Alistair Leslie-Hughes
d5a0b3afc4
include: Avoid including unnecessary Windows headers.
...
We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
08cece3a92
vkd3d: Print the thread id in trace messages.
2023-06-28 21:40:40 +02:00
Conor McCarthy
de25e88901
vkd3d-shader/dxil: Read and validate global abbreviated operands.
2023-06-28 21:40:37 +02:00
Conor McCarthy
e9a8bfb2c4
vkd3d-shader/dxil: Read and validate local abbreviated operands.
2023-06-28 21:40:36 +02:00
Conor McCarthy
8c7704bb78
vkd3d-compiler: Introduce a dxbc-dxil source type.
2023-06-28 21:40:36 +02:00
Conor McCarthy
d3e6a3a78f
include: Introduce a function to detect the DXBC source type.
2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
2023-06-28 21:40:34 +02:00
Zebediah Figura
0d2f2e1860
tests: Move HLSL tests to a subdirectory.
2023-06-28 21:40:32 +02:00
Nikolay Sivov
69f32796b0
vkd3d-shader: Unify static string arrays initialization pattern.
2023-06-28 21:40:21 +02:00
Zebediah Figura
9ccba35dde
vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
2023-06-28 21:40:18 +02:00
Zebediah Figura
8fa1750206
vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.
2023-06-28 21:40:16 +02:00
Zebediah Figura
7d521db3db
vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".
2023-06-28 21:40:15 +02:00
Zebediah Figura
588784e4dc
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.
2023-06-28 21:40:14 +02:00
Zebediah Figura
b4bf5af475
vkd3d-shader/hlsl: Factor out add_binary_expr_merge().
2023-06-28 21:40:12 +02:00
Nikolay Sivov
3aee386e2f
tests: Add another test for register reservation.
2023-06-27 22:34:42 +02:00
Zebediah Figura
69ecfdfb0b
tests: Use compare_uint() in compare_float().
...
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
2023-06-27 22:34:37 +02:00
Giovanni Mascellani
bdfec4886d
vkd3d-shader/hlsl: Fold logical expressions.
2023-06-27 22:34:33 +02:00
Giovanni Mascellani
5a05fabe62
vkd3d-shader/hlsl: Fold floating point minimum expressions.
2023-06-27 22:34:30 +02:00
Giovanni Mascellani
2a2943c2cf
vkd3d-shader/hlsl: Fold floating point maximum expressions.
2023-06-27 22:34:29 +02:00
Giovanni Mascellani
358d656262
vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
2023-06-27 22:34:28 +02:00
Giovanni Mascellani
bf452b5907
vkd3d-shader/hlsl: Fold less-than comparisons.
2023-06-27 22:34:27 +02:00
Giovanni Mascellani
488af14144
vkd3d-shader/hlsl: Fold equality comparisons.
2023-06-27 22:34:25 +02:00
Giovanni Mascellani
6c9f6d0fcf
vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
2023-06-27 22:34:24 +02:00
Nikolay Sivov
4ed60cda13
vkd3d-shader: Remove extra newlines from compiler messages.
2023-06-27 22:34:19 +02:00
Conor McCarthy
c4a8e06abf
configure: Pass the correct number of parameters for the __atomic_exchange_n() check.
2023-06-27 22:34:10 +02:00
Nikolay Sivov
9ccf291971
vkd3d-shader/hlsl: Use profile version testing helpers in more places.
2023-06-27 22:34:05 +02:00
Nikolay Sivov
5c02e12187
vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:34:03 +02:00
Conor McCarthy
3aa83e877d
vkd3d: Append CopyTileMappings() commands to the command queue op array.
2023-06-27 22:33:58 +02:00
Conor McCarthy
3935e8647f
vkd3d: Append UpdateTileMappings() commands to the command queue op array.
2023-06-27 22:33:58 +02:00
Conor McCarthy
e98e6c9b53
vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters.
2023-06-27 22:33:58 +02:00
Conor McCarthy
5ccadd07f1
vkd3d: Validate plane count for tiled textures.
2023-06-27 22:33:58 +02:00
Conor McCarthy
0b67481496
vkd3d: Validate tiled resources tier for 3D textures.
2023-06-27 22:33:58 +02:00
Conor McCarthy
1a0d85b8d6
vkd3d: Validate tiled resources support during reserved resource creation.
...
Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
2023-06-27 22:33:57 +02:00
Conor McCarthy
e93f2e7746
vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images.
2023-06-27 22:33:57 +02:00
Conor McCarthy
9532ac5f84
vkd3d: Check sparse image format is supported.
...
Based on code by Jan Sikorski.
2023-06-27 22:33:55 +02:00
Nikolay Sivov
861078d63a
vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:50 +02:00
Nikolay Sivov
8d84e206ab
vkd3d-shader/hlsl: Parse clip() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
6ef0213135
tests: Add some tests for clip().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
b40179da3a
vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.
2023-06-27 22:33:47 +02:00
Zebediah Figura
7e1fcdca89
vkd3d-shader: Synthesize signatures for d3dbc shaders.
2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189
vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
...
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Stefan Dösinger
5e88ab22aa
vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().
...
MSVC is too stupid to see it is unused when n_variants=0.
2023-06-27 22:33:31 +02:00
Henri Verbeet
771e442af1
Release 1.8.
2023-06-22 22:00:20 +02:00
Henri Verbeet
e17ee34b92
build: List tests/object-parameters.shader_test before tests/object-references.shader_test.
2023-06-22 22:00:20 +02:00
Nikolay Sivov
c8ffe8e1a8
vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.
2023-06-22 22:00:19 +02:00
Zebediah Figura
d6ac823dd6
vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables.
2023-06-22 22:00:17 +02:00
Zebediah Figura
1c1f1094a5
vkd3d-shader/hlsl: Handle reserved vars specially in get_allocated_object().
2023-06-22 22:00:16 +02:00
Nikolay Sivov
883ab880e3
tests: Add more tests for unused registers with a reservation.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-22 22:00:16 +02:00
Francisco Casas
c1ca0dafe8
vkd3d-shader/d3dbc: Avoid hlsl_type_get_regset() in d3dbc.c.
...
In SM1 we can expect all variables to always belong to a single regset.
structs in particular, should always be allocated to HLSL_REGSET_NUM,
since they are only allowed if all their components are numeric.
We are not covering the structs case because of the use of
hlsl_type_get_regset(), which is currently not defined for structs.
So the current shader
struct
{
float4 a;
float4 b;
} apple;
float4 main() : sv_target
{
return apple.a + apple.b;
}
fails with
vkd3d/libs/vkd3d-shader/hlsl.c:224: Aborting, reached unreachable code.
The solution is to iterate over all regsets to find the one where the
variable is allocated (if any), and ignore all others.
2023-06-22 22:00:14 +02:00