Elizabeth Figura
20b76f87bf
vkd3d-shader/hlsl: Initialize the temp count for sm1.
2025-04-02 17:58:26 +02:00
Elizabeth Figura
7cb5a7bebc
vkd3d-shader/hlsl: Leave the swizzle zero for VSIR_DIMENSION_NONE registers.
2025-04-02 17:58:26 +02:00
Elizabeth Figura
950f78041a
vkd3d-shader/hlsl: Initialize the vsir dimension for sm1.
2025-04-02 17:58:26 +02:00
Elizabeth Figura
856f4b55f6
vkd3d-shader/hlsl: Set the correct index count for sm1 DEPTHOUT.
2025-04-02 17:58:26 +02:00
Elizabeth Figura
227e2cc0f5
vkd3d-shader/hlsl: Use vsir_*_from_hlsl_node() helpers in more places.
2025-04-02 17:58:18 +02:00
Nikolay Sivov
21e08955d3
vkd3d-shader/fx: Pad fx_2_0 object data blobs with zeroes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-18 15:56:32 +01:00
Shaun Ren
62c00be873
vkd3d-shader/tpf: Emit geometry shader property declarations.
2025-03-18 15:46:07 +01:00
Shaun Ren
bd055fac1c
vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.
2025-03-18 15:46:02 +01:00
Shaun Ren
b1ace5763a
vkd3d-shader/hlsl: Implement input semantics for geometry shaders.
2025-03-18 15:40:11 +01:00
Shaun Ren
8af3173955
vkd3d-shader/hlsl: Support input primitive arrays in geometry shaders.
2025-03-18 15:40:11 +01:00
Giovanni Mascellani
2377db33db
vkd3d-shader: Represent descriptor information in the vsir program.
2025-03-18 15:38:01 +01:00
Giovanni Mascellani
4308fa3f68
vkd3d-shader/spirv: Do not steal the instruction array from the vsir program.
...
There is no need, and it only complicates tracking ownership.
2025-03-18 15:37:57 +01:00
Giovanni Mascellani
fc520e7b4c
vkd3d-shader/spirv: Do not store duplicate references to the signatures.
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They are already available through the program.
2025-03-18 15:34:16 +01:00
Giovanni Mascellani
5ce03258b5
vkd3d-shader/spirv: Immediately store a reference to the program in the SPIR-V generator.
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So it doesn't have to be passed around uselessly.
2025-03-18 15:34:04 +01:00
Giovanni Mascellani
549659dab6
vkd3d-shader/spirv: Run the vsir passes before creating the SPIR-V generator.
...
This makes it more similar to the MSL and GLSL generators. It also looks
like a cleaner design, the backend is supposed to get access to the vsir
program after it has gone through the pipeline.
2025-03-18 15:33:27 +01:00
Francisco Casas
ea99d2c2cd
vkd3d-shader/hlsl: Lower integer modulus for d3dbc target profiles.
2025-03-18 15:27:04 +01:00
Francisco Casas
828afe188c
vkd3d-shader/hlsl: Don't lower integer MOD and DIV on const passes for d3dbc target profiles.
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These bitwise operations are not available in these profiles.
2025-03-18 15:27:03 +01:00
Elizabeth Figura
bc382c6835
vkd3d-shader/hlsl: Reuse shader model 1-3 constants.
2025-03-18 14:21:02 +01:00
Giovanni Mascellani
674614cc7a
vkd3d-shader/ir: Disallow IMMCONSTBUFFER registers in destination parameters.
2025-03-17 15:12:13 +01:00
Giovanni Mascellani
0761d73e9c
vkd3d-shader/ir: Disallow CONSTBUFFER registers in destination parameters.
2025-03-17 15:12:13 +01:00
Giovanni Mascellani
0c9c29fb34
vkd3d-shader/ir: Validate CONSTBUFFER registers.
2025-03-17 15:11:52 +01:00
Henri Verbeet
808931b108
vkd3d-shader/glsl: Implement VKD3DSIH_XOR.
2025-03-17 15:07:51 +01:00
Nikolay Sivov
ba79890398
vkd3d-shader/fx: Support dumping parameter and array selector assignments for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-17 15:05:14 +01:00
Nikolay Sivov
ff7591171b
vkd3d-shader/fx: Dump complex state value blobs for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-17 14:54:26 +01:00
Nikolay Sivov
fb16ae2325
vkd3d-shader/fx: Add support for dumping fx_2_0 shader blobs.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-17 14:48:12 +01:00