Conor McCarthy
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812f01c2e2
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vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
These instructions perform integer casts to/from 64 bits.
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2024-01-02 23:03:07 +01:00 |
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Conor McCarthy
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13459a55f1
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vkd3d-shader/spirv: Introduce a UINT64 component type.
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2024-01-02 23:03:04 +01:00 |
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Conor McCarthy
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cc43ef3bca
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vkd3d: Pass int64 capability info to vkd3d-shader.
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2024-01-02 23:03:00 +01:00 |
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Conor McCarthy
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108941fce0
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tests/shader-runner: Add 64-bit bitwise tests.
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2023-12-12 22:50:52 +01:00 |
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Nikolay Sivov
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8ebccad3c9
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vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-10-05 16:15:54 +02:00 |
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Nikolay Sivov
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6e74819eb7
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vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-10-05 16:15:52 +02:00 |
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Zebediah Figura
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0d2f2e1860
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tests: Move HLSL tests to a subdirectory.
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2023-06-28 21:40:32 +02:00 |
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