Henri Verbeet
e3001fcaa4
vkd3d-common: Introduce VKD3D_SHADER_API_VERSION_CURRENT.
2025-08-28 20:04:02 +02:00
Henri Verbeet
f732fb7889
Release 1.17.
2025-08-21 12:52:13 +02:00
Conor McCarthy
cd8cea6913
tests: Replace test_ps_viewport_index() with a shader runner test.
...
Mainly to allow testing the functionality in question with DXIL shaders
as well.
2025-07-31 14:55:33 +02:00
Henri Verbeet
00f53b72a1
tests/shader_runner_gl: Implement geometry shaders.
2025-07-14 18:16:41 +02:00
Elizabeth Figura
e312207124
tests/shader_runner: Add support for cube resources.
2025-06-26 17:38:55 +02:00
Elizabeth Figura
587c2dc76e
tests/shader_runner: Add support for 3D resources.
2025-06-26 17:31:34 +02:00
Henri Verbeet
85d2703c03
tests/shader_runner: Introduce a "tessellation-shader" cap.
...
Similar to how we have the "geometry-shader" cap. In principle shader
model 5+ implies support for tessellation shaders, but the Vulkan,
OpenGL, and Metal runners are able to support most of shader model 5+
without the underlying GPU (or API) necessarily supporting tessellation
shaders.
2025-06-04 12:10:10 +02:00
Henri Verbeet
a93d258a86
Release 1.16.
2025-05-20 11:35:48 +02:00
Shaun Ren
5b06fe83df
vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.
2025-05-05 14:54:07 +02:00
Giovanni Mascellani
fc4316f664
tests/shader_runner: Avoid creating devices for backends that won't execute.
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My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
2025-03-17 14:01:22 +01:00
Giovanni Mascellani
0b273ea88c
tests: Store the compiler string in the shader runner capabilities.
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Just like the executor.
2025-03-17 13:50:19 +01:00
Henri Verbeet
985d317e0e
Release 1.15.
2025-02-19 12:00:00 +01:00
Conor McCarthy
a557ad0aea
tests/hlsl: Add a test for SV_RenderTargetArrayIndex.
2025-01-27 14:52:28 +01:00
Shaun Ren
24653b88f3
tests/shader_runner_gl: Bind buffer UAVs for compute shaders.
2025-01-20 15:25:56 +01:00
Shaun Ren
9fab6e4383
tests/shader_runner_gl: Add "opengl" tag.
2025-01-20 15:23:09 +01:00
Giovanni Mascellani
ed552e4519
tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
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Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
Giovanni Mascellani
3264378fa0
tests: Print the file name instead of the test name in test logs.
...
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
Shaun Ren
843fc980b5
tests/shader_runner_gl: Implement tessellation support.
2024-11-21 19:27:51 +01:00
Henri Verbeet
5c00766eff
Release 1.14.
2024-11-21 12:35:55 +01:00
Henri Verbeet
aeae8322da
tests: Add a test for actual multisample loads.
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The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
Henri Verbeet
cc340b2838
tests/shader_runner: Handle render target sizes other than 640x480.
2024-10-28 17:58:05 +01:00
Elizabeth Figura
b3eee0a323
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
2024-10-28 17:23:10 +01:00
Elizabeth Figura
b492ebc374
tests/shader_runner: Store shader sources as an array.
2024-10-28 17:23:06 +01:00
Elizabeth Figura
d39e840c14
tests/shader_runner: Store shader caps using an array.
2024-10-28 16:20:27 +01:00
Giovanni Mascellani
bc351f4b70
tests/shader-runner: Make geometry shaders optional.
...
This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00