Petrichor Park
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0b8abe754a
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tests: Normalise NAN values in compare_float() and compare_double().
I.e., ignore the mantissa/payload of NAN values.
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2025-08-21 15:29:27 +02:00 |
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Henri Verbeet
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a083748626
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tests/shader_runner: Use read_f64() to parse "uniform" directives.
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2025-08-21 15:29:27 +02:00 |
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Henri Verbeet
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31136ead05
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tests/shader_runner: Use read_f32() to parse "uniform" directives.
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2025-08-21 15:29:27 +02:00 |
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Henri Verbeet
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f732fb7889
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Release 1.17.
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2025-08-21 12:52:13 +02:00 |
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Brendan Shanks
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44fffee5e1
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tests: Add dxcompiler.h to .gitignore.
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2025-08-14 10:34:44 +02:00 |
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Elizabeth Figura
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f9bb84e5ef
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vkd3d-shader/d3dbc: Lower TEXCRD.
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2025-08-07 19:30:29 +02:00 |
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Elizabeth Figura
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731b94f6f9
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vkd3d-shader/d3dbc: Lower 1.4 TEXLD.
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2025-08-07 19:05:25 +02:00 |
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Henri Verbeet
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ce20f9d4b2
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tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.
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2025-08-06 12:04:16 +02:00 |
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Henri Verbeet
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47a183c75b
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tests/d3d12: Check whether the d3d12 device supports geometry shaders.
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2025-08-06 12:04:16 +02:00 |
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Shaun Ren
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4bb880f9ed
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vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables.
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2025-08-05 16:33:08 +02:00 |
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Shaun Ren
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8d0d8d106b
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vkd3d-shader/hlsl: Support stores to raw groupshared variables.
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2025-08-05 16:32:34 +02:00 |
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Victor Chiletto
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161d463f3c
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tests/hlsl: Add a few extra structured buffer matrix load + swizzle tests.
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2025-08-05 14:25:44 +02:00 |
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Henri Verbeet
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721859005f
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tests: Strip reflection data from dxbc-tpf-hex shaders.
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2025-08-04 15:00:02 +02:00 |
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Henri Verbeet
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243207701b
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tests/shader_runner: Parse hex blobs as a list of 32-bit integers.
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2025-08-04 15:00:02 +02:00 |
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Giovanni Mascellani
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3817df1164
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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
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2025-08-04 14:34:23 +02:00 |
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Giovanni Mascellani
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d898923b1c
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tests/shader_runner_metal: Allow checking shader model 5.1 too.
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2025-08-04 14:34:23 +02:00 |
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Conor McCarthy
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691dd49e49
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vkd3d-shader/dxil: Handle SV_PrimitiveId outputs.
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2025-08-04 11:54:46 +02:00 |
|
Conor McCarthy
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1293db7536
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tests/hlsl: Add a test for SV_PrimitiveId inputs and outputs.
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2025-08-04 11:54:46 +02:00 |
|
Conor McCarthy
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b9fe19701c
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vkd3d-shader/dxil: Handle SV_ViewportArrayIndex.
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2025-07-31 14:55:33 +02:00 |
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Conor McCarthy
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cd8cea6913
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tests: Replace test_ps_viewport_index() with a shader runner test.
Mainly to allow testing the functionality in question with DXIL shaders
as well.
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2025-07-31 14:55:33 +02:00 |
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Elizabeth Figura
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d0ce3e61bf
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tests/hlsl: Add a regression test for packed SV_IsFrontFace.
This tests f0906e9c5c.
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2025-07-31 14:54:15 +02:00 |
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Giovanni Mascellani
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aba355896f
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vkd3d-shader/hlsl: Reject geometry shaders with instance count.
We currently emit a warning and miscompile them.
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2025-07-29 12:51:06 +02:00 |
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Giovanni Mascellani
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3797c922a5
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tests/hlsl: Test SV_GSInstanceID.
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2025-07-29 12:50:23 +02:00 |
|
Nikolay Sivov
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a4f5225229
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vkd3d: Return success from d3d12_device_EnumerateMetaCommands().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-28 16:24:04 +02:00 |
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Nikolay Sivov
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83e54bdc0c
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vkd3d-shader/hlsl: Handle HLSL_RESOURCE_SAMPLE_LOD in sm1_generate_vsir_instr_resource_load().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58063
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2025-07-23 17:06:21 +02:00 |
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