vkd3d-common: Introduce VKD3D_SHADER_API_VERSION_CURRENT.

This commit is contained in:
Henri Verbeet
2025-08-20 15:02:29 +02:00
parent d0098b0d59
commit e3001fcaa4
Notes: Henri Verbeet 2025-08-28 20:32:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1686
8 changed files with 13 additions and 11 deletions

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@@ -38,6 +38,8 @@
#include <intrin.h>
#endif
#define VKD3D_SHADER_API_VERSION_CURRENT VKD3D_SHADER_API_VERSION_1_17
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
#endif

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@@ -4205,7 +4205,7 @@ static void fx_parse_shader_blob(struct fx_parser *parser, enum vkd3d_shader_sou
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;

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@@ -271,7 +271,7 @@ HRESULT WINAPI D3DCompile2VKD3D(const void *data, SIZE_T data_size, const char *
option = &options[0];
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
option->value = VKD3D_SHADER_API_VERSION_1_17;
option->value = VKD3D_SHADER_API_VERSION_CURRENT;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
@@ -435,7 +435,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
TRACE("data %p, size %"PRIuPTR", filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
@@ -981,7 +981,7 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
TRACE("data %p, data_size %"PRIuPTR", flags %#x, comments %p, blob %p.\n",

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@@ -2391,7 +2391,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
@@ -2456,7 +2456,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};
@@ -4135,7 +4135,7 @@ static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_sh
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;

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@@ -937,7 +937,7 @@ int main(int argc, char **argv)
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17);
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT);
if (options.target_type->type == VKD3D_SHADER_TARGET_SPIRV_BINARY
|| options.target_type->type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FEATURE,

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@@ -645,7 +645,7 @@ static bool compile_shader(struct gl_runner *runner, enum shader_type shader_typ
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN,
VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},

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@@ -393,7 +393,7 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
};

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@@ -371,7 +371,7 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
int ret;
options[0].name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
options[0].value = VKD3D_SHADER_API_VERSION_1_17;
options[0].value = VKD3D_SHADER_API_VERSION_CURRENT;
options[1].name = VKD3D_SHADER_COMPILE_OPTION_FEATURE;
options[1].value = shader_runner_caps_get_feature_flags(&runner->caps);