Henri Verbeet
1b0248f31b
vkd3d-shader/ir: Specifically search for SV_POSITION0 in vsir_program_insert_clip_planes().
2024-11-04 15:30:44 +01:00
Elizabeth Figura
3681b83fb4
vkd3d-shader/fx: Fix checking for a GS with stream output.
2024-11-04 15:29:39 +01:00
Elizabeth Figura
7e4ab9c7c0
vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature().
2024-11-04 15:26:55 +01:00
Elizabeth Figura
e781abc3fb
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
2024-11-04 15:21:09 +01:00
Elizabeth Figura
cc9fcee676
vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature().
2024-11-04 15:11:54 +01:00
Elizabeth Figura
61bda1c054
vkd3d-shader: Always ensure a RET at the end of a program.
2024-11-04 15:06:02 +01:00
Nikolay Sivov
ad2208b726
vkd3d-shader/fx: Implement parsing shader resources types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-29 14:52:39 +01:00
Nikolay Sivov
1a8e9ff94e
vkd3d-shader/fx: Implement parsing shader objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-29 14:41:55 +01:00
Elizabeth Figura
3511b54040
vkd3d-shader/hlsl: Use early return in allocate_register().
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Partly to avoid a spurious maybe-uninitialized warning, and partly because it's a more idiomatic structure.
2024-10-28 18:01:06 +01:00
Elizabeth Figura
08253504dc
vkd3d-shader: Make an assert into an explicit check.
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For some reason gcc without LTO thinks that component_count can overflow the
array here.
2024-10-28 18:01:06 +01:00
Elizabeth Figura
5883e01032
vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
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Constants can only be numeric.
2024-10-28 18:01:06 +01:00
Elizabeth Figura
a595b96f62
vkd3d: Initialize vk_extensions in vk_init_device_caps().
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Without LTO, gcc doesn't know that hresult_from_vk_result() will always return a
failure HRESULT for a failure VkResult, and so thinks that we might exit from
vkd3d_check_device_extensions() with a success HRESULT but without initializing
vk_extensions.
2024-10-28 18:01:06 +01:00
Henri Verbeet
9690ffff61
vkd3d-shader/spirv: Handle oPts in spirv_compiler_get_register_name().
2024-10-28 17:54:43 +01:00
Henri Verbeet
fa6d03a4cb
vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers.
2024-10-28 17:54:20 +01:00
Nikolay Sivov
89e5912fd2
vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:51:04 +01:00
Nikolay Sivov
cf27065b7d
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:44:28 +01:00
Nikolay Sivov
4195a2f18a
vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:41:46 +01:00
Elizabeth Figura
390a330b8e
vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule.
2024-10-28 15:40:41 +01:00
Elizabeth Figura
bb74180659
vkd3d-shader/hlsl: Return an error expression when an invalid subscript is used.
2024-10-28 15:40:41 +01:00
Elizabeth Figura
7905c47765
vkd3d-shader/hlsl: Handle error expressions in array sizes.
2024-10-28 15:40:41 +01:00
Elizabeth Figura
8b98e483ac
vkd3d-shader/hlsl: Handle error expressions in return statements.
2024-10-28 15:40:41 +01:00
Elizabeth Figura
94cf432035
vkd3d-shader/hlsl: Handle error expressions in conditions.
2024-10-28 15:40:41 +01:00
Nikolay Sivov
5eff8bf918
vkd3d-shader/hlsl: Handle SV_GroupIndex.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-24 20:54:04 +02:00
Henri Verbeet
5e9edf25d0
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
2024-10-24 20:52:37 +02:00
Henri Verbeet
d477a00734
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
2024-10-24 20:52:37 +02:00