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aa3badbd9d
Avoid outputting invalid shaders.
22 lines
441 B
Plaintext
22 lines
441 B
Plaintext
[pixel shader todo]
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void sub2(in uniform float4 i, out float4 o)
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{
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o = i;
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}
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void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
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{
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sub2(float4(a, b, c, d), o);
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}
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void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
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{
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sub(a.x, b.x, 0.3, 0.4, o);
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}
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (0.1, 0.2, 0.3, 0.4)
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