Conor McCarthy
cd8cea6913
tests: Replace test_ps_viewport_index() with a shader runner test.
...
Mainly to allow testing the functionality in question with DXIL shaders
as well.
2025-07-31 14:55:33 +02:00
Elizabeth Figura
e312207124
tests/shader_runner: Add support for cube resources.
2025-06-26 17:38:55 +02:00
Elizabeth Figura
587c2dc76e
tests/shader_runner: Add support for 3D resources.
2025-06-26 17:31:34 +02:00
Giovanni Mascellani
64bd2af015
tests/shader_runner_d3d9: Request the adapter specified on the command line.
2025-04-16 16:24:39 +02:00
Giovanni Mascellani
fc4316f664
tests/shader_runner: Avoid creating devices for backends that won't execute.
...
My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
2025-03-17 14:01:22 +01:00
Giovanni Mascellani
0b273ea88c
tests: Store the compiler string in the shader runner capabilities.
...
Just like the executor.
2025-03-17 13:50:19 +01:00
Conor McCarthy
a557ad0aea
tests/hlsl: Add a test for SV_RenderTargetArrayIndex.
2025-01-27 14:52:28 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
Elizabeth Figura
f86d1e72a4
vkd3d-shader/ir: Allow controlling fog through parameters.
...
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
Henri Verbeet
aeae8322da
tests: Add a test for actual multisample loads.
...
The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
Henri Verbeet
cc340b2838
tests/shader_runner: Handle render target sizes other than 640x480.
2024-10-28 17:58:05 +01:00
Elizabeth Figura
212333bfa6
tests: Add a test for sm1 inter-stage interface matching.
2024-10-28 17:29:25 +01:00
Elizabeth Figura
b3eee0a323
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
2024-10-28 17:23:10 +01:00
Elizabeth Figura
b492ebc374
tests/shader_runner: Store shader sources as an array.
2024-10-28 17:23:06 +01:00
Elizabeth Figura
d39e840c14
tests/shader_runner: Store shader caps using an array.
2024-10-28 16:20:27 +01:00
Elizabeth Figura
6fd1a1ce7e
tests: Test point sprite.
2024-10-22 19:14:05 +02:00
Elizabeth Figura
cd249a47b8
tests: Test FFP point size clamping.
2024-10-10 22:44:33 +02:00
Elizabeth Figura
ec53e325b6
tests: Test FFP point size.
2024-10-10 22:30:35 +02:00
Elizabeth Figura
a29a4288d2
tests: Add a test for shader point size output.
2024-10-10 21:50:30 +02:00
Elizabeth Figura
3b1760134f
tests: Test clip planes.
2024-10-02 21:49:54 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00