Zebediah Figura
aa3badbd9d
vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.
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Avoid outputting invalid shaders.
2023-01-31 22:27:00 +01:00
Francisco Casas
f33ca836d7
vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar.
2023-01-26 21:52:18 +01:00
Zebediah Figura
4d17758657
tests: Always compile HLSL shaders.
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Do not rely on a draw or dispatch command to do this.
This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
Zebediah Figura
98a36dfa41
tests: Mark individual test directives as todo.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:06 +02:00
Zebediah Figura
efd9e9e990
tests: Use SM1-compatible uniform layouts in shader tests.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:16 +01:00
Zebediah Figura
4d4aeb9bb4
tests: Add some tests for HLSL storage qualifiers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:11 +02:00