Commit Graph

8 Commits

Author SHA1 Message Date
Feifan He
b0646cb427 tests/shader_runner: Introduce a Metal shader runner. 2024-10-31 16:47:26 +01:00
Francisco Casas
19c23ca6f2 tests/shader_runner: Replace spaces with dashes in format names.
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.

While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Elizabeth Figura
71a3d55e8c vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic. 2024-07-11 00:33:57 +02:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
62a512c4f8 tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
2024-05-02 22:19:30 +02:00
Conor McCarthy
99996ed5b5 vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount. 2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition. 2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061 tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount(). 2024-04-17 22:51:30 +02:00