii_strcasecmp(name, "sv_coverage"))
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return VKD3D_SHADER_SV_COVERAGE;
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if (!ascii_strcasecmp(name, "sv_depthgreaterequal"))
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return VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL;
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if (!ascii_strcasecmp(name, "sv_depthlessequal"))
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return VKD3D_SHADER_SV_DEPTH_LESS_EQUAL;
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if (!ascii_strcasecmp(name, "sv_stencilref"))
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return VKD3D_SHADER_SV_STENCIL_REF;
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return VKD3D_SHADER_SV_NONE;
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}
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static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section,
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struct vkd3d_shader_message_context *message_context, struct shader_signature *s)
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{
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bool has_stream_index, has_min_precision;
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const char *data = section->data.code;
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uint32_t count, header_size;
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struct signature_element *e;
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const char *ptr = data;
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unsigned int i;
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if (!require_space(0, 2, sizeof(uint32_t), section->data.size))
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{
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WARN("Invalid data size %#zx.\n", section->data.size);
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
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"Section size %zu is smaller than the minimum signature header size.\n", section->data.size);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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count = read_u32(&ptr);
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TRACE("%u elements.\n", count);
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header_size = read_u32(&ptr);
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i = header_size / sizeof(uint32_t);
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if (align(header_size, sizeof(uint32_t)) != header_size || i < 2
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|| !require_space(2, i - 2, sizeof(uint32_t), section->data.size))
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{
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WARN("Invalid header size %#x.\n", header_size);
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
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"Signature header size %#x is invalid.\n", header_size);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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skip_dword_unknown(&ptr, i - 2);
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if (!require_space(ptr - data, count, 6 * sizeof(uint32_t), section->data.size))
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{
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WARN("Invalid count %#x (data size %#zx).\n", count, section->data.size);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (!(e = vkd3d_calloc(count, sizeof(*e))))
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{
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ERR("Failed to allocate input signature memory.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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has_min_precision = section->tag == TAG_OSG1 || section->tag == TAG_PSG1 || section->tag == TAG_ISG1;
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has_stream_index = section->tag == TAG_OSG5 || has_min_precision;
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for (i = 0; i < count; ++i)
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{
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size_t name_offset;
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uint32_t mask;
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e[i].sort_index = i;
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if (has_stream_index)
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e[i].stream_index = read_u32(&ptr);
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else
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e[i].stream_index = 0;
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name_offset = read_u32(&ptr);
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if (!(e[i].semantic_name = shader_get_string(data, section->data.size, name_offset)))
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{
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WARN("Invalid name offset %#zx (data size %#zx).\n", name_offset, section->data.size);
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vkd3d_free(e);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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e[i].semantic_index = read_u32(&ptr);
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e[i].sysval_semantic = read_u32(&ptr);
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e[i].component_type = read_u32(&ptr);
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e[i].register_index = read_u32(&ptr);
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e[i].target_location = e[i].register_index;
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e[i].register_count = 1;
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mask = read_u32(&ptr);
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e[i].mask = mask & 0xff;
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e[i].used_mask = (mask >> 8) & 0xff;
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switch (section->tag)
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{
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case TAG_OSGN:
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case TAG_OSG1:
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case TAG_OSG5:
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if (e[i].sysval_semantic == VKD3D_SHADER_SV_NONE)
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e[i].sysval_semantic = map_fragment_output_sysval(e[i].semantic_name);
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break;
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}
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if (has_min_precision)
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e[i].min_precision = read_u32(&ptr);
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else
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e[i].min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
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e[i].interpolation_mode = VKD3DSIM_NONE;
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TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
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"type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n",
|
|
e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
|
|
e[i].component_type, e[i].register_index, e[i].used_mask, e[i].mask, e[i].min_precision);
|
|
}
|
|
|
|
s->elements = e;
|
|
s->element_count = count;
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
|
|
struct vkd3d_shader_message_context *message_context, void *ctx)
|
|
{
|
|
struct shader_signature *is = ctx;
|
|
|
|
if (section->tag != TAG_ISGN && section->tag != TAG_ISG1)
|
|
return VKD3D_OK;
|
|
|
|
if (is->elements)
|
|
{
|
|
FIXME("Multiple input signatures.\n");
|
|
shader_signature_cleanup(is);
|
|
}
|
|
return shader_parse_signature(section, message_context, is);
|
|
}
|
|
|
|
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature)
|
|
{
|
|
int ret;
|
|
|
|
memset(signature, 0, sizeof(*signature));
|
|
if ((ret = for_each_dxbc_section(dxbc, message_context, NULL, isgn_handler, signature)) < 0)
|
|
ERR("Failed to parse input signature.\n");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
|
|
struct vkd3d_shader_message_context *message_context, void *context)
|
|
{
|
|
struct dxbc_shader_desc *desc = context;
|
|
int ret;
|
|
|
|
switch (section->tag)
|
|
{
|
|
case TAG_ISGN:
|
|
case TAG_ISG1:
|
|
if (desc->input_signature.elements)
|
|
{
|
|
FIXME("Multiple input signatures.\n");
|
|
break;
|
|
}
|
|
if ((ret = shader_parse_signature(section, message_context, &desc->input_signature)) < 0)
|
|
return ret;
|
|
break;
|
|
|
|
case TAG_OSGN:
|
|
case TAG_OSG5:
|
|
case TAG_OSG1:
|
|
if (desc->output_signature.elements)
|
|
{
|
|
FIXME("Multiple output signatures.\n");
|
|
break;
|
|
}
|
|
if ((ret = shader_parse_signature(section, message_context, &desc->output_signature)) < 0)
|
|
return ret;
|
|
break;
|
|
|
|
case TAG_PCSG:
|
|
case TAG_PSG1:
|
|
if (desc->patch_constant_signature.elements)
|
|
{
|
|
FIXME("Multiple patch constant signatures.\n");
|
|
break;
|
|
}
|
|
if ((ret = shader_parse_signature(section, message_context, &desc->patch_constant_signature)) < 0)
|
|
return ret;
|
|
break;
|
|
|
|
case TAG_DXIL:
|
|
case TAG_SHDR:
|
|
case TAG_SHEX:
|
|
if ((section->tag == TAG_DXIL) != desc->is_dxil)
|
|
{
|
|
TRACE("Skipping chunk %#x.\n", section->tag);
|
|
break;
|
|
}
|
|
if (desc->byte_code)
|
|
FIXME("Multiple shader code chunks.\n");
|
|
desc->byte_code = section->data.code;
|
|
desc->byte_code_size = section->data.size;
|
|
break;
|
|
|
|
case TAG_AON9:
|
|
TRACE("Skipping AON9 shader code chunk.\n");
|
|
break;
|
|
|
|
default:
|
|
TRACE("Skipping chunk %#x.\n", section->tag);
|
|
break;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
|
|
{
|
|
shader_signature_cleanup(&desc->input_signature);
|
|
shader_signature_cleanup(&desc->output_signature);
|
|
shader_signature_cleanup(&desc->patch_constant_signature);
|
|
}
|
|
|
|
void free_shader_desc(struct vkd3d_shader_desc *desc)
|
|
{
|
|
shader_signature_cleanup(&desc->input_signature);
|
|
shader_signature_cleanup(&desc->output_signature);
|
|
shader_signature_cleanup(&desc->patch_constant_signature);
|
|
}
|
|
|
|
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
|
|
{
|
|
int ret;
|
|
|
|
ret = for_each_dxbc_section(dxbc, message_context, source_name, shdr_handler, desc);
|
|
if (!desc->byte_code)
|
|
ret = VKD3D_ERROR_INVALID_ARGUMENT;
|
|
|
|
if (ret < 0)
|
|
{
|
|
WARN("Failed to parse shader, vkd3d result %d.\n", ret);
|
|
free_dxbc_shader_desc(desc);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* root signatures */
|
|
#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
|
|
|
|
#define VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS \
|
|
(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE)
|
|
|
|
struct root_signature_parser_context
|
|
{
|
|
const char *data;
|
|
unsigned int data_size;
|
|
};
|
|
|
|
static int shader_parse_descriptor_ranges(struct root_signature_parser_context *context,
|
|
unsigned int offset, unsigned int count, struct vkd3d_shader_descriptor_range *ranges)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
|
|
if (!require_space(offset, 5 * count, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
ranges[i].range_type = read_u32(&ptr);
|
|
ranges[i].descriptor_count = read_u32(&ptr);
|
|
ranges[i].base_shader_register = read_u32(&ptr);
|
|
ranges[i].register_space = read_u32(&ptr);
|
|
ranges[i].descriptor_table_offset = read_u32(&ptr);
|
|
|
|
TRACE("Type %#x, descriptor count %u, base shader register %u, "
|
|
"register space %u, offset %u.\n",
|
|
ranges[i].range_type, ranges[i].descriptor_count,
|
|
ranges[i].base_shader_register, ranges[i].register_space,
|
|
ranges[i].descriptor_table_offset);
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static void shader_validate_descriptor_range1(const struct vkd3d_shader_descriptor_range1 *range)
|
|
{
|
|
unsigned int unknown_flags = range->flags & ~(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE
|
|
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
|
|
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
|
|
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
|
|
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
|
|
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS);
|
|
|
|
if (unknown_flags)
|
|
FIXME("Unknown descriptor range flags %#x.\n", unknown_flags);
|
|
}
|
|
|
|
static int shader_parse_descriptor_ranges1(struct root_signature_parser_context *context,
|
|
unsigned int offset, unsigned int count, struct vkd3d_shader_descriptor_range1 *ranges)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
|
|
if (!require_space(offset, 6 * count, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
ranges[i].range_type = read_u32(&ptr);
|
|
ranges[i].descriptor_count = read_u32(&ptr);
|
|
ranges[i].base_shader_register = read_u32(&ptr);
|
|
ranges[i].register_space = read_u32(&ptr);
|
|
ranges[i].flags = read_u32(&ptr);
|
|
ranges[i].descriptor_table_offset = read_u32(&ptr);
|
|
|
|
TRACE("Type %#x, descriptor count %u, base shader register %u, "
|
|
"register space %u, flags %#x, offset %u.\n",
|
|
ranges[i].range_type, ranges[i].descriptor_count,
|
|
ranges[i].base_shader_register, ranges[i].register_space,
|
|
ranges[i].flags, ranges[i].descriptor_table_offset);
|
|
|
|
shader_validate_descriptor_range1(&ranges[i]);
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_descriptor_table(struct root_signature_parser_context *context,
|
|
unsigned int offset, struct vkd3d_shader_root_descriptor_table *table)
|
|
{
|
|
struct vkd3d_shader_descriptor_range *ranges;
|
|
unsigned int count;
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
count = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
|
|
TRACE("Descriptor range count %u.\n", count);
|
|
|
|
table->descriptor_range_count = count;
|
|
|
|
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
table->descriptor_ranges = ranges;
|
|
return shader_parse_descriptor_ranges(context, offset, count, ranges);
|
|
}
|
|
|
|
static int shader_parse_descriptor_table1(struct root_signature_parser_context *context,
|
|
unsigned int offset, struct vkd3d_shader_root_descriptor_table1 *table)
|
|
{
|
|
struct vkd3d_shader_descriptor_range1 *ranges;
|
|
unsigned int count;
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
count = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
|
|
TRACE("Descriptor range count %u.\n", count);
|
|
|
|
table->descriptor_range_count = count;
|
|
|
|
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
table->descriptor_ranges = ranges;
|
|
return shader_parse_descriptor_ranges1(context, offset, count, ranges);
|
|
}
|
|
|
|
static int shader_parse_root_constants(struct root_signature_parser_context *context,
|
|
unsigned int offset, struct vkd3d_shader_root_constants *constants)
|
|
{
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 3, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
constants->shader_register = read_u32(&ptr);
|
|
constants->register_space = read_u32(&ptr);
|
|
constants->value_count = read_u32(&ptr);
|
|
|
|
TRACE("Shader register %u, register space %u, 32-bit value count %u.\n",
|
|
constants->shader_register, constants->register_space, constants->value_count);
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_root_descriptor(struct root_signature_parser_context *context,
|
|
unsigned int offset, struct vkd3d_shader_root_descriptor *descriptor)
|
|
{
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
descriptor->shader_register = read_u32(&ptr);
|
|
descriptor->register_space = read_u32(&ptr);
|
|
|
|
TRACE("Shader register %u, register space %u.\n",
|
|
descriptor->shader_register, descriptor->register_space);
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static void shader_validate_root_descriptor1(const struct vkd3d_shader_root_descriptor1 *descriptor)
|
|
{
|
|
unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE
|
|
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
|
|
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
|
|
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC);
|
|
|
|
if (unknown_flags)
|
|
FIXME("Unknown root descriptor flags %#x.\n", unknown_flags);
|
|
}
|
|
|
|
static int shader_parse_root_descriptor1(struct root_signature_parser_context *context,
|
|
unsigned int offset, struct vkd3d_shader_root_descriptor1 *descriptor)
|
|
{
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 3, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
descriptor->shader_register = read_u32(&ptr);
|
|
descriptor->register_space = read_u32(&ptr);
|
|
descriptor->flags = read_u32(&ptr);
|
|
|
|
TRACE("Shader register %u, register space %u, flags %#x.\n",
|
|
descriptor->shader_register, descriptor->register_space, descriptor->flags);
|
|
|
|
shader_validate_root_descriptor1(descriptor);
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_root_parameters(struct root_signature_parser_context *context,
|
|
unsigned int offset, unsigned int count, struct vkd3d_shader_root_parameter *parameters)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
int ret;
|
|
|
|
if (!require_space(offset, 3 * count, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
parameters[i].parameter_type = read_u32(&ptr);
|
|
parameters[i].shader_visibility = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
|
|
TRACE("Type %#x, shader visibility %#x.\n",
|
|
parameters[i].parameter_type, parameters[i].shader_visibility);
|
|
|
|
switch (parameters[i].parameter_type)
|
|
{
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
ret = shader_parse_descriptor_table(context, offset, ¶meters[i].u.descriptor_table);
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
ret = shader_parse_root_constants(context, offset, ¶meters[i].u.constants);
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
|
|
ret = shader_parse_root_descriptor(context, offset, ¶meters[i].u.descriptor);
|
|
break;
|
|
default:
|
|
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
if (ret < 0)
|
|
return ret;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_root_parameters1(struct root_signature_parser_context *context,
|
|
uint32_t offset, unsigned int count, struct vkd3d_shader_root_parameter1 *parameters)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
int ret;
|
|
|
|
if (!require_space(offset, 3 * count, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
parameters[i].parameter_type = read_u32(&ptr);
|
|
parameters[i].shader_visibility = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
|
|
TRACE("Type %#x, shader visibility %#x.\n",
|
|
parameters[i].parameter_type, parameters[i].shader_visibility);
|
|
|
|
switch (parameters[i].parameter_type)
|
|
{
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
ret = shader_parse_descriptor_table1(context, offset, ¶meters[i].u.descriptor_table);
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
ret = shader_parse_root_constants(context, offset, ¶meters[i].u.constants);
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
|
|
ret = shader_parse_root_descriptor1(context, offset, ¶meters[i].u.descriptor);
|
|
break;
|
|
default:
|
|
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
if (ret < 0)
|
|
return ret;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_static_samplers(struct root_signature_parser_context *context,
|
|
unsigned int offset, unsigned int count, struct vkd3d_shader_static_sampler_desc *sampler_descs)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
|
|
if (!require_space(offset, 13 * count, sizeof(uint32_t), context->data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
ptr = &context->data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
sampler_descs[i].filter = read_u32(&ptr);
|
|
sampler_descs[i].address_u = read_u32(&ptr);
|
|
sampler_descs[i].address_v = read_u32(&ptr);
|
|
sampler_descs[i].address_w = read_u32(&ptr);
|
|
sampler_descs[i].mip_lod_bias = read_float(&ptr);
|
|
sampler_descs[i].max_anisotropy = read_u32(&ptr);
|
|
sampler_descs[i].comparison_func = read_u32(&ptr);
|
|
sampler_descs[i].border_colour = read_u32(&ptr);
|
|
sampler_descs[i].min_lod = read_float(&ptr);
|
|
sampler_descs[i].max_lod = read_float(&ptr);
|
|
sampler_descs[i].shader_register = read_u32(&ptr);
|
|
sampler_descs[i].register_space = read_u32(&ptr);
|
|
sampler_descs[i].shader_visibility = read_u32(&ptr);
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int shader_parse_root_signature(const struct vkd3d_shader_code *data,
|
|
struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
struct vkd3d_shader_root_signature_desc *v_1_0 = &desc->u.v_1_0;
|
|
struct root_signature_parser_context context;
|
|
unsigned int count, offset, version;
|
|
const char *ptr = data->code;
|
|
int ret;
|
|
|
|
context.data = data->code;
|
|
context.data_size = data->size;
|
|
|
|
if (!require_space(0, 6, sizeof(uint32_t), data->size))
|
|
{
|
|
WARN("Invalid data size %#zx.\n", data->size);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
version = read_u32(&ptr);
|
|
TRACE("Version %#x.\n", version);
|
|
if (version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
|
|
{
|
|
FIXME("Unknown version %#x.\n", version);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
desc->version = version;
|
|
|
|
count = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
TRACE("Parameter count %u, offset %u.\n", count, offset);
|
|
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
{
|
|
v_1_0->parameter_count = count;
|
|
if (v_1_0->parameter_count)
|
|
{
|
|
struct vkd3d_shader_root_parameter *parameters;
|
|
if (!(parameters = vkd3d_calloc(v_1_0->parameter_count, sizeof(*parameters))))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
v_1_0->parameters = parameters;
|
|
if ((ret = shader_parse_root_parameters(&context, offset, count, parameters)) < 0)
|
|
return ret;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
struct vkd3d_shader_root_signature_desc1 *v_1_1 = &desc->u.v_1_1;
|
|
|
|
assert(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1);
|
|
|
|
v_1_1->parameter_count = count;
|
|
if (v_1_1->parameter_count)
|
|
{
|
|
struct vkd3d_shader_root_parameter1 *parameters;
|
|
if (!(parameters = vkd3d_calloc(v_1_1->parameter_count, sizeof(*parameters))))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
v_1_1->parameters = parameters;
|
|
if ((ret = shader_parse_root_parameters1(&context, offset, count, parameters)) < 0)
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
count = read_u32(&ptr);
|
|
offset = read_u32(&ptr);
|
|
TRACE("Static sampler count %u, offset %u.\n", count, offset);
|
|
|
|
v_1_0->static_sampler_count = count;
|
|
if (v_1_0->static_sampler_count)
|
|
{
|
|
struct vkd3d_shader_static_sampler_desc *samplers;
|
|
if (!(samplers = vkd3d_calloc(v_1_0->static_sampler_count, sizeof(*samplers))))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
v_1_0->static_samplers = samplers;
|
|
if ((ret = shader_parse_static_samplers(&context, offset, count, samplers)) < 0)
|
|
return ret;
|
|
}
|
|
|
|
v_1_0->flags = read_u32(&ptr);
|
|
TRACE("Flags %#x.\n", v_1_0->flags);
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int rts0_handler(const struct vkd3d_shader_dxbc_section_desc *section,
|
|
struct vkd3d_shader_message_context *message_context, void *context)
|
|
{
|
|
struct vkd3d_shader_versioned_root_signature_desc *desc = context;
|
|
|
|
if (section->tag != TAG_RTS0)
|
|
return VKD3D_OK;
|
|
|
|
return shader_parse_root_signature(§ion->data, desc);
|
|
}
|
|
|
|
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
|
|
{
|
|
struct vkd3d_shader_message_context message_context;
|
|
int ret;
|
|
|
|
TRACE("dxbc {%p, %zu}, root_signature %p, messages %p.\n", dxbc->code, dxbc->size, root_signature, messages);
|
|
|
|
memset(root_signature, 0, sizeof(*root_signature));
|
|
if (messages)
|
|
*messages = NULL;
|
|
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
|
|
|
|
ret = for_each_dxbc_section(dxbc, &message_context, NULL, rts0_handler, root_signature);
|
|
vkd3d_shader_message_context_trace_messages(&message_context);
|
|
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
vkd3d_shader_message_context_cleanup(&message_context);
|
|
if (ret < 0)
|
|
vkd3d_shader_free_root_signature(root_signature);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static unsigned int versioned_root_signature_get_parameter_count(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.parameter_count;
|
|
else
|
|
return desc->u.v_1_1.parameter_count;
|
|
}
|
|
|
|
static enum vkd3d_shader_root_parameter_type versioned_root_signature_get_parameter_type(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.parameters[i].parameter_type;
|
|
else
|
|
return desc->u.v_1_1.parameters[i].parameter_type;
|
|
}
|
|
|
|
static enum vkd3d_shader_visibility versioned_root_signature_get_parameter_shader_visibility(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.parameters[i].shader_visibility;
|
|
else
|
|
return desc->u.v_1_1.parameters[i].shader_visibility;
|
|
}
|
|
|
|
static const struct vkd3d_shader_root_constants *versioned_root_signature_get_root_constants(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return &desc->u.v_1_0.parameters[i].u.constants;
|
|
else
|
|
return &desc->u.v_1_1.parameters[i].u.constants;
|
|
}
|
|
|
|
static unsigned int versioned_root_signature_get_static_sampler_count(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.static_sampler_count;
|
|
else
|
|
return desc->u.v_1_1.static_sampler_count;
|
|
}
|
|
|
|
static const struct vkd3d_shader_static_sampler_desc *versioned_root_signature_get_static_samplers(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.static_samplers;
|
|
else
|
|
return desc->u.v_1_1.static_samplers;
|
|
}
|
|
|
|
static unsigned int versioned_root_signature_get_flags(const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
return desc->u.v_1_0.flags;
|
|
else
|
|
return desc->u.v_1_1.flags;
|
|
}
|
|
|
|
struct root_signature_writer_context
|
|
{
|
|
struct vkd3d_shader_message_context message_context;
|
|
|
|
struct vkd3d_bytecode_buffer buffer;
|
|
|
|
size_t total_size_position;
|
|
size_t chunk_position;
|
|
};
|
|
|
|
static size_t get_chunk_offset(struct root_signature_writer_context *context)
|
|
{
|
|
return bytecode_get_size(&context->buffer) - context->chunk_position;
|
|
}
|
|
|
|
static void shader_write_root_signature_header(struct root_signature_writer_context *context)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
|
|
unsigned int i;
|
|
|
|
put_u32(buffer, TAG_DXBC);
|
|
|
|
/* The checksum is computed when all data is generated. */
|
|
for (i = 0; i < 4; ++i)
|
|
put_u32(buffer, 0);
|
|
put_u32(buffer, 1);
|
|
context->total_size_position = put_u32(buffer, 0xffffffff);
|
|
put_u32(buffer, 1); /* chunk count */
|
|
put_u32(buffer, bytecode_get_size(buffer) + sizeof(uint32_t)); /* chunk offset */
|
|
put_u32(buffer, TAG_RTS0);
|
|
put_u32(buffer, 0xffffffff);
|
|
context->chunk_position = bytecode_get_size(buffer);
|
|
}
|
|
|
|
static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_root_descriptor_table *table)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range *ranges = table->descriptor_ranges;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < table->descriptor_range_count; ++i)
|
|
{
|
|
put_u32(buffer, ranges[i].range_type);
|
|
put_u32(buffer, ranges[i].descriptor_count);
|
|
put_u32(buffer, ranges[i].base_shader_register);
|
|
put_u32(buffer, ranges[i].register_space);
|
|
put_u32(buffer, ranges[i].descriptor_table_offset);
|
|
}
|
|
}
|
|
|
|
static void shader_write_descriptor_ranges1(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_root_descriptor_table1 *table)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range1 *ranges = table->descriptor_ranges;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < table->descriptor_range_count; ++i)
|
|
{
|
|
put_u32(buffer, ranges[i].range_type);
|
|
put_u32(buffer, ranges[i].descriptor_count);
|
|
put_u32(buffer, ranges[i].base_shader_register);
|
|
put_u32(buffer, ranges[i].register_space);
|
|
put_u32(buffer, ranges[i].flags);
|
|
put_u32(buffer, ranges[i].descriptor_table_offset);
|
|
}
|
|
}
|
|
|
|
static void shader_write_descriptor_table(struct root_signature_writer_context *context,
|
|
const struct vkd3d_shader_root_descriptor_table *table)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
|
|
|
|
put_u32(buffer, table->descriptor_range_count);
|
|
put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
|
|
|
|
shader_write_descriptor_ranges(buffer, table);
|
|
}
|
|
|
|
static void shader_write_descriptor_table1(struct root_signature_writer_context *context,
|
|
const struct vkd3d_shader_root_descriptor_table1 *table)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
|
|
|
|
put_u32(buffer, table->descriptor_range_count);
|
|
put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
|
|
|
|
shader_write_descriptor_ranges1(buffer, table);
|
|
}
|
|
|
|
static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_root_constants *constants)
|
|
{
|
|
put_u32(buffer, constants->shader_register);
|
|
put_u32(buffer, constants->register_space);
|
|
put_u32(buffer, constants->value_count);
|
|
}
|
|
|
|
static void shader_write_root_descriptor(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_root_descriptor *descriptor)
|
|
{
|
|
put_u32(buffer, descriptor->shader_register);
|
|
put_u32(buffer, descriptor->register_space);
|
|
}
|
|
|
|
static void shader_write_root_descriptor1(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_root_descriptor1 *descriptor)
|
|
{
|
|
put_u32(buffer, descriptor->shader_register);
|
|
put_u32(buffer, descriptor->register_space);
|
|
put_u32(buffer, descriptor->flags);
|
|
}
|
|
|
|
static int shader_write_root_parameters(struct root_signature_writer_context *context,
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
unsigned int parameter_count = versioned_root_signature_get_parameter_count(desc);
|
|
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
|
|
size_t parameters_position;
|
|
unsigned int i;
|
|
|
|
parameters_position = bytecode_align(buffer);
|
|
for (i = 0; i < parameter_count; ++i)
|
|
{
|
|
put_u32(buffer, versioned_root_signature_get_parameter_type(desc, i));
|
|
put_u32(buffer, versioned_root_signature_get_parameter_shader_visibility(desc, i));
|
|
put_u32(buffer, 0xffffffff); /* offset */
|
|
}
|
|
|
|
for (i = 0; i < parameter_count; ++i)
|
|
{
|
|
set_u32(buffer, parameters_position + ((3 * i + 2) * sizeof(uint32_t)), get_chunk_offset(context));
|
|
|
|
switch (versioned_root_signature_get_parameter_type(desc, i))
|
|
{
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table);
|
|
else
|
|
shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
shader_write_root_constants(buffer, versioned_root_signature_get_root_constants(desc, i));
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
shader_write_root_descriptor(buffer, &desc->u.v_1_0.parameters[i].u.descriptor);
|
|
else
|
|
shader_write_root_descriptor1(buffer, &desc->u.v_1_1.parameters[i].u.descriptor);
|
|
break;
|
|
default:
|
|
FIXME("Unrecognized type %#x.\n", versioned_root_signature_get_parameter_type(desc, i));
|
|
vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE,
|
|
"Invalid/unrecognised root signature root parameter type %#x.",
|
|
versioned_root_signature_get_parameter_type(desc, i));
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static void shader_write_static_samplers(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
const struct vkd3d_shader_static_sampler_desc *samplers = versioned_root_signature_get_static_samplers(desc);
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < versioned_root_signature_get_static_sampler_count(desc); ++i)
|
|
{
|
|
put_u32(buffer, samplers[i].filter);
|
|
put_u32(buffer, samplers[i].address_u);
|
|
put_u32(buffer, samplers[i].address_v);
|
|
put_u32(buffer, samplers[i].address_w);
|
|
put_f32(buffer, samplers[i].mip_lod_bias);
|
|
put_u32(buffer, samplers[i].max_anisotropy);
|
|
put_u32(buffer, samplers[i].comparison_func);
|
|
put_u32(buffer, samplers[i].border_colour);
|
|
put_f32(buffer, samplers[i].min_lod);
|
|
put_f32(buffer, samplers[i].max_lod);
|
|
put_u32(buffer, samplers[i].shader_register);
|
|
put_u32(buffer, samplers[i].register_space);
|
|
put_u32(buffer, samplers[i].shader_visibility);
|
|
}
|
|
}
|
|
|
|
static int shader_write_root_signature(struct root_signature_writer_context *context,
|
|
const struct vkd3d_shader_versioned_root_signature_desc *desc)
|
|
{
|
|
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
|
|
size_t samplers_offset_position;
|
|
int ret;
|
|
|
|
put_u32(buffer, desc->version);
|
|
put_u32(buffer, versioned_root_signature_get_parameter_count(desc));
|
|
put_u32(buffer, get_chunk_offset(context) + 4 * sizeof(uint32_t)); /* offset */
|
|
put_u32(buffer, versioned_root_signature_get_static_sampler_count(desc));
|
|
samplers_offset_position = put_u32(buffer, 0xffffffff);
|
|
put_u32(buffer, versioned_root_signature_get_flags(desc));
|
|
|
|
if ((ret = shader_write_root_parameters(context, desc)) < 0)
|
|
return ret;
|
|
|
|
set_u32(buffer, samplers_offset_position, get_chunk_offset(context));
|
|
shader_write_static_samplers(buffer, desc);
|
|
return 0;
|
|
}
|
|
|
|
static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table,
|
|
struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
bool have_srv_uav_cbv = false;
|
|
bool have_sampler = false;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range *r = &descriptor_table->descriptor_ranges[i];
|
|
|
|
if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|
|
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|
|
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
|
|
{
|
|
have_srv_uav_cbv = true;
|
|
}
|
|
else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
|
|
{
|
|
have_sampler = true;
|
|
}
|
|
else
|
|
{
|
|
WARN("Invalid descriptor range type %#x.\n", r->range_type);
|
|
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
|
|
"Invalid root signature descriptor range type %#x.", r->range_type);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
}
|
|
|
|
if (have_srv_uav_cbv && have_sampler)
|
|
{
|
|
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
|
|
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
|
|
"Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descriptor_table1 *descriptor_table,
|
|
struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
bool have_srv_uav_cbv = false;
|
|
bool have_sampler = false;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range1 *r = &descriptor_table->descriptor_ranges[i];
|
|
|
|
if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|
|
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|
|
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
|
|
{
|
|
have_srv_uav_cbv = true;
|
|
}
|
|
else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
|
|
{
|
|
have_sampler = true;
|
|
}
|
|
else
|
|
{
|
|
WARN("Invalid descriptor range type %#x.\n", r->range_type);
|
|
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
|
|
"Invalid root signature descriptor range type %#x.", r->range_type);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
}
|
|
|
|
if (have_srv_uav_cbv && have_sampler)
|
|
{
|
|
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
|
|
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
|
|
"Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root_signature_desc *desc,
|
|
struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
int ret = VKD3D_OK;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < versioned_root_signature_get_parameter_count(desc); ++i)
|
|
{
|
|
enum vkd3d_shader_root_parameter_type type;
|
|
|
|
type = versioned_root_signature_get_parameter_type(desc, i);
|
|
if (type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
{
|
|
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table, message_context);
|
|
else
|
|
ret = validate_descriptor_table_v_1_1(&desc->u.v_1_1.parameters[i].u.descriptor_table, message_context);
|
|
}
|
|
|
|
if (ret < 0)
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages)
|
|
{
|
|
struct root_signature_writer_context context;
|
|
size_t total_size, chunk_size;
|
|
uint32_t checksum[4];
|
|
unsigned int i;
|
|
int ret;
|
|
|
|
TRACE("root_signature %p, dxbc %p, messages %p.\n", root_signature, dxbc, messages);
|
|
|
|
if (messages)
|
|
*messages = NULL;
|
|
|
|
memset(&context, 0, sizeof(context));
|
|
vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO);
|
|
|
|
if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
|
|
&& root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
|
|
{
|
|
ret = VKD3D_ERROR_INVALID_ARGUMENT;
|
|
WARN("Root signature version %#x not supported.\n", root_signature->version);
|
|
vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_VERSION,
|
|
"Root signature version %#x is not supported.", root_signature->version);
|
|
goto done;
|
|
}
|
|
|
|
if ((ret = validate_root_signature_desc(root_signature, &context.message_context)) < 0)
|
|
goto done;
|
|
|
|
memset(dxbc, 0, sizeof(*dxbc));
|
|
shader_write_root_signature_header(&context);
|
|
|
|
if ((ret = shader_write_root_signature(&context, root_signature)) < 0)
|
|
{
|
|
vkd3d_free(context.buffer.data);
|
|
goto done;
|
|
}
|
|
|
|
if (context.buffer.status)
|
|
{
|
|
vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
|
|
"Out of memory while writing root signature.");
|
|
vkd3d_free(context.buffer.data);
|
|
goto done;
|
|
}
|
|
|
|
total_size = bytecode_get_size(&context.buffer);
|
|
chunk_size = get_chunk_offset(&context);
|
|
set_u32(&context.buffer, context.total_size_position, total_size);
|
|
set_u32(&context.buffer, context.chunk_position - sizeof(uint32_t), chunk_size);
|
|
|
|
dxbc->code = context.buffer.data;
|
|
dxbc->size = total_size;
|
|
|
|
vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
|
|
for (i = 0; i < 4; ++i)
|
|
set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
|
|
|
|
ret = VKD3D_OK;
|
|
|
|
done:
|
|
vkd3d_shader_message_context_trace_messages(&context.message_context);
|
|
if (!vkd3d_shader_message_context_copy_messages(&context.message_context, messages))
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
vkd3d_shader_message_context_cleanup(&context.message_context);
|
|
return ret;
|
|
}
|
|
|
|
static void free_descriptor_ranges(const struct vkd3d_shader_root_parameter *parameters, unsigned int count)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (!parameters)
|
|
return;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
const struct vkd3d_shader_root_parameter *p = ¶meters[i];
|
|
|
|
if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
|
|
}
|
|
}
|
|
|
|
static int convert_root_parameters_to_v_1_0(struct vkd3d_shader_root_parameter *dst,
|
|
const struct vkd3d_shader_root_parameter1 *src, unsigned int count)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range1 *ranges1;
|
|
struct vkd3d_shader_descriptor_range *ranges;
|
|
unsigned int i, j;
|
|
int ret;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
const struct vkd3d_shader_root_parameter1 *p1 = &src[i];
|
|
struct vkd3d_shader_root_parameter *p = &dst[i];
|
|
|
|
p->parameter_type = p1->parameter_type;
|
|
switch (p->parameter_type)
|
|
{
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
ranges = NULL;
|
|
if ((p->u.descriptor_table.descriptor_range_count = p1->u.descriptor_table.descriptor_range_count))
|
|
{
|
|
if (!(ranges = vkd3d_calloc(p->u.descriptor_table.descriptor_range_count, sizeof(*ranges))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
}
|
|
p->u.descriptor_table.descriptor_ranges = ranges;
|
|
ranges1 = p1->u.descriptor_table.descriptor_ranges;
|
|
for (j = 0; j < p->u.descriptor_table.descriptor_range_count; ++j)
|
|
{
|
|
ranges[j].range_type = ranges1[j].range_type;
|
|
ranges[j].descriptor_count = ranges1[j].descriptor_count;
|
|
ranges[j].base_shader_register = ranges1[j].base_shader_register;
|
|
ranges[j].register_space = ranges1[j].register_space;
|
|
ranges[j].descriptor_table_offset = ranges1[j].descriptor_table_offset;
|
|
}
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
p->u.constants = p1->u.constants;
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
|
|
p->u.descriptor.shader_register = p1->u.descriptor.shader_register;
|
|
p->u.descriptor.register_space = p1->u.descriptor.register_space;
|
|
break;
|
|
default:
|
|
WARN("Invalid root parameter type %#x.\n", p->parameter_type);
|
|
ret = VKD3D_ERROR_INVALID_ARGUMENT;
|
|
goto fail;
|
|
|
|
}
|
|
p->shader_visibility = p1->shader_visibility;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
|
|
fail:
|
|
free_descriptor_ranges(dst, i);
|
|
return ret;
|
|
}
|
|
|
|
static int convert_root_signature_to_v1_0(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
const struct vkd3d_shader_versioned_root_signature_desc *src)
|
|
{
|
|
const struct vkd3d_shader_root_signature_desc1 *src_desc = &src->u.v_1_1;
|
|
struct vkd3d_shader_root_signature_desc *dst_desc = &dst->u.v_1_0;
|
|
struct vkd3d_shader_static_sampler_desc *samplers = NULL;
|
|
struct vkd3d_shader_root_parameter *parameters = NULL;
|
|
int ret;
|
|
|
|
if ((dst_desc->parameter_count = src_desc->parameter_count))
|
|
{
|
|
if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
if ((ret = convert_root_parameters_to_v_1_0(parameters, src_desc->parameters, src_desc->parameter_count)) < 0)
|
|
goto fail;
|
|
}
|
|
dst_desc->parameters = parameters;
|
|
if ((dst_desc->static_sampler_count = src_desc->static_sampler_count))
|
|
{
|
|
if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers));
|
|
}
|
|
dst_desc->static_samplers = samplers;
|
|
dst_desc->flags = src_desc->flags;
|
|
|
|
return VKD3D_OK;
|
|
|
|
fail:
|
|
free_descriptor_ranges(parameters, dst_desc->parameter_count);
|
|
vkd3d_free(parameters);
|
|
vkd3d_free(samplers);
|
|
return ret;
|
|
}
|
|
|
|
static void free_descriptor_ranges1(const struct vkd3d_shader_root_parameter1 *parameters, unsigned int count)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (!parameters)
|
|
return;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
const struct vkd3d_shader_root_parameter1 *p = ¶meters[i];
|
|
|
|
if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
|
|
}
|
|
}
|
|
|
|
static int convert_root_parameters_to_v_1_1(struct vkd3d_shader_root_parameter1 *dst,
|
|
const struct vkd3d_shader_root_parameter *src, unsigned int count)
|
|
{
|
|
const struct vkd3d_shader_descriptor_range *ranges;
|
|
struct vkd3d_shader_descriptor_range1 *ranges1;
|
|
unsigned int i, j;
|
|
int ret;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
const struct vkd3d_shader_root_parameter *p = &src[i];
|
|
struct vkd3d_shader_root_parameter1 *p1 = &dst[i];
|
|
|
|
p1->parameter_type = p->parameter_type;
|
|
switch (p1->parameter_type)
|
|
{
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
ranges1 = NULL;
|
|
if ((p1->u.descriptor_table.descriptor_range_count = p->u.descriptor_table.descriptor_range_count))
|
|
{
|
|
if (!(ranges1 = vkd3d_calloc(p1->u.descriptor_table.descriptor_range_count, sizeof(*ranges1))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
}
|
|
p1->u.descriptor_table.descriptor_ranges = ranges1;
|
|
ranges = p->u.descriptor_table.descriptor_ranges;
|
|
for (j = 0; j < p1->u.descriptor_table.descriptor_range_count; ++j)
|
|
{
|
|
ranges1[j].range_type = ranges[j].range_type;
|
|
ranges1[j].descriptor_count = ranges[j].descriptor_count;
|
|
ranges1[j].base_shader_register = ranges[j].base_shader_register;
|
|
ranges1[j].register_space = ranges[j].register_space;
|
|
ranges1[j].flags = VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS;
|
|
ranges1[j].descriptor_table_offset = ranges[j].descriptor_table_offset;
|
|
}
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
p1->u.constants = p->u.constants;
|
|
break;
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
|
|
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
|
|
p1->u.descriptor.shader_register = p->u.descriptor.shader_register;
|
|
p1->u.descriptor.register_space = p->u.descriptor.register_space;
|
|
p1->u.descriptor.flags = VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS;
|
|
break;
|
|
default:
|
|
WARN("Invalid root parameter type %#x.\n", p1->parameter_type);
|
|
ret = VKD3D_ERROR_INVALID_ARGUMENT;
|
|
goto fail;
|
|
|
|
}
|
|
p1->shader_visibility = p->shader_visibility;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
|
|
fail:
|
|
free_descriptor_ranges1(dst, i);
|
|
return ret;
|
|
}
|
|
|
|
static int convert_root_signature_to_v1_1(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
const struct vkd3d_shader_versioned_root_signature_desc *src)
|
|
{
|
|
const struct vkd3d_shader_root_signature_desc *src_desc = &src->u.v_1_0;
|
|
struct vkd3d_shader_root_signature_desc1 *dst_desc = &dst->u.v_1_1;
|
|
struct vkd3d_shader_static_sampler_desc *samplers = NULL;
|
|
struct vkd3d_shader_root_parameter1 *parameters = NULL;
|
|
int ret;
|
|
|
|
if ((dst_desc->parameter_count = src_desc->parameter_count))
|
|
{
|
|
if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
if ((ret = convert_root_parameters_to_v_1_1(parameters, src_desc->parameters, src_desc->parameter_count)) < 0)
|
|
goto fail;
|
|
}
|
|
dst_desc->parameters = parameters;
|
|
if ((dst_desc->static_sampler_count = src_desc->static_sampler_count))
|
|
{
|
|
if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers))))
|
|
{
|
|
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
goto fail;
|
|
}
|
|
memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers));
|
|
}
|
|
dst_desc->static_samplers = samplers;
|
|
dst_desc->flags = src_desc->flags;
|
|
|
|
return VKD3D_OK;
|
|
|
|
fail:
|
|
free_descriptor_ranges1(parameters, dst_desc->parameter_count);
|
|
vkd3d_free(parameters);
|
|
vkd3d_free(samplers);
|
|
return ret;
|
|
}
|
|
|
|
int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
|
|
{
|
|
int ret;
|
|
|
|
TRACE("dst %p, version %#x, src %p.\n", dst, version, src);
|
|
|
|
if (src->version == version)
|
|
{
|
|
WARN("Nothing to convert.\n");
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
if (version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
|
|
{
|
|
WARN("Root signature version %#x not supported.\n", version);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
if (src->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
|
|
&& src->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
|
|
{
|
|
WARN("Root signature version %#x not supported.\n", src->version);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
memset(dst, 0, sizeof(*dst));
|
|
dst->version = version;
|
|
|
|
if (version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
|
{
|
|
ret = convert_root_signature_to_v1_0(dst, src);
|
|
}
|
|
else
|
|
{
|
|
assert(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1);
|
|
ret = convert_root_signature_to_v1_1(dst, src);
|
|
}
|
|
|
|
return ret;
|
|
}
|