Henri Verbeet
db89687807
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C_LZ
2025-06-23 17:48:07 +02:00
Henri Verbeet
f30510a9b3
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C.
2025-06-23 17:48:07 +02:00
Feifan He
b0646cb427
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
Henri Verbeet
21e9029177
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
2024-10-22 20:39:31 +02:00
Francisco Casas
19c23ca6f2
tests/shader_runner: Replace spaces with dashes in format names.
...
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
...
This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00